The constant 'I'm down with the free market!' rhetoric really has no impact on me. I'm not a libertarian. Just getting that out of the way, since you went out of your way to make such a big deal about it.KazeAizen said:What about free market demands and appealing to your consumer base or bringing in new consumers? No one is going to stop making model skinny idealistic women. Ever. In the history of the world. Till eternity. No one. However clearly the free market is demanding more representation and body types.Chriss_m said:I'm as anti-SJW as you can be, and I greiviously lament that it is their incessant hectoring that has spurred this change. Because, actually, I'd much rather the company had come to these conclusions themselves.
You see, as much as I can't stand the imposing zealots who make up the ranks of Social Justice Warriors, I do actually appreciate diversity. And in a game like this, there's really no reason not to represent as many different shapes, shades, and sizes as possible. And, in fact, this is the way toward diversity: companies not being kowtowed into censoring their current characters, or bowing to pressure to restrict the types of bodies women are 'allowed' to have in games (no tits, no hips, no thighs, etc); but instead, through encouragement, having them experiment and introduce as much diversity to character design as possible - but always through their choice.
So although I don't like how this has come about, I do like the diversity in character design. It keeps things fresh.
This is not the free market deciding this though. Nope, this is the evil SJW agenda censoring a company and forcing them into making more diverse characters because when diversity happens it is always part of the agenda and could never possibly be part of new market demands because we are such anti free market.
However, on that, let's talk about it. Polygon recently wrote about a study which found the overwhelming majority of men *and* women couldn't care less about the gender of the character they play as, so it seems highly unlikely to me that they care particularly about the body size. Although some players will indeed, and these players are very, very, to the point of inducing tinnitus, loud.
Not that it really matters. Because I think we all benefit from having as wide a variety of characters as possible. It's exciting, it encourages developers to think outside the box.
But of course your problem, as is very obvious in your post, is that I have the audacity to suggest that it wasn't a commercial decision to appeal to a wider market, but one of appeasement. Which I don't think is even that contentious a point to make, as it is stated in the article that this move is a response to criticism, although perhaps worded a little more gently. The developers are responding to 'feedback' from the community. And that feedback, I highly suspect, comes from that murder of screeching harpies.
Yet even still, I applaud the decision. And being that we agree on the substantive matter, I'm not really sure why your tone is so condescending.
Now, you say companies will never stop making skinny characters. And you're right. I don't think they will, or sexualised characters. But I never thought they would. In this area, my concern is actually our cultural attitude toward these characters. Characters like that can no longer exist without being a controversy. In the eyes of far too many, these characters must be lambasted, and their developers rebuked - we're at the point where, to many influential critics, the existence of a sexualised *female* character is in itself 'problematic'. This is unhealthy. There is nothing harmful about sexualised female characters. And whilst this attitude pervades our culture, it absolutely will exert pressure on developers, and my concern is that developers who strive to make artistic games, or games of cultural merit, will avoid any and all sexualisation. This is puritanical, censorious, and undesirable.
Which brings me back to my original point. I wish the company had, through encouragement, decided to introduce diversity to character models, rather than through Social Justice hysteria (which is the momentum behind this, in my opinion). And that's important because, although the idea of diversity has a firm footing and is perfectly reasonable, Social Justice Warriors do not have a firm footing in reason, hell, in reality, and the more influence they have, the more they can apply cultural pressure on developers to avoid 'triggering' areas.
I reiterate: let's introduce representation through encouragement not through censure.