The only reason I can think of is maybe it is a call back to the old "Stupid" game play modes of Fallout 1 and 2. If you set your SPECIAL skills extremely low, you would be unable to converse with basically anyone non-essential and would have to either skip or kill everyone else. Since the NCR is in every major hub, joining the Legion would make it where you are forced to kill a large amount of people, skipping possible quests.
If I wasn't such a completionist, I would give a Legion run a try, but I personally was never able to blow up Megaton in Fallout 3 and that seems like a much smaller sacrifice.
The only reason I ever worked for the Legion was for the achievement and to be able to watch their ending.
I beat the game last year, and this thought has been festering in my mind ever since: Why would you join Caesar's Legion? It seems like the entire design of the game pushes you away from them, towards the NCR or an independent Vegas.
The Legion is supposed to be based off of the "Make a wasteland and call it peace" mentality of Rome, but you never see it in action. The only people on the Legion's side you meet that aren't legionnaires are slaves(EDIT: Other than Dale Barton, a trader who is not a 'citizen' of the Legion who seems to only care about safe roads); you never get to explore any of the lands that they claim are so peaceful. This seems major; after fighting raiders and mutant animals every step of the way across NCR-controlled Mojave, it would definitely make you notice if there was a place free from random encounters, where you could see citizens living outside of the fortified camps everyone else requires.
Similarly, The NCR puts up farms, operates power plants, resurrects lost tech, and does all sorts of creative activity. Meanwhile, all the Legion seems to do is destroy (Nipton and Nelson being prime examples, as the first time you meet the Legion and the most obvious way to re-establish contact respectively). While they build a nice base at Fortification Hill, their lack of high-tech equipment and rewards makes allying with them less appealing for the average player, who will be carrying as much tech as possible. Having Caesar mock those who use robots to fight battles and rely on guns rather than blades is a definite turn-off.
And the biggest problem is the most obvious: the Legion is barbaric. Slavery, misogyny, crucifixion, genocide; everything that makes the Legion stand out makes them seem terrible to modern eyes. There would need to be really clear and hefty advantages (ideologically or gameplay-wise) to joining them to make you overlook that (unless you are consciously repressing every modern moral while you role-play, which is an option), but I just can't find them.
So that's my take. What do you think, Escapists? Is there a reason to join the Legion? (I know some of you did) What makes them better than your other options?
EDIT: Something I forgot to mention is the complete lack of companion support for the Legion. Take it away, Hagi:
Hagi said:
For me what really makes it a tacked-on faction is that every single human companion either hates the legion or is hated by them.
Gannon, Boone and Veronica will all leave you if you follow the legion's quest-line unless you start jump through some weird loops to keep them (like never ever speaking to Gannon after you get a positive reputation with the legion whilst he's still following you).
Cassidy says she hates them but won't actually leave you for it. Lily doesn't talk about them at all, but considering the legion despises mutants she doesn't fit either. Raul is the only one that ever says anything positive about them but that's again completely nullified by the legion also hating ghouls.
There's of course the two non-human companions. But guess what? The legion also dislikes robots! So not even ED-E and Rex fit in with them!
There simply isn't a single companion in the game that fits with the legion. So not only are you barred from most of the interesting areas in the Mojave you're also barred from most of the interesting NPCs as well.
I hear there was originally supposed to be a Legion-positive companion (maybe Joshua Graham), but their removal makes the Legion even harder to support.
EDIT 2: J.E. Sawyer, project director and lead designer, released a bit of background info on life in Arizona under Legion rule (spoilered below). Basically they live under a secure military dictatorship: there's plenty of food, water and power, but the Legion occasionally asks you to do things and expects them done (with dire consequences if you don't immediately do it). Areas like this were cut from the final game, which is too bad; seeing a place of abundance, safety and strict governmental control would provide an excellent contrast to the Mojave.
[link]http://www.formspring.me/JESawyer/q/325677464040792162[/link]
"The additional Legion locations would have had more traveling non-Legion residents of Legion territories. The Fort and Cottonwood Cove made sense as heavy military outposts where the vast majority of the population consisted of soldiers and slaves. The other locations would have had more "civilians". It's not accurate to think of them as citizens of the Legion (the Legion is purely military), but as non-tribal people who live in areas under Legion control.
