neXianXavia said:
Try the word 'Family'. That's one word that not only indicts the console with the value of 'Casual', but also the value of 'for the general public'. Imagine a G-rated movie. How much audience did they get? They don't get major horror movie genre fans, or mystery fans, or romance, or thriller fans, they just get more audience from smaller children than anything else, and I can't help but think that Nintendo saw it coming. It was designed similarly to a G-rated movie. Everyone can enjoy it. Just the hardcore gamers will walk away dissatisfied.
Nintendo definitely has that reputation, which they certainly supported in the days of the SNES when they refused to allow developers to include blood in their games [http://en.wikipedia.org/wiki/Mortal_Kombat_(video_game)], but they don't seem [http://en.wikipedia.org/wiki/MadWorld] to be so [http://en.wikipedia.org/wiki/No_More_Heroes_(video_game)] hung up about that [http://en.wikipedia.org/wiki/Call_of_Duty:_Black_Ops] anymore. No denying that's their reputation as it stands now, but I'm concerned with how deserved it still is.
G-rated is definitely very restrictive for movies, since movies are rated PG for "peril and action." [http://www.imdb.com/title/tt1049413/] But the problem is... Nintendo doesn't just make G rated games (E). They make PG rated games (E10+) and PG-13 rated games (T). They don't make M rated games, but a movie doesn't need to be rated R to have mass appeal. Many of 2010's top grossing movies [http://en.wikipedia.org/wiki/List_of_highest-grossing_films] were PG or PG-13 rated, and hey, so were the games. [http://www.vgchartz.com/article/83386/top-selling-games-of-2010-multi-wii-ps3-psp-ds-x360/] So even if movie ads use 'family' as a euphemism for 'targeted at young children and no one else,' that doesn't mean Nintendo has to use it that way. G-rated games are pretty limited, but that's not all Nintendo makes, and even when they do make G-rated games they are still high quality. Other developers, however...
There are many bad games, and very few good ones.
No disagreement here. That's actually what I was alluding to earlier with the quote from Miyamoto. Nintendo's problem is that, with very few exceptions, Nintendo is the only one giving a crap about games for their console. Far too many other developers looked at Wii Sports, looked at Wii Sports' ridiculous sales numbers, said to themselves "casual = gold mine," and churned out the crap that floods the market today.
But there's really no denying that part of it was the motion controls. The same thing happened to the Nintendo DS, though thankfully that ended before it became a problem... except that it kind of didn't. Look on Amazon and you'll see dozens of cheap, low-quality generic games. But other, respected developers started giving a damn and making good games. Frankly, I'm not going to guess why that happened to one console and not another, but there you go.
Stuff about the wiimote tech
Agree and disagree. Nintendo, in their typical way, definitely cheaped out on the motion sensing tech - hence the Wii MotionPlus we got later, that brought it up to that 1:1 motion they originally promised. I personally do not have fatigue issues, though I apparently am the only one. Not all games implemented motion sensing with any competence, but the ones I played did it just fine and used quick flicks of the wrist, not wide exaggerated motions.
That being said, I don't have any particular investment in motion-sensing technology as the Wave of the Future. I believe it was an honest attempt to push the boundaries of what gamers, developers, and hardware manufacturers thought of as in the realm of possibilities for game control. Same goes for 3D. But... not necessarily an innovation comparable to the D-pad.
So while many of your points are perfectly valid, I don't see much "narrowing of the market," but rather quite the opposite. Nintendo said many times they intended to expand the market, to get non-gamers to try gaming. Accessibility is really what Nintendo was talking about when they introduced motion controls - they wanted to ditch the intimidating eight buttons and three directional controls found on standard gamepads. And, well, they kind of succeeded.
That is my problem with people ragging on Nintendo for "ditching" core gamers for this mythical casual market they have never (AFAIK) talked about. That's not to say the Wii is perfect in every way or Nintendo can do no wrong, but what the heck are we doing criticizing them for experimenting with new controls and trying to make more gamers?