Let's get one thing straight, Nintendo. I don't care what art style you use as long as the game is a blast to play. Deal?
Skyward Sword's "water color" art style was chosen because it makes the game better, says producer Eiji AonumaPurpleLeafRave said:Why are people complaining about the art style? The cartoon zelda games have been the best in my opinion. Zelda games aren't supposed to be serious, it's good childish fun.
And I wouldn't have it any other way.
How did you learn the twist of the next Zelda????!!!Mr Companion said:After twilight princess LOZ would have to completely change in order to make me interested again. Its just the same every time, round and round we go beating ganon and saving a useless princess every damn time like some sort of reoccurring nightmare.
And nothing is wrong with that. Look at all the other games.BiscuitTrouser said:Skyward Sword's "water color" art style was chosen because it makes the game better, says producer Eiji AonumaPurpleLeafRave said:Why are people complaining about the art style? The cartoon zelda games have been the best in my opinion. Zelda games aren't supposed to be serious, it's good childish fun.
And I wouldn't have it any other way.
Also this is the best statement ever. "Its bettererer", the best arguement i could ever hear. Im convinced. Bens right, zelda isnt serious, its hacky puzzly boomerangy fun times, you hit the switch you stab the eye you take the heart container and repeat.
I think he meant that it was brighter so that you could see what you were doing better. Take the plants from the demo, bright color contrast between the inside of its mouth and its exterior helps show which way to cut.Digi7 said:I'm trying to interpret what Aonuma meant though... Does me mean that many of the poses have to be exaggerated? Such as a giant frog warrior raising his hammer dramatically above his head for a bone-crushing blow, leaving a very conspicuous stab-space right into its stomach? I can kind of see what he's getting at... Zelda has always been about the aesthetics (for me and the designers, anyway).
But i'm worried they'll once again make all the enemies too easy and too goofy looking to take seriously. Those pig warriors are so ugly I just want to kill them to get them off the screen... At least the bulblins from TP were pretty cool.
QFT. Interpretation of life > imitation of life; every time.BlueHighwind said:Wind Waker's art style may have gotten a lot of flack at the time (most complaints were filed by idiots) but play the game today. Its cartoony style is timeless. No matter how many years will pass it will never look fake, because it never tried to look real.