Hmm depends how deep you want to look into it.
Some people say he likes to criticize and make fun of western trends in his games. Other like to point out he's not a very good writer and that a lot of his dialogue is superfluous (try taking a shot every time Snake repeats last 2 words of other people's sentences in form of a question).
I respect his stubbornness, his determination to do things the way he wants to despite critics or more entitled fans (or perhaps as a giant middle finger to them). There's no denying he's been heavily influenced by movies and that he always wanted to make them.
I'll say this about Hideo. At least he
takes fucking risks instead of porting popular indie games.
Here's another quote I don't fully agree with.
He encourages AAA and indie studios to make shorter blockbuster experiences to accommodate that on-the-go lifestyle and short attention span that modern technology has fostered. "I would totally pay $60 for a three-hour game that was balls off the wall incredible for three hours. Instead we get these games that promise 30-60 hours of content. They don't have to justify the price; they have to justify the quality.
I'm sure
Nicalis as publisher would like to see these kinds of games, but players want more bang for their money.
Darkness II was an amazing game in my opinion but everyone I know only rented it because they thought it's 5 hour story doesn't justify $60-$100 price tag. Besides, doesn't mobile gaming (despite often being dismissed) offer exactly that kind of experience. Granted not "blockbuster", but still fun.