Worgen said:
ehh the problem with phone and pad stuff is that its really hard to get past simple flash games, most of which you can play for free on a site like newgrounds or kongregate
And yet for all of that, what is quite possibly the single most successful individual game ever created, Tetris, is not only in the same vein as a simple flash game, but you can basically use programming a version of it as a way to learn Flash and similar platforms. Simple does not mean bad, or unentertaining.
That's the thing about the handheld market: you aren't selling Squaresoft's 80-hour epics, Bungie or Infinity Ward's hour-sucking pvp multiplayer, or anything else. You're selling something that you pull out while waiting two minutes for the bus to arrive, waiting in line at McDonalds, or sitting on the john. Just from how much games cost to develop, major players in the games industry are at a disadvantage here: you can't put a million dollars into a project that's going to sell for $1.50.
The handheld market is significantly different than it was years and years ago - and mostly because 'the handheld market' now consists of 'everyone who owns a smartphone' rather than the people you typically associate with video games.