Good analysis/conclusion, Andy. Certainly not done for, but the conventional handhel market is in for the toughest ride yet. Especially since they vehemently refuse to implement support for mobile broadbands, and the prospect of online multiplayer is one of the major appeals of Android and iPhone.
gigastar said:
I dont want to go the rest of my portable gaming life playing adapted flash games where theres a risk of being interupted by some douche friend who wants to chat for 5 mins. I want to play at least decent full games that will keep me interested during my time on the train and bus or when I have time to kill and cannot access or dont feel like using my consoles or laptop.
Worgen said:
ehh the problem with phone and pad stuff is that its really hard to get past simple flash games, most of which you can play for free on a site like newgrounds or kongregate
This. The main problem with mobile gaming is that it's all basically flash-based games similar to those lame ones on Facebook.
Ok, then, let's do this
We have...
...online [http://itunes.apple.com/us/app/archetype/id364504952?mt=8] shooters [http://itunes.apple.com/us/app/modern-combat-2-black-pegasus/id394443824?mt=8] for the iPhone. Street Fighter IV [http://itunes.apple.com/us/app/street-fighter-iv/id354655665?mt=8]. 3D space simulators, such as Galaxy on Fire 2 [http://itunes.apple.com/us/app/galaxy-on-fire-2/id397127539?mt=8], with great demands on exact controls and screen size. Friggin' Prince of Persia: Warrior Within [http://itunes.apple.com/us/app/prince-persia-warrior-within/id360182980?mt=8], a part of one of the game franchises deemed most impossible (since impossible clearly is a relative term) to port to handheld devices, let alone touchscreen devices. The Unreal Engine 3 [http://itunes.apple.com/se/app/epic-citadel/id388888815?mt=8] has been ported to iOS, giving rise to advanced sword fighting games with graphics similar to Oblivion, at the very least, and an online co-operative RPG-tower defense hybrid. There's X-Plane [http://itunes.apple.com/us/app/x-plane-9/id290619945?mt=8]. RTS [http://itunes.apple.com/us/app/land-air-sea-warfare/id370559102?mt=8] games. Twitch-action games [http://itunes.apple.com/se/app/gun-bros/id393404730?mt=8], brawlers [http://itunes.apple.com/us/app/corporate-fury/id387785566?mt=8], advanced [http://itunes.apple.com/us/app/gt-racing-motor-academy/id347349895?mt=8] and realistic [http://itunes.apple.com/us/app/real-racing-2/id386568787?mt=8] racing games, GTA [http://itunes.apple.com/us/app/grand-theft-auto-chinatown/id344186162?mt=8] clones [http://itunes.apple.com/us/app/gangstar-miami-vindication/id392609455?mt=8], MMA games [http://itunes.apple.com/us/app/mma-by-ea-sports/id386453888?mt=8], deep, hardcore games, high production [http://itunes.apple.com/se/app/chaos-rings/id365678365?mt=8] value [http://itunes.apple.com/us/app/madden-nfl-11-by-ea-sports/id365985808?mt=8] games, games with massive amounts [http://itunes.apple.com/us/app/the-quest/id305553708?mt=8] of content, open world RPGs [http://itunes.apple.com/nz/app/aralon-sword-and-shadow-hd/id399045373?mt=8], cooperative multiplayer space ship combat games [http://itunes.apple.com/us/app/star-battalion/id382240347?mt=8], full-featured MMORPGs [http://itunes.apple.com/us/app/yslandia/id383610358?mt=8], and top-down space [http://itunes.apple.com/se/app/space-miner-space-ore-bust/id353853276?mt=8] shooters [http://itunes.apple.com/us/app/ultraviolet-dawn/id369814099?mt=8].
On Android, there is even a real-time, twitch-based, cockpit view space simulation MMO, that is also available for Mac, Linux and Windows. And just about every other genre at one point deemed "impossible to port to or develop for mobile devices". In fact, there is not a single game genre that is not present and working very well on iOS/Android/Windows Mobile 7 devices. And all above-mentioned games play GREAT, without being hampered by control or screen issues.
You had better point me in the direction of these flash games of similar quality, for I will never have to purchase another game again ;-)
Seeing as almost every argument against Android, Windows Mobile and iOS as gaming platforms is either irrational ("Android games are ported flash games") or based on a lack of experience ("it is impossible to play beat em ups on a touch screen"), I'm starting to believe that the true fuel for the anti-touch screen gaming crowd is the age-old fanboy my console versus your console sentiment.