Xan Krieger said:
All that time plus starting over for what? No new content? I don't even use mods, the game is great vanilla with the official add-ons.
The bold and the underlined rather point to a huge contradiction...
Buizel91 said:
I've heard it also runs in 60fps (for PC anyway not sure on consoles)
Doesn't that give way to new options with the modding community etc? Less limitations etc.
As has been pointed out; it could run 60 and then some. And no, framerate wouldn't affect what could or couldn't be done with modding.
Zhukov said:
Looks like current Skyrim with a HD texture pack and one of the overzealous lighting mods.
Seriously, they could have jumped on Nexus Mods and paid some folks there peanuts and got the same result.
Well, as as been fairly glaringly established it's not really for the PC crowd given ENB's and years of modding is there to overhaul it. Mods have never been available on console for Skyrim, so if nu-Skyrim's supported well then it's pretty much a completely new game.
Even being a--- well, 'fan'/regular player of TES as well as a console gamer, I personally don't see much reason for it to exist even for those reasons. I'm skeptical whether it'll be supported as well as Fallout 4 has, given it's an old game, and Fallout 4 had the added novelty of being the first game on console to run mods. Bethesda have clearly enjoyed the success of modded Fallout on
console XB1, so if they can knock out a slightly fancier looking Skyrim and add mods, then that's pretty much a no-brainer, even if we're just considering the potential profits. Plus, Skyrim wasn't BC, and I wouldn't have minded firing it up every now and then. Nu-Skyrim + mods should ensure I at least have some reasons to start a new character [and finally do some virtual camping in a properly dark vritual night].
Plus, the more popular modding becomes on consoles becomes the better for everyone. It'd, y'know, help if Sony stopped being morons but hopefully they'll see sense eventually.