Pirating wouldn't be as easy on the NDS if they could upgrade the firmware to not recognize stuff like R4 chips, but I guess that's why they keep releasing new versions of the same handheld.
I totally agree. I dont care cause i live in the US but you may be on to something.. tsk tsk game companies!Vaccine said:$120 for a new release PS3/Xbox360 game, just sayin'.armaina said:Yes piracy, it couldn't have anything to do with the fact that lots of those in Europe and especially Australia really get the short end of the stick with the prices. Importing from the states is often cheaper for most of them. Maybe if they did something about the huge markup in prices, sales wouldn't be so bad.
It's pretty absurd pricing we get, now with gaming going more and more mainstream it's impossible for some people to buy multiple games. I've skipped out on God of War 3, Assassin's Creed 2 and a lot of other games in the past year simply because of money.
Very good point. If they didn't rush games through production and testing so quickly, one we could eliminate patching systems all together. And two, people would be alot happier about parting with their money, when they get what was actually advertised. Not a lame attempt at what was advertised. Because there was no where near enough time to actually finish the project properly.Irridium said:Nah, no one will be able to eliminate piracy. But we can reduce it. And doing what you said is one way. Another is for Publishers to take a backseat to the Developers. All we seem to hear about is EA, Activision, Ubisoft, ect. And thats who most people think they're pirating from. But put the developers upfront, let them interact with their communities, actually respond to their criticisms and help with their problems instead of some person from EA pointing us to PR person #49.Antari said:snip.JaredXE said:Potentialsnip.
Do that, and gamers will start to see the people behind the games. The people who rely on it to feed their families, to be able to live well. No it won't stop piracy, but it will help curb it. All anyone says is that they pirate from the big corporations. But how many people say that they pirate from Tim Schafer, John Carmack, Warren Spector, Will Wright, Shigeru Miyamoto, Sid Meier, or any other developer?
Not to menton many titles having ridiculously late European releases, (Metroid Prime Pinball anyone?).armaina said:Yes piracy, it couldn't have anything to do with the fact that lots of those in Europe and especially Australia really get the short end of the stick with the prices. Importing from the states is often cheaper for most of them. Maybe if they did something about the huge markup in prices, sales wouldn't be so bad.
If sales in Europe/Australia were down across the board it probably would be prices, and in fact it's more likely than piracy at any rate. Maybe I'm foolish but I still doubt piracy is capable of denting sales in such a massive way especially when companies are still profiting.Vaccine said:$120 for a new release PS3/Xbox360 game, just sayin'.armaina said:Yes piracy, it couldn't have anything to do with the fact that lots of those in Europe and especially Australia really get the short end of the stick with the prices. Importing from the states is often cheaper for most of them. Maybe if they did something about the huge markup in prices, sales wouldn't be so bad.
It's pretty absurd pricing we get, now with gaming going more and more mainstream it's impossible for some people to buy multiple games. I've skipped out on God of War 3, Assassin's Creed 2 and a lot of other games in the past year simply because of money.
If they make the game properly and priced them reasonably. There would be no need for that, happy customers don't pirate games, they buy them.Jaredin said:Well, they wil;l be sure to come out with ways to stop it.
If anything, they could try enforce stronger encryption. but, thatwill always be broken eventually. Just one of those things it seems
Well thats not strictly true as some people will never change and some people probably pirate because they can't afford anything.Antari said:If they make the game properly and priced them reasonably. There would be no need for that, happy customers don't pirate games.Jaredin said:Well, they wil;l be sure to come out with ways to stop it.
If anything, they could try enforce stronger encryption. but, thatwill always be broken eventually. Just one of those things it seems
Cue pirates "explaining" how not all pirated copies equal lost sales and ignoring just how big the number is.In June 2009, Nintendo monitored ten websites offering illegal game downloads and determined that its software had been pirated 238 million times, which it claimed translated into roughly $10.7 billion in lost sales.
PC devs have been trying that with DRM, but the pirates just get around it. There's too many different flash cards for Nintndo to bother coding lockout for each one, and ever if they did, someone would eventually crack it.Ki11erHyde said:Pirating wouldn't be as easy on the NDS if they could upgrade the firmware to not recognize stuff like R4 chips, but I guess that's why they keep releasing new versions of the same handheld.