Some don't. But I'll give it slight pass for this game, since it is cartoony. If this were a more realistic styled game, her muscle mass would be ridiculous. Although female body builders do exist.Westaway said:These people realize sexual dimorphism is a real thing present in human beings right
So every time you want to make a complaint about video game development you need to drop everything you're doing and learn to develop video games?ki11joyace said:I'm a little annoyed that some of the people politely asking/annoyingly whining/wanting/complaining for this character were doing so instead of learning game development skills to create a game/character they wanted. Complain about not having enough "representation" in an art piece you are not a part of? Get out. Learn to create the art you want to see in the world? Go for it.
That being said, I don't hate what this character represents, but I'm annoyed at how it came to be. People wanted "diversity" and got, essentially, a stereotypical white, neon-haired SJW with muscles. I get the sense there's some pandering going on here.
With all that aside, I think the design for the character isn't all bad. I do desperately wish Blizzard would give me a free option to change the hair color or style, since it seems to be associated with certain... abrasive attitudes.
TLDR; Give her normal hair color (or just the free option to change it) so it doesn't feel like pandering to SJWs and I have no problem with it.
LightningFast said:I don't feel it's fair to discount this character as "pandering", since she's fairly well-designed and serves a distinct in-game purpose. Even if it is somehow "pandering", artists are entitled to create whatever characters they feel are best for whatever reasons they like. Even if that reason is to capitalize on the desires for more diversity, there's nothing inherently wrong with creating a game that caters to a niche, even if that niche is made up of the so-called "social justice warriors." The market isn't truly so oversaturated with Freshman Social Studies Class and Funtime Acceptance Simulators that we can't have a few female characters that weigh more than 150 pounds.
At the same time, though, I don't see the point in Blizzard drawing attention to it in this way. This sort of statement politicizes an otherwise innocuous and completely harmless character design and turns it into another internet argument.
IMO, diversity is a generally positive aspect in games that should be praised when done well. There's no harm to it, despite what some people may say. If it's appropriate for the setting, a woman fighting alongside a man in a medieval army shouldn't matter, nor should widespread acceptance of homosexuality in the Kingdom of Madeupistan. Frankly, if you can't suspend your disbelief and accept that a fictional man likes to kiss other fictional men, I doubt you'll be able to suspend it for the giant, three-headed dragon that breathes fire and eats the souls of the damned, and maybe video games aren't for you. (Historical settings are a different beast entirely.)
However, boasting about your game's "DIVERSITY" doesn't somehow make your studio a paragon of social justice. When a piece of art praises itself]/i] as being "diverse", I just find it annoying and self-absorbed. Whether or not something is adequately diverse is for us - the consumers - to decide. Not just including diversity, but normalizing it is what I consider to be true progress. I thought Fallout: New Vegas and Borderlands 2 were exceptional in that regard because showed me their gay and fat and black characters instead of telling me they were diverse.
You know why? Because including those sorts of people doesn't have to be be some kind of political statement. Sir Hammerlock is a crippled, black, gay man, and I'm okay with that, because he's awesome and hilarious and British somehow. I like him as a character despite being white and straight myself because of his personality, but he has the added bonus of giving people who are black or gay or crippled someone to identify with. If you want to make a political statement, make it a good one and don't sacrifice the quality of the game mechanics or story writing for more opportunities to promote an ideology. I'd be hesitant to call that "unethical", but it's generally lazy and bad.
Funny thing is, this game was incredibly diverse even before this character was added, and I didn't hear a single complaint from either side. It had characters from all over the world of both genders. That's what happens when you just let diverse things be diverse. I'd even to so far as to argue that there's a distinct gameplay advantage to diversity here, because the drastically different appearances of the characters allow players to instantly tell what they're going up against.
I won't comment on the "Husky Ruskie" stereotype... because if I'm honest, I find it kind of funny. I blame the various internet memes about Putin and the Heavy Weapons Guy from TF2.
I have heard one moron say that. According to him, Egyptians and Indians didn't count because they don't come from one of the handful of countries Britain hasn't invaded.Fappy said:Have people actually been complaining about this?! They already have Egyptian and Indian women... do they not count?VanQ said:"Not a woman of colour"
A weightlifter can do one thing better than anyone else, but a soldier requires a more jack-of-all-trades sort of fitness. They need the strength to deadlift their gear, sure, but they also need to be able to carry that weight while moving at a jog over long distances and travel through rough terrain.CrystalShadow said:Besides, I always find this very helpful for a discussion in bodytypes: www.boredpanda.com/athlete-body-types-comparison-howard-schatz/
Look at the diversity of body types. All of these are professional athletes.
The weightlifters always stand out as an extreme example. That, Ironically, is what extreme strength often really looks like, yet because of biases and preconceptions we associate strength with the bodybuilder types. Who, while not exactly weak, are certainly weaklings compared to a typical weightlifter, or some of the others that look less obviously muscular...
Here is a neat thing for you - "Zarya" indicates a glowing sky / sunrise / aurora / etc. in Russian. In the Russian space program it was the name of a supply craft to the, at the time, new international space station - a symbol of "a new era of international cooperation in space". Is the developer's choice of name a remark on embarking on a new era of character design?Steven Bogos said:New Overwatch Hero Is a Response to Body-Type Diversity Criticism
She is, of course, from Russia.
