erttheking said:
Subtlety? This is a character for a game where the other characters include a gorilla from the moon in power armor, a Budist robot monk, a medic named Mercy with angel wings, a German soldier in twelve foot tall power armor with a giant ass hammer, and a cybernetic cowboy that has a belt buckle that says BAMF. Overwatch is many things. Subtle is not one of them. It isn't trying to be subtle and really I don't think it should be, really trying to be subtle would conflict with the overall tone they're going for. And frankly I don't really get why everyone I've talked to dislikes Reaper. I think he looks cool. When I think of "edge" I think of Shadow the Hedgehog saying "DAMN" in the most forced way ever or saying "this is like taking candy from a baby, which is fine by me." I dunno, I just have a preference for shamelessly evil characters who can be pretty flashy about it, something Reaper pulls off. Hey, I like black, skull masks and dual wielding. What can I say?
im gonna keep talking about TF2 because, i love that shit
TF2 is a game of absurdity, the soldier's ex-roommate is a wizard, Australia is full of super muscular, ultra smart people because of a mineral buried below the ground called australium, New Zealand is an underwater utopia, stairs werent invented until 1857 and people used rocket jumping to reach second floors, etc
is a world of absolute non-sense, but they still manage to come up with subtle, clean desgins for the characters that only hint at their personalities
i cant believe you like the reaper, seriously, its way worse than this girl, way worse
erttheking said:
The game also has characters who are French, German, Egyptian, British, Indian, Swedish, Japanese and American. I don't see why we can't have a Russian too. Also, the American is a cowboy, the French lady is sexy, the German is old fashioned, so I think it's safe to say that this game is taking stereotypes and running with them. And that's not a bad thing. Stereotypes are only bad when they get stale, if a game can put a fresh and entertaining twist on them then by all means use all the stereotypes in the world.
again thats not the problem, TF2 does this too, the texan is a cowboy, the strongman is a russian, the scottish man is drunk, the german is a sadist medic, the french is a snob, the patriotic american is stupid, etc
but this is only hinted or simply conveyed via the character banter
look, the other designs you presented previously ARE good, because the whole design of the character doesnt try to communicate the same message, the robomonk, while he has the stereotypical attire of a buddish monk, hes also a robot, something that has nothing to do with spirituality, it makes the design interesting, the huge gorilla in power army is a super smart genius with glasses, etc
erttheking said:
You know, really with Heavy it gets ABSURD as to how strong they make him out to be, so I don't know how you can hold up Heavy as a non stereotyped character. What with literal bear hands he can get, how he loves his gun so much he sleeps with it, how he single handily tore down an entire gulag, how Valve even compares Heavy to a bear in their description, how one of his items is a steak sandwich which is just a slab of steak (beacuse Heavy doesn't need bread) how he refers to everyone else as "little babies" how he speaks broken English. So I'm not seeing what line Heavy didn't cross that could be crossed by the minor addition of a few tattoos and pink hair. Also, you're gonna have to point out to me how tattoos is something unique to Russians and how Zayra's hair is punk. It isn't punk hair, it looks adorable. Or do only punks dye their hair pink in your book? In that case, Blizzard has a "punk" in their midst because they based the character off of one of their employees.
wait, im not saying the stereotypical russian has tattos or pink hair, im saying every aspect of the character is trying to communicate the message of "tough", this is not the case of with the heavy, atleast with the original design, the design is clean and subtle, it hints at the personality of the character rather than outright state it, most of the characterization in TF2 is accomplish by the character dialog, which is a great way to do it
erttheking said:
You said subtle. Red eyes are something that draws major attention. They aren't subtle. And if we're on this note, what's so tough about bright pink bubblegum hair?
subtlely with the message of toughness, you can see they are trying to convey the idea the character is tough, fine, but by being subtle with this message they can accomplish a much better and clean character design