Nintendo Confirms Pokemon Sun and Moon For The 3DS

K12

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Dec 28, 2012
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I think the guy in charge of designing new pokemon is going to commit suicide soon.

WhiteTigerShiro said:
Are we sure that "Pokemon S&M" is the best idea for a kids game?
Or maybe not, a whole new area of things to stick anime eyes on to. (dildochu evolved into vibratosaur)
 

xaszatm

That Voice in Your Head
Sep 4, 2010
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MarsAtlas said:
xaszatm said:
Something Amyss said:
MarsAtlas said:
Pokemon S&M
Yeah. Reeeeeeally wondering how that got past the radar.
To be fair, Pokemon Moon and Sun would become PMS.
What about Pokemon Sol and Luna? PSL? PLS? S&L? L&S?
Clearly, Pokemon Crystal and Pokemon Diamond should have been in the same generation. That way, we would have Pokemon C&D. :p
 

Estarc

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Sep 23, 2008
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Black and White got sequels instead of a third version. So I'd say the tradition was broken then. Anyway, this is a welcome announcement.
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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xaszatm said:
Clearly, Pokemon Crystal and Pokemon Diamond should have been in the same generation. That way, we would have Pokemon C&D. :p
I thought Pok?mon C&D was when Nintendo shut down your channel for doing a Pok?mon Let's Play. >.<
 

xaszatm

That Voice in Your Head
Sep 4, 2010
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Something Amyss said:
xaszatm said:
Clearly, Pokemon Crystal and Pokemon Diamond should have been in the same generation. That way, we would have Pokemon C&D. :p
I thought Pok?mon C&D was when Nintendo shut down your channel for doing a Pok?mon Let's Play. >.<
Now now, let's get some facts straight...it's when The Pokemon Company shuts down your channel for doing a Pokemon Let's Play. :p
 

Something Amyss

Aswyng and Amyss
Dec 3, 2008
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xaszatm said:
Now now, let's get some facts straight...it's when The Pokemon Company shuts down your channel for doing a Pokemon Let's Play. :p
Damn PC thugs!

...wait, that could mean something else.
 

Gizen

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Nov 17, 2009
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Vausch said:
All I ask is there's a bit more to it than X, Y, and Omega/Alpha.

Playing those games felt like there was no challenge any more. I was always overpowered for every gym battle and I wasn't even grinding that much. I beat the elite 4 without effort and now I just do it over and over for money.
Were you using the experience share? In both games I turned that thing off the second I got it and never used it, and I wound up always being roughly the same level as the opponents I was facing, and that was with me fighting ever trainer and never running from wild battles. Don't get me wrong, the game was still easy, Pokemon has ALWAYS been easy afterall, but at least I wasn't overlevelled.
 

FPLOON

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Jul 10, 2013
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Hmmmmm... Pokemon Celestia or Pokemon Luna? Damn it! I can't choose one over the other!!

Other than that, now for the long wait of even more Pokemon with MLP-based nicknames during online trades... :p
 

Vausch

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Dec 7, 2009
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Gizen said:
Vausch said:
All I ask is there's a bit more to it than X, Y, and Omega/Alpha.

Playing those games felt like there was no challenge any more. I was always overpowered for every gym battle and I wasn't even grinding that much. I beat the elite 4 without effort and now I just do it over and over for money.
Were you using the experience share? In both games I turned that thing off the second I got it and never used it, and I wound up always being roughly the same level as the opponents I was facing, and that was with me fighting ever trainer and never running from wild battles. Don't get me wrong, the game was still easy, Pokemon has ALWAYS been easy afterall, but at least I wasn't overlevelled.
I liked XP share better when it was a held item. Give it to 1 pokemon and they got the leveling along with the one that battles, not all of them.
 

Gizen

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Nov 17, 2009
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Vausch said:
Gizen said:
Vausch said:
All I ask is there's a bit more to it than X, Y, and Omega/Alpha.

