Yassen said:
A new Silent Hill is in the works and the trailer was just uploaded to Machinima. It's called Silent Hill Book of Memories.
Wow. Just... wow.
I had heard of this game previously but this is about as much as I have seen of it to date. The whole concept just looks awful. When has Co-op EVER been scary? Silent Hill is about being alone, in a twisted world created from your own personal idea of hell. No backup, no chance, no survival. So now you can select your character's appearance from the get-go? That's not the spirit of Silent Hill.
This is clearly Sony's way of trying to make the Vita look appealing as a console.
"Look! We have existing, popular franchises that are using the Vita! Please buy our handheld console this time! Please..."
Almost right Sony, but Silent Hill is a now ONCE popular franchise and I don't have very high hopes of ever seeing it restored to its former glory again.
Lt._nefarious said:
ChaosStep said:
I started up my second playthrough of Downpour to finish the last achievements. I had to restart it 4 times because I kept spawning in the elevator wall right at the beginning.
I'm not sure which part of Downpour you're referring to as great, but I don't see it.
All of Downpour was great... It was easily the most visually inventive, the combat felt like SH combat and to top it off it was really creepy and weird...
I don't understand why you'd dislike it so...
Downpour was definitely the best Silent Hill since the original 4, but looking at the most recent sequels that's not saying much! But seriously, Downpour deserves more praise than it gets. Vatra tried something different, they had some interesting ideas and although they fell short of actually following through with some of those ideas... the game still presented an atmospheric world and dealt us some solid gameplay. Hell, I was creeped out more than a few times during that game. I can't say that for Homecoming...
ThePenguinKnight said:
Although I have to admit that this is not the worst Silent Hill game to have come out, Shattered Memories is.
Woah, I'm going to have to call you out on that one. What makes you say that about Shattered Memories?
Sure, purely based on the gameplay Shattered Memories is indeed god-awful. Being unable to defend yourself sounds like a good idea but the monsters are not even scary/threatening. There's only one type of enemy, they're not imaginative in their design and their only behaviour is to rush at you rather than the more ambiguous stalking of previous enemies. The biggest problem is that fact that you feel completely safe for the majority of the game because you know there are only certain sections where you're truly at risk.
BUT... I thought the storyline and the epic twist at the end was a true Silent Hill stamp of authenticity. Shattered Memories was just another way of looking at a concept which had grown rather stale. Essentially, at its core, SM was about the troubled mind of an individual who was inflicting torment on their self through the horror of Silent Hill, something that appears to be missing from this latest installment. I was totally against SM from the very beginning because it should have made it's own story and characters rather than bastardizing the original game's characters, but for all it's faults, Shattered Memories certainly wasn't the worst.
Now Homecoming... in my opinion that's a game that proved to everyone that the West has NO idea of what makes a Silent Hill game tick.
Gorilla Gunk said:
Silent Hill is a Western IP now. Either get used to it or shut up and move on.
With attitudes like this it's no wonder that the games industry is drowning under a torrent of constant sequels and unimaginative copy/paste gameplay. Just because Silent Hill is handled by the western world now, doesn't mean we have to lie down and accept utter dross like this game.