Thunderhorse31 said:
Tom Phoenix said:
Am I the only who thinks that this is a really bad idea and that it could potentially be far more detrimental to balance than normally?
A "self-adjusting" game just sounds like a recipe for disaster.
My thoughts exactly. "Balance" shouldn't mean that you can never be sure your moves will have the same priority/speed/power as they did the day before.
But neither should it mean that using a particular character automatically gives you a 10% advantage over another character.
I think auto-balance could be a wonderful feature. The server analyses matches, and if it sees a disproportionate number being won by a particular character examines those matches in more detail. If a disproportionate amount of the damage in those matches is being done by a specific move or sequence of moves, then it tones that sequence down just a little bit (ideally, in my mind, by widening the time frame/opportunity that the opponent has to counter it).
Hell, this would have the side effect that the most popular characters are probably the ones going to get toned down slightly, thus driving players to try the less popular charcters, thus meaning you personally are going to have a more original experience every time you play.. you won't wind up seeing the same opponent every third game.