Playing those games felt like there was no challenge any more. I was always overpowered for every gym battle and I wasn't even grinding that much. I beat the elite 4 without effort and now I just do it over and over for money.
Were you using the experience share? In both games I turned that thing off the second I got it and never used it, and I wound up always being roughly the same level as the opponents I was facing, and that was with me fighting ever trainer and never running from wild battles. Don't get me wrong, the game was still easy, Pokemon has ALWAYS been easy afterall, but at least I wasn't overlevelled.
I liked XP share better when it was a held item. Give it to 1 pokemon and they got the leveling along with the one that battles, not all of them.
Eh, I actually like that it affects the whole team. If all you're doing is trying to grind up lowbie level pokemon in order to evolve them and fill the pokedex, or if you're finished with the game and trying to level stuff up to make a serious team for battling other players, then it is SUPER helpful to be able to level things in bulk that way. My problem isn't that it's not a held item, it's that you get it WAY too early in the game. It results in you blowing WAY past where you're supposed to be in levels if you use it as a result. If they had made the exp share work exactly the way it does now but made it so that you don't get it until the post-game, or at least very close to the end, that would've been much better. Alternatively, they could've actually balanced the game around it by increasing the rate that enemy trainers' pokemon increase in levels as you progress through the game, instead of giving you the item and then balancing the game under the assumption that you're not actually using it.
 

Vausch

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Dec 7, 2009
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Gizen said:
Vausch said:
Gizen said:
Vausch said:
All I ask is there's a bit more to it than X, Y, and Omega/Alpha.

Playing those games felt like there was no challenge any more. I was always overpowered for every gym battle and I wasn't even grinding that much. I beat the elite 4 without effort and now I just do it over and over for money.
Were you using the experience share? In both games I turned that thing off the second I got it and never used it, and I wound up always being roughly the same level as the opponents I was facing, and that was with me fighting ever trainer and never running from wild battles. Don't get me wrong, the game was still easy, Pokemon has ALWAYS been easy afterall, but at least I wasn't overlevelled.
I liked XP share better when it was a held item. Give it to 1 pokemon and they got the leveling along with the one that battles, not all of them.
Eh, I actually like that it affects the whole team. If all you're doing is trying to grind up lowbie level pokemon in order to evolve them and fill the pokedex, or if you're finished with the game and trying to level stuff up to make a serious team for battling other players, then it is SUPER helpful to be able to level things in bulk that way. My problem isn't that it's not a held item, it's that you get it WAY too early in the game. It results in you blowing WAY past where you're supposed to be in levels if you use it as a result. If they had made the exp share work exactly the way it does now but made it so that you don't get it until the post-game, or at least very close to the end, that would've been much better. Alternatively, they could've actually balanced the game around it by increasing the rate that enemy trainers' pokemon increase in levels as you progress through the game, instead of giving you the item and then balancing the game under the assumption that you're not actually using it.
That or being given to you at or around badge 6, the time when you've collected so many poke'mon like it was instead of a default item given to you by the starting town professor.
 

gonenow3

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May 2, 2015
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Gizen said:
Vausch said:
All I ask is there's a bit more to it than X, Y, and Omega/Alpha.

Playing those games felt like there was no challenge any more. I was always overpowered for every gym battle and I wasn't even grinding that much. I beat the elite 4 without effort and now I just do it over and over for money.
Were you using the experience share? In both games I turned that thing off the second I got it and never used it, and I wound up always being roughly the same level as the opponents I was facing, and that was with me fighting ever trainer and never running from wild battles. Don't get me wrong, the game was still easy, Pokemon has ALWAYS been easy afterall, but at least I wasn't overlevelled.
Using more than 1 pokemon has always been the worst way to play pokemon games. The new experience share just doesn't punish you for doing so
 

CyanCat47_v1legacy

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i hope the new region is based on the space program in either russia or india just to stick it to the americans. china is pretty impossible because japan and china are seriously racist against each other
 

martyrdrebel27

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Feb 16, 2009
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Pok?mon S&M... for a game about forging Stockholm-like relationships with obvious subs, it's nearly appropriate. I'll be picking up Sun, btw, if any of you Moons out there get my drift haha.
 

HybridChangeling

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Dec 13, 2015
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Imagine what they could do this time around, perhaps a day-night system where the days are longer in Sun and the nights longer in Moon? Or perhaps Pokemon spawns are more lucrative at the respective day or night. They could actually make so many cool differences between them that they could be two very different games.... I can dream, can't I?