While Caesar intentionally enslaves NCR and Mojave residents in the war zone, most of the enslavement that happens in the east happens to tribals. As Raul indicates, there are non-tribal communities that came under Legion control a long time ago. The additional locations would have shown what life is like for those people.
The general tone would have been what you would expect from life under a stable military dictatorship facing no internal resistance: the majority of people enjoy safe and productive lives (more than they had prior to the Legion's arrival) but have no freedoms, rights, or say in what happens in their communities. Water and power flow consistently, food is adequate, travel is safe, and occasionally someone steps afoul of a legionary and gets his or her head cut off. If the Legion tells someone to do something, they only ask once -- even if that means an entire community has to pick up and move fifty miles away. Corruption within the Legion is rare and Caesar deals with it harshly (even by Legion standards).
In short, residents of Legion territories aren't really citizens and they aren't slaves, but they're also not free. People who keep their mouths shut, go about their business, and nod at the rare requests the Legion makes of them -- they can live very well. Many of them don't care at all that they don't have a say in what happens around them (mostly because they felt they never had a say in it before the Legion came, anyway)."
Interesting. To be honest it struck me as a situation where despite their claims of not wanting to make things clear cut and morally ambiguous all around the developers decided to go with a "good" and an "evil" faction, simply giving the good guys some corrupt members, and making Caesar himself a bit less of a jerk than you'd expect. The benefit to joining the Legion is pretty much the benefit someone who likes playing evil derives from being a brutal jerk. I was thinking it was a generally good decision to not make the evil path a real benefit, as it's been my experience in most games that it's the good path that winds up getting screwed with a lack of benefits.... that said though the Rangers/NCR do seem to have nicer stuff, and if your shooting your way through those areas your going to go toting away generally much better stuff. The loot from shooting Caesar's guys isn't exactly great unless you like melee weapons or their style of armor.
That said, I do think they could have done a much better job of handling things. If I was working on it and trying to make things a lot more morally balanced between the sides I probably would have looked toward Robert Adams' "Horseclans" for inspiration. Perhaps even going so far as to give the leaders of the legions some kind of immortality mutation, as a nod, setting themselves up as ghouls who for whatever reason didn't have their skin melt or whatever.
Horseclans did a good job of justifying a really barbaric society in a post-apocalyptic environment, and dealt with the issue of that point of view, as opposed to that of various groups of "Restorationists". It doesn't work as any kind of real world analogy for how people should live their lives, but is entertaining on it's own merits.
I'll also say that a big part of doing "Barbarians" right in fantasy setting, tech-fantasy or not, is to make them appealing for the player by generally putting the PC in the role of one of the elite. There is a certain appeal to being a dominant conqueror, enslaving your enemies, taking their women, and destroying everyone that crosses you (Conan once described it as "what's best in life" in a movie). It's wrong in an overall, real world, sense but that has nothing to do with fantasy. This is why Vikings remain popular in literature, and you have people lining up to say play Klingons and Romulans in games like "Star Trek". To use Star Trek as an example, it would kind of suck to be bleeding Klingon mine slave #571, or even one of the rank and file Klingon cannon fodder, but there is an appeal to being one of the ruling caste in the great houses, commanding your ship, heading out into the great unknown, finding people weaker than you, enslaving them, stealing all their crap, and then singing songs about how awesome you are, praising the honor and justice of doing this, and killing anyone who disagrees. Sure your average Klingon might be a hypocrite, talking about honor and direct confrontation, but fighting battles by sneaking up on people with cloaking devices for a bushwhack, but that doesn't matter when your in charge and anyone who questions you can look forward to a disruptor in the face.
I guess what I'm saying is that you really have to get into selling the lifestyle at the top of the pile to the player and letting them assume that role. The problem with most RPGs is that they involve being a gofer, and really even when groups like this really like you in something like "Fallout" your still pretty much just acting as someone's minor functionary no matter what title they happen to give you. It's not like you get your huge house, slaves, and people worshipping everything you do, with an entire society behind you reinforcing how great and just you are no matter what you do.
When you present a situation with a decadent barbarian-warrior empire in it's prime (long before any cracks are going to get big enough to drag it down), which for all of it's excesses actually DOES present a better lifestyle for even the slaves in the fields than they would expect otherwise, and offer to put someone at the top as one of the elite, this can present more of a counterpoint to something like a progressive society which might be morally right in an overall sense but can neither promise you as much, nor anywhere near as much in the way of safety or stability in the likely future for even the people on the bottom.
