"Nintendo Should Have Their IP on Every Platform"

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suntt123

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While I can understand not wanting a whole generation of gamers to grow up without playing nintendo games, why is it always "nintendo should" and not MS or Sony? I'd kill for a Jak & Daxter or Halo on the Wii U

MS and Sony's games would work just fine on Wii U.... Hell, they'd work just fine on each other's consoles...
_>

On a side note; would current gen controllers work with the next one? I think I read somewhere they won't but I don't see why not...
I mean, I can understand not being BC with games to cut costs (though I would've definitely appreciated it, at least until the next gen libraries can be built up a bit) but the PS4 & XB1 controllers have had very little changes(and even then not by that much) while Wii U has a completely different controller and still works with Wii motes (though I guess that's a necessity of being backwards compatible).
 

sneakypenguin

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N really should open up to pc iOS android. Just release a nes to gamecube emulator app and sell games for .99 to 5.99. They have this entire backlog they don't do anything with why not make money and broaden your fanbase.

Everytime i fire up Super smash bros or mario cart on my pc and game in 1080 with whatever magic allows all the graphical enhancements I get annoyed that N doesn't do anything with their old catalog of game for PC/iOS/Android.
 

Bleidd Whitefalcon

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suntt123 said:
While I can understand not wanting a whole generation of gamers to grow up without playing nintendo games, why is it always "nintendo should" and not MS or Sony? I'd kill for a Jak & Daxter or Halo on the Wii U

MS and Sony's games would work just fine on Wii U.... Hell, they'd work just fine on each other's consoles...
_>

On a side note; would current gen controllers work with the next one? I think I read somewhere they won't but I don't see why not...
I mean, I can understand not being BC with games to cut costs (though I would've definitely appreciated it, at least until the next gen libraries can be built up a bit) but the PS4 & XB1 controllers have had very little changes(and even then not by that much) while Wii U has a completely different controller and still works with Wii motes (though I guess that's a necessity of being backwards compatible).
PS3 and 360 controllers aren't compatible with the PS4 and Xbone unfortunately
 

Covarr

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This is gonna be a good year for Nintendo. Pikmin 3, Wind Waker HD, Game & Wario, Sonic: Lost World, and probably a new 3D-platformy Mario (definitely in development, likely a late 2013 release)... Yeah, the Wii U won't fail, not with this library. Much like the 3DS, it won't really catch on until about a year after its release, once it's finally got enough big titles out, but it'll catch on with a vengeance.

P.S. Thanks
 

CriticalMiss

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If they released the Pokémon games on PC I'd probably buy them. I don't feel like buying a new gameboy just for enslaving the 'mons. If I wasn't against piracy I could easily just emulate them and give absolutely none of my cash to Nintendo, which they probably wouldn't like.
 

Xman490

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Every time I read Nintendo's firm stance on cross-platform development, I sigh in disappointment. I, for one, would not buy their systems, even if their franchises make their needed moderate jumps.

The 3DS is too bulky for me to carry it around, even for Pokemon, but I'd love to have Pokemon on my iPhone since no other good game on the platform has its easy-to-play, fun-to-experiment-with formula. Every time I hear of a game coming out on the Wii U, I think about getting the system and remember the huge, necessary tablet controller with its short battery life. It's not like their games are really special now.
 

suntt123

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Xman490 said:
Every time I read Nintendo's firm stance on cross-platform development, I sigh in disappointment. I, for one, would not buy their systems, even if their franchises make their needed moderate jumps.

The 3DS is too bulky for me to carry it around, even for Pokemon, but I'd love to have Pokemon on my iPhone since no other good game on the platform has its easy-to-play, fun-to-experiment-with formula. Every time I hear of a game coming out on the Wii U, I think about getting the system and remember the huge, necessary tablet controller with its short battery life. It's not like their games are really special now.
The 3DS is "too bulky"? I have one and it's no bigger than the original DS. If anything the thing is too damn small. It feels so tiny and delicate when I hold it in my hands. And the Wii U controller is optional... I wish they'd bundle the thing with pro controllers and sell the tablets as peripherals, instead but you can buy pro controllers separately. Besides off screen play is awesome. I can play monster hunter while my brother watches TV or plays COD or something.

OT:
And anyway, who wants to play a nintendo game on iOS, with no buttons... The PC maybe... But nintendo hardware has survived on 1st party software before and if they ever leave the hardware biz, I feel that the games industry would be a much more boring place.
 

BrotherRool

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Sleekit said:
Bleidd Whitefalcon said:
suntt123 said:
PS3 and 360 controllers aren't compatible with the PS4 and Xbone unfortunately
and yet there's no real reason for that as all the controllers are USB devices...except to get you to buy controllers ofc....and because the added a couple largely pointless extra buttons or something as a cockblock.
I believe they changed the wireless frequencies they operate on. All PS3 controllers operate wirelessly and aren't really designed to be USB'd too much when playing (the USB is more of a charging cable). Also the PS4 controller has a touchpad and acts as Move sensor and I think the One controller helps out the connect.


I'm surprised that people are surprised by this. PS2 controllers didn't work on a PS3 and Xbox controllers didn't work on a 360. Everyone is acting like they expected the controllers to work all of a sudden?
 

templar1138a

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If Nintendo were to make Zelda games for PC, I'd buy them full-price, and I usually don't buy games for more than twenty bucks. As it is, I'll only get a Wii U if the next Zelda game looks AMAZING. I didn't buy Skyward Sword because of the graphics downgrade from Twilight Princess.
 

Hero of Lime

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I'll pretty much echo the sentiment in this thread, if Nintendo is urged to release their exclusives let's see the others do the same if it's such a big deal. I really don't mind console exclusives to begin with.

