Yeah, gonna not agree with this 100%. A lot of people complain about the controls because it splits your attention. If you're not good at that, of course it's gonna suck.
Brian Tams said:
Example: In the first mission there are these annoying spider enemies that storm a tower that General Pepper is holed up in; there weak point is directly on top of their heads, so your only choice is to use the gyro controls to point your reticule straight down on them, all the while careening into buildings because you can't see where the fuck your going because you'll be using cockpit mode for this, which also fucking sucks because its forced.
Absolutely right that it's a mess that it's forced. But, the best way to handle these things is to angle your flight path AWAY from buildings first, then make a sort of "run" by swooping above them, and pulling away when the fire against you gets too intense. It's slightly flawed in execution, but you gotta plan your attacks out a bit more first.
And then, when Nintendo decided to brilliantly add in platforming, I discover that when you try and turn your little shit walker in a circle so you can face the next platform, it doesn't pivot; it instead walks in a mini circle. Which means, when the platform is tight on space, you'll either be forced to do a six point turn like the world's most inept driver, or fall off the platform and start all over again. You can't really strafe, either, meaning you'll be spending a lot of time picking off your targets from a stationary position, ie making you a ginormous sitting duck, which is why the animal they designed this off is so fitting.
Considering how pissed you sounded when first experiencing it, it sounds like you might not have sat down and tried everything first. If you did, you'd know you can tilt the right stick left or right to turn your orientation in a
completely stationary position. By holding ZL, you can indeed strafe properly, and it makes handling a bunch of enemies in tight corridors a lot easier cause you don't have to worry about accidentally turning.
TA lot of what you do in the hover copter is just plain boring; fly from this point to this point, deploy your fuck-about robot to hack some thing, and then do it all again.
No issues here. It halts the pacing quite a bit, I agree. It's cool, but it's not a fun thing to play with half the time.
Is it bad, or is it one of those "Fuck this game and its controls, IT SUCKS" types of moments? From how the reviewers are going about it, I'm tempted to say it's that sort of case. As you might have guessed by now, I got used to the controls, and now that I have, it's a lot of fun. Yes, it splits your attention. Yes, it requires more of your brain to make it good (It's much harder than it needs to be with the control scheme).
But like any Platinum game, it has a
learning curve, and this one is far steeper than anything else in the series. I'm no master of the game, having only done 1 play through, but it's not the worst thing ever. The game simply asks of you to plan your attack a bit better in cases of all-range mode, and those spider enemies are proof of that idea. I can tell you're not gonna play it anymore I'm sure, but I can tell you I had a much easier time by being in a comfy chair that didn't move, was in a good sitting position, and made sure to press Y whenever the angles got weird.
Oh, and no, it's absolutely not like Other M. Not a damn chance.
Side note: I'm not arguing this against you, just giving perspective from someone who's having fun with the game and sees what the game is supposed to ask of the player, with is very different from previous titles