New Mortal Kombat Can Be Balanced on the Fly

lee1287

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Can't wait for this game. Sounds good, although i don't play online and im sure ill play on Normla diffuctulty so the AI wont beat me. =]
 

notyouraveragejoe

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Nov 8, 2008
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Dioxide20 said:
Ah the limitations of Console gaming. But that is really cool, not sure why must games do the tweaking without patching thing, seems like a great idea.
Yeah. I think its real cool. I also really like the DLC idea.
 

Carlston

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Apr 8, 2008
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Carlston said:
COUGH
Sorry MK dev team, you couldn't balance a check book...
I expect this game to be like every other MK game, Super over powered AI where even easy pulls off a 1 percent health come back for a perfect win?

Why?

You never programed a fighting AI that didn't understand we weren't in a arcade giving you a quarter every time you screwed the player...

Yeah believe it when I see/play it.[/quoute]


Really? Does anyone care about the AI? If you're buying a fighting game to play against AI there's seriously something wrong with you.

Nice comment, nice and stupid really.
You have the AI to play against and learn the game, and when no one is at your place, people tend to play to see the endings.

So if a game is broken, and unenjoyable single player, crippled only a second player can fix it...

Oh and online MK was pretty buggy to. You just keep adding strikes to the game and reason to buy it.

Have a nice day.
 

Carlston

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Miumaru said:
Carlston said:
Miumaru said:
Carlston said:
COUGH

-Bullshite-

Yes I said shite,

Sorry MK dev team, you couldn't balance a check book...
I expect this game to be like every other MK game, Super over powered AI where even easy pulls off a 1 percent health come back for a perfect win?

Why?

You never programed a fighting AI that didn't understand we weren't in a arcade giving you a quarter every time you screwed the player...

Yeah believe it when I see/play it.
Its not talking about AI, its talking about player vs player.

But I also have doubts...but since I have been playing Super Street Fighter IV alot...its

atleast nice its being considered. Certainly after oh 20 years...people still just spam fireballs as Ryu and Akuma.

True True, I should pay a tad more attention, when the words balance and mortal kombat happens it always spits out a knee jerk responce.
Dont worry, it will still take a billion tries to beat MK arcade even on lowest difficulty. I hope Sindel still has that one combo she had, since it was how i always beat Shao Kahn.

MK to me is the perfect example of the web site thecomputerisacheatingbastard.com
No charging, charged combos, instant recovery when you have to lose seconds after a attack, never ending blockings, combos....but when the goobers come out of the wood work and say none of that matters, it's about playing with someone else?

Let's see it sell as a multiplayer only game...

Be like the old atari 2600, if no one is free... hey look Combat, stare at the unmoving player 2....ok games old...next.
 

Robyrt

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DTWolfwood said:
This is forward thinking!

Although to be fair player made balance mods have existed in almost all competitive games online PC games for a while. (notable exception being anything made by Blizzard)
That's because Blizzard patches their own games for balance regularly, not because their games don't need balance. :p

There are a lot of ways to "balance" badly - to use an example from the original article, Cable > Wolverine because of one overpowered move. Nerf that move and Cable < Wolverine. To make them actually equal, you need to change a lot of numbers on one of the characters. And that's just one matchup!

Proper balance is not found by tinkering with numbers. It's found by having solid universal options for offense and defense.
 

Woe Is You

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Carlston said:
Nice comment, nice and stupid really.
You have the AI to play against and learn the game, and when no one is at your place, people tend to play to see the endings.
Well, the thing about the AI is that unless you're just learning combos, you're basically only learning how to exploit the AI's flaws. A human player can and will change tactics based on how they're doing against you, they'll try to get into your head and make you do stupid things. The AI really doesn't help you learn the game at all.

I've actually learnt more about fighting games practicing combos and setups against unmoving and sometimes against recorded inputs than the actual AI.

Kwil said:
If 80% of the community is picking Ken and spamming fireballs, I definitely want to see that toned down to make it unattractive to players so that we get some variety in play. After all, part of the reason for multiplayer rather than single player is the variety.
This is assuming those 80% are winning more than half of their matches by just picking Ken and spamming fireballs. While I do see a whole lot of that in Street Fighter, I also know that just about everyone I know can beat a Ken that does just that.

But okay, let's go with this. Could it be that the ones getting beaten by flowchart Kens are in fact not aware of the ways you can circumvent the fireballs? Even though there are several built-in ways to go around them. And really, if the fireballs got nerfed to a point where Ken suddenly became less viable of a character to use, 80% would move on to the next character they perceive as being overpowered.

