Chopping up your post helps me organize my thoughts. Please don't interpret it as condescension. That would be bad.
Launcelot111 said:
I don't understand what you're saying. Everything you've shown from Mario Galaxy is cutesy fun, which you're alright with apparently. Nothing from Twilight Princess compares to the bizarreness of Majora's Mask (except those creepy as hell ooccoos). Your comment about the atmosphere of Twilight Princess not being as good is completely valid, but I don't blame that on the twilight creatures, who didn't strike me as that odd at all.
However, in your first post, you suggest that the imagery of modern Nintendo games are not what adults should be into, yet you now suggest that they are bizarre (and by extrapolation too weird for children). Many games that are beloved by adults capitalize on weird imagery (eg Psychonauts or the Persona games). Why should Nintendo be trashed for this?
Personally, I find Super Mario Galaxy 2 to be much better than Super Mario 64 in terms of gameplay and visual style. The cutesy characters you chide are little more than background characters to add flavor to bright and creatively designed levels. For the Zelda series, Nintendo has improved by leaps and bounds in designing temples, and the combat much more involved and interesting than the N64 iterations. That said, they miss out on creating the wonderful atmosphere of OoT, and they've never matched the awesomeness of OoT's ocarina songs, but modern Zeldas are very good games that compare unfavorably against the truly exceptional Ocarina of Time.
My problem with Nintendo these days is that while they're very capable of delivering outstanding entries for their marquee franchises, these games come years apart from each other, and they haven't been generating the support from lesser franchises or 3rd party developers to pick up the slack. You may disparage their style, which clearly can appeal to a younger audience, but I don't see it as kiddy but instead as a welcome breath of fresh air and an acceptance that their games are inherently absurd and thus don't have to be shown as serious at all.
There's nothing wrong with baby stuff or science fiction, it's all about where and how.
Sorry about the confusion. I actually have different complaints about recent
Mario titles than I do about
Twilight Princess. I think
Mario looks terrible. Also, the art is clearly designed for very young babies. I think this is very different from the older
Mario titles. They're all for kids, but there's a big difference between five years and five weeks.
As for
Zelda, let me try another approach. Weird imagery is great and encouraged in games like
Psychonauts because it's consistent with the tone of that game. But
Zelda's tone is classic high adventure, and it has always been extremely consistent about this across all the titles I've played, including the original. So into this series, which is pretty committed to the whole high adventure thing at this point, enters an androgynous anthropomorphic cat / space alien with no genitalia who has a giant alien arm on it's head. It's riding a wolf and fighting the alien from
Alien who had his face flattened by a frying pan and just left it. Both look influenced by anime, which is
not consistent with this series so far or classic high adventure generally, and both look like they're from outer space, or the distant future, even to the point of having glowing neon lines they stole from
Tron. The look of this series has
definitely changed since the N64 titles and the new futuristic-space-alien-acid-trip-anime-
Tron stuff really stands out when placed next to more classic
Zelda visuals. It's jarring. It's even shocking. I don't see how anyone could possibly overlook it. It's like Link has been beamed up to the
Enterprise and you're acting like nothing unusual has happened. Hey, they had a dungeon in a fish, so why not?
I haven't played
Super Mario Galaxy 2, only the first title. Sorry if I led you to believe otherwise. In the first
Mario Galaxy, there are lots and lots of examples like those stars and that bee. It's pretty consistently baby-oriented. You're obviously giving a very honest appraisal, and I appreciate that a lot. In both
Mario and
Zelda, I
did notice improvements and I tried to at least allude to them. But in both cases I felt like I was losing as much or more than I had gained and the 'soul' just wasn't there. Neither game 'felt' right, and it was a combination of factors which caused this, not least of them the art. Obviously I think the art was terrible in both for different reasons.
Their games are undeniably kiddy. That's fine. Great, even. That's not what I'm here to criticize. All the old
Mario and
Zelda games were kiddy, and I love that shit. My nitpicks are derper than that.