To put things into another kind of perspective, while the game doesn't really go there, as even the text above points out the pseudo-slaves of Caesar's empire are taken care of and protected, and exist in peace and stability. To be fair the NCR seems to constantly be getting itself into wars that spill down to the everyman, is constantly strapped for resources, and deals with corruption throughout it's entire organization. Caesar's guys might be brutal, but they are pretty straightforward about who they are. If you were some non-adventurer in Fallout, it's easy to see why you might prefer the Legion to be in charge. In a country like the US we like to go off about freedom and parrot the principles, but how much do even we, in the most liberated country in the world actually have? Something like the NCR being a mere shadow of the government society that inspired it. At the end of the day, one has to ask the very real question of who is most likely to see that you have food and shelter, and less likely to be ganked by some raider or wandering monster. Not to mention ask the question as to whether the average slob has any more freedom in either environment, on some levels you might be able to make a case that Caesar's guys are just more honest about the Status quo. They don't play games by saying "you are free" and then making it otherwise through a system of complicated laws and corrupt bureaucracy, they just achieve the same result through having thugs around to remind you who is in charge.
At the end of the day though if I could be anyone in this environment, I'm honest enough to say that I'd rather be the equivalent of say Milo Morai or Billy The Axe (and I can actually kind of agree with Milo's overall endgame if I remember it correctly) than some cheeseball trying to recreate a society that already failed in a world it defined, and arguably has no chance in an entirely different environment.
The legion are evil by our standards, of course, they're intended to be. But they're still a valid choice, and their inclusion in the world of New Vegas (aside from lore reasons) is just that, a choice. The player, as the courier, has the ability to shape the Mojave thru their actions. And being a role-playing game, there are many different options from which to choose. Being evil is just as valid as being good. There are four "endings" IIRC, the Legion was just one of those.
I will admit I didn't side with them on either of the two playthrus I've had, just as I've not yet sided with the Stormcloaks in either of my Skyrim playthrus. But I've played other games as evil and it can be entertaining. I set off the bomb in Megaton on one FO3 playthru. It's an opportunity to see the a game from a different perspective. I've done Mass Effect as both paragon, renegade, male and female. I've done KotOR 1 & 2 light and dark, Jade Empire both ways, Alpha Protocol as a merciless Thorton and many other games too. I enjoy being able to choose and get different results from my actions...the best games are the ones that make the differences meaningful.
I think FNV does it quite well, as despite that the Legion are evil, they have a valid philosophy worth considering. None of the Mojave factions are righteous and each choice has consequences.
Well although most sane people would find the actions of the legion as utterly morally reprehensible (me included) there is some logic in the actions of the legion,
For one they are the only faction actively trying to deal with the rampant mutation, they also have a staunch rejection of all drugs and alcohols that is the ruin of so many citizens in the NCR, as for the technology thing, the legion have a standard of technology that everyone can fully understand and manufacture, this is in countenance to NCR who either use found weapons which are obviously a finite resource, or are manufactured... but wait NCR don't have the Tech to manufacture there weapons, instead it lies to the gun runners and van-graffs who have monopolized the market and unfortunatly there is little the NCR can do to stop these monopoly's.
Additionally the NCR have grown to a point where corruption and bloated bureaucracy makes there actions slow and unweildy, couple that with the fact that the NCR military is riddled with incompetence at high ranks, none of these the legion have to deal with, officially Legionnaires are ranked purely due to combat experience meaning that in actuality as a fighting unit the legion are better organised then there technologically superior NCR.
Having said that i could never bring myself to side with the legion, just it's a little more grey if you think about it!
Meeting Caesar's really underwhelming too. He has a whole cult of personality built up around him and he comes across a just another boring guy. I was at least expecting voice acting to sound like something out of 300.
It's like I met Kim Jong Um and it turns out he's actually just your Dad.
personally I entered their camp on a "diplomacy mission" to talk the the leader (can't remember who now) and then got shot at. So my diplomacy mission turned into a 1 man (lvl 13) ethnic cleansing of the whole place. Didn't even break a sweat until I got to the leader and his bodyguards. One lucky grenade later and they were no more. My reward? that jackass in the checkered coat. I was about to let him live but then he insulted me and reminded me of the setup on the strip. So I pulled out my revolver and executed him in satisfyingly bloody revenge.
