Hopefully Nintendo learns the proper lessons from this.
1) Don't overprice your game on the mobile market especially when runners are a dime a dozen (or should I say a dime a thousand).
2) Don't simply assume you need to 'dumb down' all your properties to exist on mobile. I'm sure plenty of people would like a proper platforming Mario on mobile. Take this risk and charge COMPETITIVELY.
3) Test the waters with some virtual console titles on mobile.
1) Don't overprice your game on the mobile market especially when runners are a dime a dozen (or should I say a dime a thousand).
2) Don't simply assume you need to 'dumb down' all your properties to exist on mobile. I'm sure plenty of people would like a proper platforming Mario on mobile. Take this risk and charge COMPETITIVELY.
3) Test the waters with some virtual console titles on mobile.