Nintendo Patents In-Game Walkthroughs

Keane Ng

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Feel free to click through to the patent itself, guys. There was a lot in there to parse and I'm sure plenty more info is to be mined between all the legal patent mumbo jumbo talk.
 

AceDiamond

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PedroSteckecilo said:
I think Nintendo just won the Douche of the Year award, and it's only the beginning of the year. It's not really a "big" deal, but it is VERY douchey.
I dunno I think Sony already beat them with that chart that had numbers more misleading than Enron's accounting ledgers.

Also I love how everyone immediately castigates this idea as if it's something that would be turned on and forced to be used with a game.

Which it clearly is not. Hell I don't even have an opinion on the idea because

A. It does not affect me
B. It does not affect the people on this board directly
C. It does not affect anybody I know
D. All of the above.

Maybe it'll be good, maybe it'll be bad. But it certainly isn't going to force me to make some kind of life-changing decision because it's obviously something optional and possibly even designed to assist younger gamers, which might be a bad thing because back in those days for me we didn't have such a thing. And games were fucking hard then (NES days)

But at the same time people are starting to seem to get a lot dumber, who knows? Maybe Nintendo is trying to bring back point-and-click adventure games with silly logic?
 

BobisOnlyBob

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Nov 29, 2007
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I think the only point I have with this (aside from the fact that it's a software patent, which I dislike on principle), is that I don't think they're describing a "hint system" or "recording" (in the video sense)... it's more like Ghost Data (in racing games), or playback information used in emulator speedruns (which is proof that things are legitimately possible within the game, and not video-edited). So effectively, using Zelda as an example, Link comes to a tricky timed puzzle. A young player would be able to activate a "ghost hint" and a second Link would appear, semi-transparent, and perform the action sequence required to solve the puzzle, without actually solving it for the player.

I can see no way in which that is a bad feature.
 

Spudgun Man

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Oct 29, 2008
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Just shows that they don't just make samey games like everyoe else. They patent the most pointless game ruining ideas going.
 

I3uster

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Nov 16, 2008
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Indigo_Dingo said:
TsunamiWombat said:
PedroSteckecilo said:
I think Nintendo just won the Douche of the Year award, and it's only the beginning of the year. It's not really a "big" deal, but it is VERY douchey.
How is it douchey? They're changing gaming.
By removing the "gaming" part
They remove the "frustration" part.
Man most games feel like interactive movis today anyway, the last game that really challenged me was MGS:TTS, and that only becuase i used extreme mode and i played through it without killing anyone...
So this feature is either a blessing or a curse, i would say its a blessing, because then nobody has to BAWWWWWWWW over difficult ingame riddles or puzzles, and we can have more difficult ones right there.


Also, they dont force you to use it.
But thats only a minor point that makes the whole discussion irrelevant...
 

Seydaman

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Nov 21, 2008
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naftali1 said:
Why? That just takes all the fun out of it...well at least they won't force this feature upon us. It'll just kinda be there.
its like my nine year old brother, he payed my friend to get him through the entire game, he barely played.
 

electric discordian

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Apr 27, 2008
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Ah once again, new idea is scary. Lets us heap scorn on something which is an optional extra designed to help people get more from a game.

Yeah its hand holding but I occasionally like having my hand held, just as long as it stays north of the equator my wife wont mind!
 

Joeshie

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Oct 9, 2007
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You know, I used to joke with my friends, "Haha, the industry is going so casual, that eventually, the games will just play themselves!". Thanks Nintendo, for making something completely absurd and stupid possibly become a reality.

I'm not exactly sure what the entire point of it is really. You buy a game to play the damn thing, not watch some computer AI play it for you. I could understand giving hints and the like, but having it actually play the game for you? That's completely and utterly stupid.

Thankfully, I highly doubt this will take off with most developers, especially developers of core titles. They know that most people buy a game to play it, so they won't waste the time or resources to implement such a stupid feature.
 

Jumplion

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electric discordian said:
Ah once again, new idea is scary. Lets us heap scorn on something which is an optional extra designed to help people get more from a game.

Yeah its hand holding but I occasionally like having my hand held, just as long as it stays north of the equator my wife wont mind!
Hey, no fair, you're using my excuse with the SixaxiS.

There's no problem with giving away hints at games, everyone appreciates them once in a while. However, nobody wants to watch other people playing. Nobody. Oh sure, maybe a few glimpses of a ghost that shows the optimal course, but never actually putting down the controller to watch someone else play it the "right way".

Quite frankly, Nintendo is taking this "help people get into gaming!" thing way to seriously with this patent. This practically proves that Nintendo think that "casual" gamers are nothing but retards! Naw, that's me being pretentious, but it does say a lot about how they think of the crowd they're catering to.