I would point out that all 4 major faction are a political extrem
House is Corporatism
the Legion are Conservative
NRC is Socialism
Yes-Man is Libertarian
The one and only reason to join the Legion, the way I see things, is if you see your Courier being a secretly power-hungry schmoe who finally stumbles onto a way to make it big if he's willing to step over a few corpses.
The same way the only reason you'd want to join the Stormcloaks is if you're playing a xenophobic Nord. In both cases, it's more a what-if situation than anything concrete. I'd compare it to blowing up Megaton in Fallout 3, as your character has to be severely emotionally and morally bankrupt to consider it.
For all of Obsidian's work to create a more nuanced take on the Fallout-verse à la Bethesda, going Legion still honestly feels like you're playing as the secret lovechild of Hitler and Ceaucescu, with a side order of Pol Pot and Kim Jong-Un.
The option exists to join the legion for those want to role play as a bad guy. The majority of people who play videogames are conditioned to play the part of a hero, so that's why there aren't too many serious examples of people genuinely joining the legion, because our inbred hero instincts prevent us from doing so.
I would point out that all 4 major faction are a political extrem
House is Corporatism
the Legion are Conservative
NRC is Socialism
Yes-Man is Libertarian
Corporatism is short hand for a form of socialism that fosters several private corporations with government policies and then taxes them in order to provide social services for the middle class and to ensure the supremacy of the aforementioned corporations. House doesn't have any interest in any of that.
What exactly is the connection between the Legion and Conservatism? Did I miss the part where Caesar started talking about how great limited government is, or where the mostly homosexual legion somehow hates gay marriage?
How is the NCR socialist? It's a country ruled by giant capitalist cattle barons holding politicians in their pockets. Do you consider the United States to be a socialist country? Because the NCR is pound for pound the exact same thing with the exact same policies as the US.
What does taking over a city state with a robotic army have to do with Libertarianism? Are all new countries automatically libertarian?
the battle between the legion and the NCR is like the battles between the athenians and the spartans. They both do atrocious things in combat but have different values. We're seeing an area that the NCR considers secured after a hardfought battle against the Legion, but as far as the legion is concerned, this is a scout far ahead of their mainforce, at least until the end when Caesar brings his full faculties to bear in the second war for the Hoover Dam. We only see travesties and horrible things from the legion because the legion in the mojave are the terrorist wing of the Legion's forces, meant to have the enemy army pissing themselves before the big battle. We see only the sliver of a small part of the greatness of Caesar's Legion in the game.. the rest of the Areas settled by Caesar run just as smoothly as the NCR cities, maybe smoother. It's perhaps a little orwellian, but they're fed in a world that doesn't need to feed them.
When you talk to Caesar, once you break past his hard "fuck you with a rake" exterior, you can see exactly what he's trying to do, but also see where he failed in his logic, at least with concerns to decency. It's sort of like Andrew Ryan's Rapture is more disturbing because in a lot of ways, the initial spark that drove its creation were good. That's how I feel about Caesar's Legion. I don't think the game really did them justice because it wasn't set up to focus on them.
In other similar "not properly established in game", Benny is actually quite an insane survivalist.. it's easy to forget sometimes that the Families of the Las Vegas strip are a relatively new thing and not long ago the families were all just roving tribes living off the land. It's mentioned, but in the end, it's easier to just see them the way they want to be seen.
In one of my playthroughs I played a female for the soul purpose to see if the developers would stay true to the lore they had set up... and I was upset they threw it all out. The legion sees women as breeders and slaves.
I know playing a female and expecting to be beaten over the head and made a slave seems a little off but I wondered if they'd keep to their own story. Instead I was a male character who couldn't fight in the ring. Granted when you're able to ***** slap Kerrigan out of the Queen ***** of the universe position that might explain why the male peasants wouldn't dare!!!
I know how you feel. I felt more like that when I played Skyrim. I played a High-Elf and never had the opportunity to join or help the Thalmor. Also, it appears that while Khajiits are banned from cities, the player character (even if not considered dragonborn yet), somehow gets a free pass.
The only reason I can see for supporting the Legion is if you care about what's best for humans in the long run, rather than individuals. Their goal isn't to make people happy, it's to secure the future from falling back into what it was like before.
They are very much a "The ends justifies the means" kind of group and they are looking at the big picture far more than any of the other groups are.
