By the way Funk, is there any word on whether the 3DS will contain backwards compatibility for the GBA and under? Because that would be super-special-awesome if it did.John Funk said:Snip.
By the way Funk, is there any word on whether the 3DS will contain backwards compatibility for the GBA and under? Because that would be super-special-awesome if it did.John Funk said:Snip.
or play it multiplayer with him for a week or 2DarthFennec said:You know, the more I think about it, this probably actually would work alright without screwey DRMs, if they let it. The way I see it, they won't let you copy from someone else's 3DS, just from a cart, so it can't really go viral because everyone would need access to the cart. And they'll probably limit the number of possible saved carts you can keep, so let's say you can only download three games at a time, you wouldn't be able to keep all of them, and you'd have to go buy games if you want to keep them. Still, this is really good for if my friend has a game and all I want to do is try it out awhile before I buy it for myself.
Nintendo? Massive 3rd Party Support?So, let me get this straight: The 3DS has massive third-party support, remakes of some beloved classics, and damn good graphics for a handheld. The glasses-free 3D effect really does work, and the control slider is a better version of the PSP's analog nub. And now you're telling me I don't need to swap cartridges on the go anymore to play multiple games?
Chances are that you would have to authenticate the install in some way. Much in the same way that you currently have to sync your DS and the game cartridge to go on WiFi with a game, they'll probably tie the installs specifically to your DS, and the game will remember which DS you installed it to. So the installed game won't load on the wrong DS, and the cart won't let you install to more than one console. Pirates, of course, will find a way around that.MrPop said:So can I just borrow games from friends and install them on my DS I wonder.
Yes, I will agree, the hardware design is a bit poor. I think they were made for small Japanese children. The curves don't help much ergonomically. And the PSPgo is the most unpleasent thing I have ever held next to a Wiimote and DS. I don't like the boxy feel of these things. Hopefully all the control issues will be solved with a magic SECOND ANALOG STICK, and we can play real games for real.Atmos Duality said:I will just flat out say this: I hate my PSP. I don't want to hate it, but that's where I stand now.CORRODED SIN said:You can say that now, but nothing about the new PSP has been announced, so it could just blow this thing out of the water. I know I will never get (another) Nintendo product.
Why? Because I hate that it physically hurts me to play half my games.
Can't play Monster Hunter anymore. My left index finger literally blistered and swelled from bruising due to "Camera Clawing". No game has ever done that to me before.
Can't play MGS Portable Ops, even though I genuinely like the premise (and it's the first MGS I've actually played since the NES cart.) because of awful camera controls in an already complicated game.
The interface directly impedes my ability to play any of the GTA titles.
See a pattern?
And it's not like this is rocket science.
Hey Sony, try this instead:
Base the shape of the handheld on a narrowing V shape with the option to attach a flip top cover to protect the screen (via the slots between the L and R buttons). Use the additional casing mass on the back to house two rows of back buttons, and two analogue nubs (total) for controls in addition to what the PSP has.
That way, you free your thumbs to use the analogue sticks and your index and middle fingers for the four inputs on the back, with the option of 8 additional inputs in the face buttons and D-Pad. In addition, the shape is still quite portable (Only slightly bigger than a PSP-3000) with no extraneous bits that can be easily broken off.
You can now play any console game of any genre with reasonable controls. This works best for PS2 ports, because all the controls are already there. And we already know Sony loves their PS2 ports.
In fact, Sony had a chance to rethink its system and design it to be better.
Instead, we got the farce that was the PSP-GO.
"Why no, we won't fix our hardware to support our own games better! Suck it up!"
In that time, I've actually gone back to playing my much older DS. And you know what? It works. The games might not be as mature (pity) but the variety is much much better, and the touch screen can function as an extra series of inputs. If I cannot control the game, I do not look forward to playing it. It's that simple.
Sony had better impress me, and fast. Because right now, I'm looking at the 3DS with genuine interest, and that's the first console I've been this interested in since the Playstation 2.
Wow.Not G. Ivingname said:Wow...John Funk said:So, let me get this straight: The 3DS has really does work [http://www.escapistmagazine.com/news/view/101377-PilotWings-MGS-StarFox-Headline-3DS-Lineup], and the control slider is a better version of the PSP's analog nub. And now you're telling me I don't need to swap cartridges on the go anymore to play multiple games?
I thought this would be another virtual boy, I thought Nintendo hadn't learned.
But... all of this?
Mmmm, free kitten.What's next? Will it come packaged with cake and a free kitten?