New Level Idea

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ThrobbingEgo

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Nov 17, 2008
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gim73 said:
Hey, let's have an rpg where all the levels, loot and enemies are random. Maybe we can make it so you have to start out at level one every time you go into this dungeon too... that would be such a cool idea! You don't even need any storyline. Who plays an rpg for story, they must really like the eternal grind. Oh, and the dungeon is 100 levels deep and there are no save points except in town.
That's pretty much any rogue-like released ever. Minus the saving at all.

Dungeon Crawl Stone Soup is my personal favorite. I dig the mouse support on the tiles version.
 

Xvito

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Aug 16, 2008
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Fox KITSUNE said:
A FPS in one of these...



Can you say... Grenade Spam, Ambush, Claymore, Noob Tube, Camping ClusterF***?
That's already been done in a few freeware-games.

Also, I'd like to see a multi-player-shooter set in space, on levels like those in Super Mario Galaxy but larger.
 

Discord

Monk of Tranquility
Nov 1, 2009
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Xvito said:
Fox KITSUNE said:
A FPS in one of these...



Can you say... Grenade Spam, Ambush, Claymore, Noob Tube, Camping ClusterF***?
That's already been done in a few freeware-games.

Also, I'd like to see a multi-player-shooter set in space, on levels like those in Super Mario Galaxy but larger.
I thought it may have been done before on some scale but I was thinking of a Modern Warfare 2 or a Gears of War spin to it.
 

Xvito

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Fox KITSUNE said:
Xvito said:
Fox KITSUNE said:
A FPS in one of these...



Can you say... Grenade Spam, Ambush, Claymore, Noob Tube, Camping ClusterF***?
That's already been done in a few freeware-games.

Also, I'd like to see a multi-player-shooter set in space, on levels like those in Super Mario Galaxy but larger.
I thought it may have been done before on some scale but I was thinking of a Modern Warfare 2 or a Gears of War spin to it.
Oh, okay.

Also, for even more chaos; make it a labyrinth made from mirrors... With some walls that are just glass... And the walls shift.
 

rhyno435

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Apr 24, 2009
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gim73 said:
Hey, let's have an rpg where all the levels, loot and enemies are random. Maybe we can make it so you have to start out at level one every time you go into this dungeon too... that would be such a cool idea! You don't even need any storyline. Who plays an rpg for story, they must really like the eternal grind. Oh, and the dungeon is 100 levels deep and there are no save points except in town.
I think I may know what game you are talking about.

Mind you, it's not my game, it's my friend's game.

[sup]Pokemon Mystery Dungeon[/sup]
 

azncutthroat

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May 13, 2009
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Trivun said:
azncutthroat said:
Trivun said:
A level in any FPS based on real life locations in the world, to the point where the developers are doing what they did in Alone in the Dark and doing a ton of research on the area before designing the level (in AitD, the developers did that for Central Park). It'd be especially interesting to have a level of Halo 3 based on my university, where perhaps you get dropped in Millenium Square and have to fight your way through to Hyde Park (see any map of Leeds, UK, to understand what I mean).
Holy shit, you know what, I've actually thought about that a lot!! Like, "Damn, that restaurant would make a great spot for a machine gun to cover the area," or "This main road could be made a into a chokepoint." I would think about my school but people will just que the "Virginia-Tech KILLER-IN-THE-MAKING!!"
Heh, I don't worry about the whole 'Virginia Tech Massacre' thing when I think about my campus and potential firefights. For example, I've identified no fewer than five different points to attack the main plaza below the Roger Stevens Building on my campus (massive lecture theatre-filled building), and worked out a series of tactics to successfully lead a squad from there up towards the student union. It actually lends itself surprisingly well to guerilla combat in a similar style to the university levels in the later parts of Gears of War 1...
I don't know man. A couple of kids in my sophomore year were expelled because they were "plotting" to do a Virginia Tech/Columbine/what have you on my school based on some kid's fucking hear-say. Apparently, when I asked what really happened, they were basically talking about what we're doing right now along with guns they prefer, and some fucking idiot thought they were going to bomb our chapel...
 

gim73

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Jul 17, 2008
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rhyno435 said:
gim73 said:
Hey, let's have an rpg where all the levels, loot and enemies are random. Maybe we can make it so you have to start out at level one every time you go into this dungeon too... that would be such a cool idea! You don't even need any storyline. Who plays an rpg for story, they must really like the eternal grind. Oh, and the dungeon is 100 levels deep and there are no save points except in town.
I think I may know what game you are talking about.

Mind you, it's not my game, it's my friend's game.

[sup]Pokemon Mystery Dungeon[/sup]
I was actually thinking about a couple of them. Not all of them have the 'restart from level 1' idea every time you go in, but enough do that you hate the genre. It's one thing to have an optional dungeon that is large and randomly generated (sphere 211 from star ocean 3 comes to mind, as well as item world from disgaea). That is alright if you have a well established world and storyline to back it up. Instead what we get is a very weak storyline at the beginning that points towards an eventual goal at the end, and you climbing up and down stairs fighting monsters with nothing really happening except for gameplay (which usually is another weak point).
 

suhlEap

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Apr 14, 2009
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StarStruckStrumpets said:
I'd like a level in Darksiders where you act like a true horseman and slice through hordes and hordes of demons/angels. Now that would be badass. Like, you ride into a wall of fire, and on the other side is an army of them.
technically if you were being a true horseman you'd just be killing people, not angels and demons...

OT: a better inferno level in bayonetta.