SH4 is also frustrating to think about. There's so much about it that I really appreciate. I like how surreal the story gets, the way one character tells another "the umbilical cord I keep in my nighstand has started to smell", which is a line right out of a David Lynch movie (Wait, is that why the protagonist is named Henry?), all the symbolism about motherhood and birth that honestly, I always thought was better executed than in SH3 and of course the apartment as a hub that changes everytime you return to and becomes progressively less of a safe space as the game goes on. It's just, then there's everything else. Mainly the elephant in the room that the second half of the game is just revisiting the levels of the first half, but this time as an escort quest. Which I don't think any game could pull off. But the things I like about it, I really like. You know, there's actually a really neat, short indie horror game called "Blank Frame" that takes the whole "trapped in an apartment" angle and does something pretty cool with it.
Downpour on the other hand... I don't know, I like it more than Homecoming, which strangely just took and ran with a lot of things the movie misunderstood about the games and somehow misunderstood them even harder, but it's also probably the blandest of the newer SH's. The monster designs weren't very memorable (credit where it's due, that's actually something Homecoming did pretty well), the environments weren't that memorable, it was the first one without an Akira Yamaoka soundtrack... It just kinda falls flat for me.