"Casual" gamers may not be as "into" games as "Hardcore" gamers, but that doesn't mean they don't want a challenge. While, yes, this is just an extra side-dish to help you out, too often you'll be tempted to see what it is and POOF you don't care about playing the game anymore. That's happened a bunch of times with me whenever I looked at online walkthroughs, and it's really annoying >_>; And even if this is just a side, there's no reason why it should be a completely new feature. It should come with the game itself as a hints bar.
 

Et3rnalLegend64

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raxiv said:
Et3rnalLegend64 said:
raxiv said:
Yeah, why not. Let people buy the game, so the game will play itself on its own. [ Hopefully gramatically correct ].

Clever Nintendo. Clever.
I hope you don't mean that. If you don't want it, then don't use it. Simple as that. Like the content filter on Gears of War. If you want gibs, then leave it off. If you were somehow possessed to buy it and let your grade school kids play it, make sure for hell that it's on when they play. Parents like that have no place to say that violent video games create homicidal maniacs. (sorry, got off topic there)

Zelda Water Temple dungeons are my downfall.
I object to what You said. I haven't written anywhere that the game will be only there to play itself on its own. We all read the article and we know its a feature. What I wrote was a satiric [spelling?] view on that.
Okay, in that case, I apologize completely. Just realize that this is the internet so some people truly are dim and it is impossible to discern the dim from the sarcastic. Also, sarcasm sometimes doesn't work in text.

EDIT: Read the board now and my point if proven. A lot of people seem to believe that the feature is being forced upon them, don't they? (And your spelling/grammar has nothing wrong with it, if you still wanted to know. No sarcasm)
 

Blank__

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Oct 9, 2008
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Singing Gremlin said:
Keane Ng said:
or even entire automated playthroughs of games.
Haaaaang on, the sneaky bastards have just patented videos!

...that was funnier when it first occurred to me. In hindsight, it's crap.
I chortled slightly. It wasn't that bad.

Oh, and everyone's freaking out like all this stuff will actually come to be! A patent is just a mediocre form of CYA that lets them do their thing without another company coming in and claiming that they should be making money off whatever that thing is. Even if a system like this does roll out, they may never use any of the automated parts.
 

cleverlymadeup

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i think that patent will get tossed out or won't hold up as certain aspects of it have prior art already out there
 

SilentHunter7

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Personally, I just see this as an excuse for poorly designed levels that make you backtrack 20 times because you dont have the requisite precognitive abilities to know that you have to shoot down a never hinted at and difficult to see unless you're actively looking for it stalactite in order to advance.
 

ladyparvati

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Jun 11, 2008
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- gran turismo 4 has already this feature along with director's mode .
- but after all this is for mostly casual style nintendo customers ; a gamer who is hardcore for shooter games may need just like visual helping if he or she yet is casual for rpg-adventure games .
- yet somehow patenting this feature is not good ' after all ' there are many guiding in-game quest walkthrough videos all over the net . nintendo wants to put it into game disc , so no problem until getting this feature by downloading from their network , or else ...
- and i will not use this feature : it will take enjoyment of playing video game/it will take out the interaction between gamers who want to go out of "how to...?" moments of games and gamers who have played and has knowledge about that game .
 

Pirce

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Nov 5, 2008
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The third one sounds cool if not done before by other games...or the password system, which I suppose is in essence what the third system is. The second system seems a bit uhhh let us just go with not good. It almost reminds me back in the days when my little brother would copy one of my saves so that he wouldn't have to put work into it or some such. As for the first system, I can't say I would approve of it's use but I do see why there might be a need and a use for it and as the author said it might give a doorway for once again having much more challenging games.

This is all of course assuming that the developers don't use these systems as an excuse for poor design where you have to be psychic to solve problems...then again I might be able to use the videos to figure out how to actually get the Wiimote to work! Hmm this might not be such a bad system after all.
 

thatstheguy

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Dec 27, 2008
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raxiv said:
Yeah, why not. Let people buy the game, so the game will play itself on its own. [ Hopefully gramatically correct ].

Clever Nintendo. Clever.
Heh, people do it anyway. Ninendo might as well abuse that fact.
 

ForrestDixon

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Jan 9, 2009
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I dont get why they did this if they make "Family" games then they shouldent need it. Also I wonder if they have ever heard of "Google" and searching "Video game review _______" Only Nintendo I guess
 

Phyroxis

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Apr 18, 2008
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This will be good for all of the elderly, housewives, and children they're marketing to.

"How do I jump?"

-Press 2 for a Tutorial

"Wheres the 2 button?"

Oh delicious.


Or better yet, lets see the M$ Office Paperclip get in on some of this.

"I see you're having trouble with this particularly difficult instance of pressing the start button, can I make it more convoluted and irritating for you?"