The fact is that you can't really discern the true balance of a game within a short unless it's completely broken to begin with. And if that's the case, there are far more pressing matters than just numbers to tweak. We still don't know which characters are really the best ones in SSF4 for instance. The tier list isn't something set in stone but something that lives as long as the game is being played.

So, no, this doesn't really excite me that much.
 

Zeromaeus

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Aug 19, 2009
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This new Mortal Kombat is actually getting me kind of excited. I've always like MK and I watched the series when it went through it indecisive awkward phase. Shaolin Monks wasn't terrible, but Armageddon was absolutely awful.

I just want Scorpion, Sub-Zero, Noob-Saibot, Reptile, and maybe Smoke (human or cyborg).
 

StriderShinryu

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Dec 8, 2009
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For those wondering about the real time updating can and can't do, here's an article about how it's being used in Monday Night Combat:

----

Not "patched," remember? Monday Night Combat carries a "Live Update System" that allows it to tune settings without rolling a full patch through the time-consuming certification channels. Here's what you get:

? Time between Crossfire matches (the competitive multiplayer arena) has been shortened to 45 seconds from 60 seconds.

? The minimum number of players needed to start Crossfire is now six; it was eight.

? Custom bots now spawn in 10 seconds, not five.

Now, that said, Uber's aware of "known bugs and exploits," and is working on a patch to address those, as they're beyond the bounds of the game's on-board tuning system.

But hey, faster Crossfire starts with fewer players, that's a good development.

----

http://kotaku.com/5620059/monday-night-combat-update-shortens-crossfire-wait
 

DTWolfwood

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Oct 20, 2009
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Robyrt said:
DTWolfwood said:
This is forward thinking!

Although to be fair player made balance mods have existed in almost all competitive games online PC games for a while. (notable exception being anything made by Blizzard)
That's because Blizzard patches their own games for balance regularly, not because their games don't need balance. :p

There are a lot of ways to "balance" badly - to use an example from the original article, Cable > Wolverine because of one overpowered move. Nerf that move and Cable < Wolverine. To make them actually equal, you need to change a lot of numbers on one of the characters. And that's just one matchup!

Proper balance is not found by tinkering with numbers. It's found by having solid universal options for offense and defense.
i mean they have tight control over their game. Most other games don't (months after release). Pro-mods are abound for just about every competitive PC game with/without support from the Dev who made the game. Blizzard is the one example i can think of that no such mod exist(actually best to say "used")

Fighting games are the one genre that is best played with a stick/pad so to have the ability to adjust a move for each character so it can be competitively viable and statistically equal on a console is a most awesome idea. Leave it to the ppl who play the game to balance it. the Devs have their next project to work on, not spend all their time making messed up balance patches :p (It should be spent on Bug Fixes instead)
 

Miumaru

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Carlston said:
Miumaru said:
Carlston said:
Miumaru said:
Carlston said:
COUGH

-Bullshite-

Yes I said shite,

Sorry MK dev team, you couldn't balance a check book...
I expect this game to be like every other MK game, Super over powered AI where even easy pulls off a 1 percent health come back for a perfect win?

Why?

You never programed a fighting AI that didn't understand we weren't in a arcade giving you a quarter every time you screwed the player...

Yeah believe it when I see/play it.
Its not talking about AI, its talking about player vs player.

But I also have doubts...but since I have been playing Super Street Fighter IV alot...its

atleast nice its being considered. Certainly after oh 20 years...people still just spam fireballs as Ryu and Akuma.

True True, I should pay a tad more attention, when the words balance and mortal kombat happens it always spits out a knee jerk responce.
Dont worry, it will still take a billion tries to beat MK arcade even on lowest difficulty. I hope Sindel still has that one combo she had, since it was how i always beat Shao Kahn.

MK to me is the perfect example of the web site thecomputerisacheatingbastard.com
No charging, charged combos, instant recovery when you have to lose seconds after a attack, never ending blockings, combos....but when the goobers come out of the wood work and say none of that matters, it's about playing with someone else?

Let's see it sell as a multiplayer only game...

Be like the old atari 2600, if no one is free... hey look Combat, stare at the unmoving player 2....ok games old...next.
Unlike the atari, the 360 and PS3 have online.
And Street Fighter is the same. Hell, playing arcade mode is like a showcase of how to play cheap, and online does fine.