We agree that it's not indie. Well, it can't be indie anyway because the studio is owned by a publisher (CDP).Charcharo said:Make no mistake, I have been making fun of overpriced to hell and back Hollywood Voice acted Western AAA drivel for years.Ragsnstitches said:snip.
But no matter how you look at it, 200-250 people working for 4 years (if not 5) and making a 200 hour game for 15 million is EXTREMELY CHEAP...
Indie games usually have smaller dev studios, are smaller games and are made by fewer people.
Cost of production is not really a factor for AAA. AAA is a term that denotes as certain level of expectations (high quality) usually from an established studio with a solid portfolio. It's thrown around as a catch all term for EA and Ubisoft published games, but much of the shite they publish is not AAA standard and the studios who once had AAA status have lost or are losing the confidence of their fans.
With that in mind, I would say the industry can be split in a few different groups based on the size of the development teams and budgets.
1)_You have high tier or what is commonly known as AAA, usually with high costs and large teams but that doesn't necessarily have to be that way. Examples would be Bethesda softworks, Ubisoft Montreal, Bioware, Dice, Valve, TurtleRock, Irrational... etc.
2)_Next you have middle tier (some of this can be AAA). These have moderate costs and medium to large teams, but again it doesn't have to be that way. Examples would be Egosoft (X series), 4A games (Metro), GSC Gameworld (Stalker), Fromsoft (Dark Souls), Ironclad Games (Sins of a Solar Empire) and so on.
3)_The you have low tier, it's rare for these to be AAA but not impossible. A lot these are junk games, mobile apps or facebook apps, Shovelware titles on the Wii or "kids" games made with little effort or enthusiasm. These are made on tiny budgets and tiny development teams. Not all of these are garbage though. Games like Valiant Hearts or Grow Home (not GONE home) fall into low tier games.
4)_And lastly we have indie, which is full of gold and shite and golden shite depending on where you look. The only commonality is that they are made without a publisher backing them. These include games as good as the likes of Guns of Icarus and as shite as the many many Zombie Survival games that infest steam.
As far CDPr goes and their $15 million cost of production, you could argue it's middle tier AAA, but the studio is quite large and you need to account for the lower cost of living and consequently lower wages in Poland. A 250 manned studio in the states would be more expensive to run simply due to higher wage standards. I can guarantee you coders and designers in the states are paid more then they are in Poland... that's not a criticism mind you nor am I indicating some sort of mistreatment of the CDPr team. That's just how the 2 economies differ.
I would classify it as AAA with that in mind. It's a highly polished product from a highly respected team. Its budget would make it middle tier development by EA or Ubi standards but its team size is in the higher brackets. So somewhere in between middle and high tier development.
That's just me though.