Nintendo Records First-Ever Full Year Loss in 2011

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AzrealMaximillion

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Jan 20, 2010
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SuperTrainStationH said:
AzrealMaximillion said:
SuperTrainStationH said:
See that's all opinion though. It doesn't change the fact that Nintendo is suffering of losses of over half a billion USD. Your experience doesn't reflect everyone else's. There was a reason that the 3DS' price was slashed by 30% in the first six months of it's launch. No games that people wanted at launch and a massive price tag. They released it before having a library and charged people the same amount you would spent on a PS3. The Ambassador Service was a nice "we're sorry" but to be honest it shouldn't have needed to happen....

The fact that is did shows that someone thought that a handheld that costs as much as current gen console with no reputable games at launch would sell and didn't use common sense to figure how flawed that was. That's not opinion, that crap happened...
I know my 3DS experience is all opinion. I only argued against your own opinions.

As for much of the rest, I didn't argue against that. In fact, I'd say that the 3DS launch was mismanaged in the exact same way that the PS3 launch was mismanaged, except that Nintendo actually picked up the pieces and went straight into survival mode unstead of sitting on their hands and having to effectively relaunch their entire platform two years after the fact.

However, if someone wants to have a disparaging opinion on games I've had an excellent time playing, I'm going to offer my own point of view.

As for Kirby's Epic Yarn, I can't say anything about its gameplay, but I know for sure that it's reveal was among the most enchanting moments in Nintendo's E3 presentation history on the basis of its presentation and visuals alone.

I'm not one of those Nintendo players who will use that tired old "graphics dont matter" line, graphics do matter, and Kirby's Epic Yarn used them excellently. That could not have been one on the DS.
I'd say the 3DS' launch was different from the PS3. It's already been seen through sales figures that has the 360 not come out a year prior, the PS3 and 360 would have been neck and neck in terms of sales. There was also a demand for PS3s thanks to the new IP Resistance: Fall of Man. They didn't have to relaunch their platform at all. They eventually made profit thanks to the games and cutting out a half functional backwards compatibility for PS2 games.

The 3DS had no competition and still didn't move due to its hefty price and lack of new IPs or games at all. That and they've slashed the price of it by 30% within 6 months of launch along with offering free games. That's not survival mode, that's very desperate. They're losing a lot money right now with each 3DS sold.

And trust me Kirby Epic Yarn could have been done on the DS, don't be naive. If Metroid Prime: Hunters and Super Mario DS can be done on the DS then in all reality. Another factor hurting the 3DS is the fact that there are downloadable games and indie games that are half to a third of the price of 3DS games being released on PC and consoles, that have much better production values than the amount of most games that are present on the 3DS.

I'm trying not to argue opinion here because that's not what this article is about. I saw your opinion and offered fact to counteract it, then threw a bit of my opinion afterwards.
 

remnant_phoenix

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Scrumpmonkey said:
If you take away the massive loyaty factor Nintendo inspires and just look at its actions of the past 5 years or so do you really see a company at the cutting edge of gaming? No. You see a company that got REALLY lucky and that now is getting rapidly passed by.
Exactly, though I would change it to 4 years. In 2007, we were still seeing some strong Wii titles like Metroid Prime 3, Super Mario Galaxy, and Super Smash Bros. Brawl, games that carried successful Nintendo franchises well and (in the case of Galaxy and Brawl) had appeal for both the casual and the core gaming audiences. After that? Shovelware, Super Mario Galaxy 2 (which was just a re-hash of SMG1), shovelware, New Super Mario Bros. Wii (which was a fun nostalgia-trip, but little more), more shovelware, and a new Zelda game with mixed success buried under piles of shovelware.

Nintendo needs to get it together. They don't need to be just like Microsoft and Sony, but look at what they had during the Gamecube generation: a system that appealed more to the "family friendly" audience than the other two, but still had access to big core gaming franchises like Soul Calibur and Prince of Persia, as well as hosting great Nintendo-exclusives.