That may well be true, but an appropriate bodytype for that still wouldn't look much of anything like the kind of female characters we seem to get in games.Grumman said:A weightlifter can do one thing better than anyone else, but a soldier requires a more jack-of-all-trades sort of fitness. They need the strength to deadlift their gear, sure, but they also need to be able to carry that weight while moving at a jog over long distances and travel through rough terrain.CrystalShadow said:Besides, I always find this very helpful for a discussion in bodytypes: http://www.boredpanda.com/athlete-body-types-comparison-howard-schatz/
Look at the diversity of body types. All of these are professional athletes.
The weightlifters always stand out as an extreme example. That, Ironically, is what extreme strength often really looks like, yet because of biases and preconceptions we associate strength with the bodybuilder types. Who, while not exactly weak, are certainly weaklings compared to a typical weightlifter, or some of the others that look less obviously muscular...
You may want to review this 11-page thread from last November. This isn't Blizzard starting an internet argument, it's them stating what side of an existing internet argument they're on.LightningFast said:At the same time, though, I don't see the point in Blizzard drawing attention to it in this way. This sort of statement politicizes an otherwise innocuous and completely harmless character design and turns it into another internet argument.
Pretty sure he was trying to say if you don't like the game, vote with your wallet and support what you do like instead of constantly complaining and doing nothing to contribute to a solution to your problem beyond complaining about it. Or even better, making your own art and sending it in as an example of what you'd like to see. That used to be a mantra around here on the forums years ago, I always wonder where it went...erttheking said:snip
Huh, today I learned Hammerlock is a black guy...he looks and sounds like such a white Victorian era insufferable safari brat...LightningFast said:snip
No, she doesn't. She has a narrower chest than he does, which in turn puts the shoulder joints closer together. She's built up some muscle, but you can tell that that muscle is over a woman's skeleton and not a man's.Carnagath said:Lazy as fuck. This just looks like a girl with the body of fucking Marcus Fenix.
WTF does tumblr have to do with that style???LostGryphon said:I mean, look at the blatant tumblr hair cut
There will always be limits. Budgetary limits, time limits, content limits. These will always be there, they can never be removed, and when you try to remove them, it often makes the result worse. Duke Nukem Forever was a game born of no limits, because the developers had all the time and money in the world, and as a result it was never properly finished because there was always more that they wanted to do with it, until one day it finally just collapsed under its own weight.kael013 said:No, they're definitely going through a checklist too. That's why I had a parenthesis calling out publishers for executive meddling. Sure, on some level the devs think it's cool, but there were limits put in from the beginning. I hate that.
You're absolutely right. The thing is, adding diversity isn't the safe, formulaic approach. It's the opposite really. If games with more diverse casts made a more regular appearance, people wouldn't be demanding to see more of them so fervently. In essence, they have self-imposed the limit of not taking the safe, formulaic approach.1. Implying that only the safe, formulaic approach makes money. It doesn't. Otherwise we'd never innovate and would still be committing genocide a la Doom.
Because doing things this way gives the samey/safe/formulaic result. It's called 'safe' for a reason, because it's what little the majority can agree on. Thing is, not every developer/designer/artist is going to work on every part of the project, and by assigning different people to different tasks which suit their skillsets and interests, it's possible to find the room to get more people's ideas into the game. More things end up in there that appeal to a smaller subset of the population, but the larger variety means that an overall larger portion of the population can find something in there worth liking. In the end, it all comes down to there being multiple different valid approaches to creative works, but people often like to act or assume that there's only one right way to do things.2. Game design for large studios is, by definition, design by committee. It's impossible to get everyone's ideas into a game. The idea is to get the ones that the majority likes, that the majority thinks are interesting and cool. No, not everyone will like the end result or be interested in it, but that will always happen, so why not try to get something good that (most of) the studio is genuinely interested and proud of out of it?
Did you notice that there was no name attached to the quote in the initial article? It was just attributed to Blizzard in general. Which means it was marketing speak. So of course it's going to come across as doing something just to please a crowd. That's the marketing department's entire job. To spin any and everything the company does as being in the consumer's best interest and solely for the consumer. You can't read one comment and immediately write everything off as being a crime against artistic integrity.And that's good. That's what I want, game devs to create varied things [i/]because[/i] they want to create varied things. But their statement read like they were trying to vary things up solely to please the crowd. To some extent that's fine, but letting the consumer base tell you what should be at the core of a character's design is just as bad as letting the publishers tell you.
And here comes the most wrong thing you've said thus far. Because when they come up with two varying designs like that, unless it would cause them to otherwise go over-budget or miss their release, they should use both. That's the entire point of diversity. In the very example you've given, they like both the lithe and the heavy designs, so instead of being a zero-sum game where only one gets used, there's room to use both and satisfy more people. This is especially true in a game like Overwatch where the game will feature a wide variety of different characters to play as anyways so it becomes even easier to find extra space in the cast to utilize both designs.What I'm saying is that devs should listen to the consumers, but keep it secondary in their design decisions. If they come up with a lithe character that they like, they should add it. If they come up with a heavy-set design that works better and they like it as well, they should scrap the lithe one - remembering the consumers' demands - and add the heavy-set one instead. The consumers' opinions are heard, but don't influence the design decisions any more than just trimming down the potential designs - something that the devs have to do anyways.