Personally I could never join them because that is not how I look at things, but there is a logic to their side beyond "Evil for teh lulz", it's just harsh, cruel and if you have any morals in regards to individuals, wrong.
The difference is, in Skyrim the Imperials are the non-racist faction which improves the average quality of life under them, and is the only hope against the Thalmor.
They're the obvious good faction.
The Legion is pretty much the exact opposite.
Oh, i agree but i didn't know that when i joined the imperials. From the first few minutes of the game all i could tell about the war was that it was Romans vs Vikings. So i went with the Romans. After traveling to both Windhelm and Solitute it became clear i made the right choice.
Great post, I must say. And yes, I mostly agree, except your point about the slaves. Although we only see military slaves in the game, they are wretched, underfed, tortured people who are worked to death. Sure, you can argue that it was the same with the Romans as well, they had mine-slaves and agricultural slaves as well who had very short life-expectancies, but unlike the Romans, the Legion doesn't actually appear to have any other kinds of slaves.
Remember, as you have stated yourself, the Legion is not exactly the Roman Empire, they don't have the sophisticated system of citizenship. They are more like Gengis Khan's horde that expands quickly and is all about conquest and plunder. Such a society has no use for trained slaves and tutors/helpers/house servants.
Also, not having raiders in Arizona is not a testament of the Legion creating order, it's just a side effect. There are no raiders because the killed and/or absorbed all the raiders while they conquered. The raiders still there, they are just called Caesar's Legion now.
Aside of these points, I really enjoyed your point of view. It is really refreshing to read something that shows you something from a different angle.
The only good reasons I can think of is that they give you a legitimate excuse to wipe out the Brotherhood of Steel (as if you needed one) and you don't have to fight Lanius at the end. In terms of outcomes or ideology, I'm NCR first, House second, Yes Man third and Legion aren't even in the same ballpark.
Also regarding the companion thing, not only is Boone anti-Legion, but simply having him as a party member will render every one of them hostile regardless of previous affiliation. Considering how useful Boone is if you get him early on, it makes even more sense that players would be disinclined toward the Legion.
They are more like Gengis Khan's horde that expands quickly and is all about conquest and plunder. Such a society has no use for trained slaves and tutors/helpers/house servants.
Technically Chinggis outlawed slavery. Also Mongolians never even developed a word for 'slave,' they just use a word for prisoner instead. Later on Kublai brought back a form of debt slavery, like indentured servitude, under the Yuan Dynasty. In which peasants could pay off their debts to Kublai by agreeing to serve him for free(or more often have their children do it.)
Also the expansion of the original Mongolian Empire was over the course of 100 years. And a long time after that under the various splinter factions like the Golden Horde and the Yuan Dynasty. I'm not sure I'd call that quick. In fact the Mongolians were known for their patience in battle, preferring to harass indirectly for months if not years before fighting directly. They weren't overly obsessed with plunder either, and would pretty much ditch their loot right away if it was proving burdensome at all.
They also had a pretty big use for those "tutors/helpers/house servants." While the horde would for the most part continue along after a few years waiting to replenish numbers and secure their new lands, they would still leave garrison forces as well as Mongolian magistrates and leaders. They were very interested both in learning as well as being able to effectively govern. As such the Mongolian leadership would often utilize scholars to teach them the new languages of conquered peoples.
They were also very interested in the knowledge their conquered people had and they would often use or recruit conquered engineers and other such scientists to their causes. The recurve bows that signaled the true dawning of their power were created by the Chinese. They were masters of siege warfare using, often Chinese engineers, to construct or teach their engineers in the construction of siege weapons. Despite being plains people they also upon conquering China quickly constructed fleets and became able seamen(which is where Japan's Divine Winds came into play.) I mean this is the empire that popularized the concept of paper currency. I would hardly say they were simply conquerors and plunderers.
They really weren't much like FNV Caesar's Legion; beyond the fact that they originally came from a nomadic force of warriors.
GabeZhul said:
Also, not having raiders in Arizona is not a testament of the Legion creating order, it's just a side effect. There are no raiders because the killed and/or absorbed all the raiders while they conquered. The raiders still there, they are just called Caesar's Legion now.
Sure, but they are also no longer actually raiding. Or at least they are no longer raiding Arizona. Also I wouldn't say it was a side effect. It was definitely part of Caesar's intentions.
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