danpascooch said:
Tom Phoenix said:
Atmos Duality said:
Delusibeta said:
Negatempest said:
Not really surprised. Not that I think the Wii is a bad system, but that it has practically saturated the marked with LOTS of Wii's. So now it has to do something different if it want's to continue to make a profit.
Yep, saturation would be my guess as well.
4 years of powerful sales for both consoles.
If it isn't saturation, I'll eat my hat.
It isn't saturation. Eat your hat now.
The problem isn't saturation, although I am sure many would like to believe that it is. I mean, the PS2 sold 147 million in about a decade....I think that goes to show that Wii still has a while to go before it reaches oversaturation.
No, the problem is that Nintendo isn't continuing the Revolution they promised and providing compelling Wii software. Instead, they have been sleeping on their laurels and producing games that might as well have been on the GameCube.
The current "
retro" phase is allowing them to get by. But in order for the Wii to pick up momentum again, they will have to continue the Revolution and push the potential that motion controls have. While
Skyward Sword is a good sign, they will have to do more then that to pick up the pace.
Also, let's not forget that in spite of the current decreasing momentum, the Wii was still the best selling home console last year. So the comments like "
who would buy a Wii now that PS3/360 have motion controls" are funny, to say the least.
I think it's that they chose a very unstable user base. Anyone who went out and grabbed a Wii impulsively because it looked cool in commercials (see: Most Wii users) are the same people who are now grabbing a Kinect impulsively and leaving it behind, or are just leaving it behind for something else. It was bound to happen, once the new cool thing comes out, their unstable user base moves on.
It definitely helped that the Wii's quality titles are so far and few inbetween, it just made it easier to look at your Wii two months after you buy it and say "Man, I'm sick of this thing"
Except people didn't buy a Wii beacuse the Wii looked cool. They bought the Wii in order to play games like
Wii Sports and
Wii Fit; games that touched upon the potential that motion controls provided. But instead of continuing on developing that potential, Nintendo just sat back and started producing games that might as well have been developed for the GameCube. There is a reason why the GameCube didn't sell well; it provided nothing that the consumer could not experience elsewhere. When people bought a Wii, they bought it in order to play Wii games, not GameCube games. And yet, Nintendo has been developing "GameCube" games...is it any wonder that Wii momentum has been falling?
This has nothing to do with whether or not the Wii user base is "
stable". Software sells hardware. If people do not have enough compelling reasons to buy a Wii, then they will not buy a Wii. Quite frankly, it is amazing that
Wii Sports and
Wii Fit were able to carry the momentum by themselves for so long. This news just goes to show that they are incapable of doing so any more and that Nintendo will have to pick up the pace if they ever want to see Wii momentum reinvigorated.
Of course, having strong third party support would have helped soften the effects of the decreasing momentum somewhat. But considering that most third parties treat the Wii customer base like retards, solely employ third and fourth string development teams to develop for the console and act all suprised when they don't sell millions, I think it is preety clear Nintendo will have to rely completely on themselves to get anywhere.
EDIT: You are right about Kinect, though. As I said, software sells hardware and Kinect currently provides absolutely nothing that the Wii didn't already do and do better (unsuprisingly, this is why most Wii "
equivalents" still sell better). So if anything is going to nosedive in these months, it is going to be Kinect sales.