The marketplace disconnect continues for them as they release an underpowered console to go up against the PS4 Pro and Xbone Scorpio.
can your wii play candy crush on the bus?Samtemdo8 said:But how can you compare Phone Gaming and The Motion Control gaming of the Wii?
Can a Smartphone let me play a game like Bowling like how Wii Sports Bowling does?
*That is 14 months after releaseJenSeven said:That is America.InsanityRequiem said:For the people complaining about 2 million for March alone, here?s some facts for you. No console (outside the PS4) has sold more than 3 million in a year. So, based off market facts, 2 million in 1 single month, is actually overestimating the demand.
And separately in regards to the scarcity, I correctly called it that NES Classic was specifically for the adults and parents who either haven?t played gamed in a long time, or wanted to share their childhood with their own kids.
World wide is different.
PS4 released in the US on November 13th, in Europe on November 29th.
On December 28th they had sold 4.2 million.
'In its first sales announcement of 2015, Sony confirmed on January 4 that it had sold-through 18.5 million PlayStation 4 units.'
*That is 2 and a half months after release.
But yeah, that is the PS4, and they had counted on the demand.
The Xboxes and Nintendo consoles have both had either terrible launches, insufficient supply or just crap press (Xbone) which would have dampened sales. Not to mention that they usually also didn't have much in the terms of launch titles either.
My answer would be who cares? Do you see anyone pushing motion controlled party games anymore? That fad is well and truly over.Samtemdo8 said:But how can you compare Phone Gaming and The Motion Control gaming of the Wii?
Can a Smartphone let me play a game like Bowling like how Wii Sports Bowling does?
Personal confirmation of this. The day Xenoblade Chronicles came out i went to GAME to buy a Wii and was told it was selling secondhand for 70 Poumds with 40 pounds off any games you bought with it, so basically a Wii console was 30 pounds...cheaper than a game!fix-the-spade said:Nintendo will never get the Wii crowd back.JenSeven said:We all know that the Switch is also aiming for the Wii crowd, and the Wii sold like mad when it was launched.
The Wii somehow managed to jump out of being a games device and become a lifestyle accessory. Wii Sports and Wii Fit hit on a fashion craze that saw Nintendo selling hardware to people who would never have looked at a game console or described themselves as gamers.
Trouble is these people weren't gamers, they didn't buy any software and once Wii Fit had failed to change their lives they left the console to rot next to the TV. Most of the Wii's that were sold are the game console equivalent of the treadmill your Mum* bought to get in shape that she uses as a clothes horse.
Even if the Switch is amazing it won't sell to these people now. The Wii launched before the iPhone, nowadays it would crash and burn in the face of FitBit and MyWellness and all the other live stat tracking fitness apps that sync up to social media. Nor will it sell as a media device since tablets and most TVs sold now can also get the internet, streaming and so on (and Nintendo's online services are a decade behind everyone else).
The casual market now belongs to phones and the army of clickers. Party games? Again smart phones and tablet have that covered. As for real games, most of the Wii's buyers wouldn't know Zelda from Samus, nor would they ever commit the time to learn how actually play a 'real' video game. No matter how good the Switch's library turns out to be it will have no draw for them.
The Wii's success was very much a once and done kind of event, Nintendo trying to chase it again is as doomed as it was with the Wii U.
*No offence to actual Mum's intended, but I'm sure you know the stereotype
Doubtful. Amazon pre-orders sold out within hours and I doubt there were that many available to begin with.Czann said:Maybe Nintendo now learned that artificial scarcity doesn't work all the time.
Or because they are not good at it and they know it, their forte was never about online gaming and services.pookie101 said:market disconnect explains every mistake nintendo makes and you think they would of learned by now
To be fair, I didn't think they really would.AzrealMaximillion said:Doubtful. Amazon pre-orders sold out within hours and I doubt there were that many available to begin with.Czann said:Maybe Nintendo now learned that artificial scarcity doesn't work all the time.
It goes back even farther. The Wii had this issue. Someone died trying to win one and she didn't even win it. From what I've heard they also did this with Mario 2 and Zelda 2. I remember when Earthbound came out, it was all I wanted because it came out right before my birthday. No one could find it. I lived 20 min outside of Baltimore, MD at the time. Family or relatives that lived in places like CA, NV and AZ couldn't find it. People were always saying how "it's not a big deal" or "Nintendo can do no wrong" but who's laughing now?RJ 17 said:Jim did a good episode on this issue a few weeks back, pointing to stories of how some stores only received up to 3 of the damn things...and when the "second wave" came out, they only got one more.
No one's buying your bullshit, Reggie. We all know that this is Nintendo's new marketing scheme even if it's completely moronic in the first place. It's the same shit you pulled with the Amiibo's.
Step 1: Introduce shiny new thing that everyone is definitely going to want.
Step 2: Make 10 of the shiny new thing that everyone is going to want.
Step 3: Enjoy all the headlines of "Shiny New Thing Sells Out Literally In Seconds!" since you only made 10 of them.
Or they could...you know...make a reasonable amount of them in the first place and still sell like hotcakes. All they're doing is limiting their own profits while making money for the scalpers.
If what Reggie says is true - that Nintendo "just didn't realize that there was going to be a marketing demographic of young people" - then they are grotesquely incompetent as a company and deserve to fail for horrible understanding of the market they're in. Yeah, a lot of the older generation is going to want to take a nostalgic trip with your NES classic...but if you didn't realize that anyone with kids is going to want to get them one of these so they can be like "These were the games that I grew up with" then you're a god damn moron.
Now to be fair, I understand why Reggie was trotted out to give this lame-ass excuse. They have to say something about it, and they can't just come out and say "Yeah, we like ginning up as much hype as possible around our product to ensure that every single one we make sells, that's why we limit the quantity of our products so it seems like each one is a "I must get this IMMEDIATELY because they're selling out so fast!" kind of thing." From a PR standpoint: it's better to piss in our faces and tell us it's raining...even though everyone still knows they're pissing in our faces.