I understand the position that consoles should stand on their own merits, however the big three have their own studios that are meant to create exclusive content to make the system look superior and draw in consumers to their specific consoles, and especially in Nintendo's case, their software is made to be complemented by their hardware.
 

UberNoodle

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Kinda like how most kids today have no idea what Fighting Fantasy is. I loved those books as a child, and I am excited about the movie being made of House of Hell, but Nintendo has managed to remain relevant today despite having a business model based largely on nostalgia.
 

MeChaNiZ3D

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Nintendo are about the only people who are going to be bothered making the most of Nintendo consoles. If there is a seamless, enriching way to use motion controls, it's not going to come from a multiplatform game. As far as my own wants, I'd see every exclusive become multiplatform. But as far as what's good for Nintendo, they're probably better off keeping their IPs close, especially if they want people to see the merits of whatever amusing technology the implement. I'm not saying they've done a good job of it in the past, but if a good job can be done, it'll be with first-party exclusives that don't have to also work on every other system.
 

BoredRolePlayer

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When can I play Halo on my DS (no really that was a thing at one point), oh man lets have Battle All Star X Smash Bros as well.
 

Kapol

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Doing this would be shooting itself in the foot. Going multiplatform would kill Nintendo's hardware business. All they really have right now are first-party titles and the meager number of exclusives they're able to cobble together from other companies. Without those, Nintendo systems would lose a lot of their appeal. Not to mention a lot of those games use Nintendo-specific hardware. You might be able to port Wii games to PS3's move, but right now there isn't really anything for games that heavily use the Wii U's gamepad or the DS's dual-screens/touch-screen. At least not without altering the game significantly or making it look like crap.

As for the people saying that this call should go out for other systems too, I disagree. The point doesn't seem to be getting rid of exclusives entirely. Nintendo caters more towards younger audiences. Mario games and the like are much more child-friendly than most other exclusives. The younger market seems to lack many real good games on other systems. That's a niche that Nintendo could come in and fill quite nicely if they basically wanted to go the way of Sega. I'm guessing that's why he mentioned younger people missing out. He wasn't talking about the 20-somethings and onward. He was talking about the ten-year-olds who get the 360 or PS3 if I'm not mistaken. That's not a market that's helped much by Halo or Metal Gear Solid (at least in theory since those are M-rated games).
 

Bat Vader

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DVS BSTrD said:
After seeing the review of The Last of Us, I'm not too keen on ANY platform having exclusives.
I know what you mean. I would love to see The Last of Us come to Steam but sadly I doubt it will.

On Topic: I understand what he is saying but at the same time if he is going to tell Nintendo they need to release their games multiplatform than both Microsoft and Sony also need to release all their games multiplatform too.
 

Olas

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This would be the most un-Nintendo thing Nintendo has ever done. It's never going to happen. Even if Nintendo completely gave up on making consoles they'd close shop before considering developing games for someone else.

And considering how unique Nintendo consoles are from their competition it's not exactly hard to understand why it would be a bad idea to develop multiplatform.
 

SpAc3man

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Unless Nintendo start to go bankrupt because of their consoles doing badly they will never go multi-platform.
Back in '89 or '90 John Carmack of ID Software fame created the first smooth side scrolling game engine for the PC. Carmack, Tom Hall and John Romero worked together to make a perfect PC port of Super Mario Bros. 3 on the engine and presented it to Nintendo to try and convince them to publish it. Nintendo congratulated them on their achievement but declined to publish the game as they saw their games as console games and not anything more.

Carmack, Hall and Romero then went on to create Commander Keen as ID Software using the engine Carmack developed and published it as a shareware title through Apogee. A lot of this engine was then repurposed to create Wolfenstein, Wolfenstein 3D, Doom and eventually Quake.

From a financial perspective Nintendo could be called crazy for declining a pre-made PC port of one of their games that they didn't have to fund the development for. All they had to do was say yes and write up a contract to sell the game.
By sticking to their vision they probably sold more consoles and gamers everywhere got FPS games.

Don't ever forget. Nintendo's stubbornness led to the FPS genre being invented.
 

Guffe

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Making their games multiplatform would maybe increase their sales in games but that would mean no one would buy their consoles because PS and Xbox won't go multiplatform for each other and the WiiU.
I don't see why Nintendo would do this unless Sony and Microsoft jump along and they unite in making 1 console with IPs from everyone.
Then again most PS and Xbox gamers are too "hardcore" for the childish Nintendo games?
 

el_kabong

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So, a lot of comments are saying similar things. I, for one, can play devil's advocate and see the merit in the suggestion. However, only if they decide to bail on their hardware at the same time. Hardware development can be a much more costly process than making software.

While they have certainly found success in the past with their hardware, I don't feel that they've reliably delivered on consoles throughout their history. Like Microsoft OSs, they usually have one good release for every two to three they produce. I haven't bought a Nintendo console since the Super Nintendo, but you better bet your sweet ass I'd pick up a Zelda/Metroid game if it was available on a console that I owned. Opening their games up to this huge market of people who don't own a current Nintendo system could be more valuable in the long-term than continuing to pump money into hardware that will potentially fail on a much grander scale.

In addition, their reliance on IPs has caused their company to narrow their focus to only judge their console by Nintendo logic. So they develop consoles that are underpowered for the generation their in and contain gimmicky hardware that can be cool, but also have a strong likelihood of flopping. With underpowered systems and failed gimmicks, developers are less likely to want to spend the time to make good games for the console. This has resulted, in the most recent generation, where those who will only buy one gaming machine have to choose between getting the Nintendo IPs or having access to a wider variety of third party developer titles. A pretty good summary of this concept can be found here:

http://www.engadget.com/2013/05/21/x86-architecture-vs-nintendo/

I'm not ready to say that Nintendo needs to abandon ship on its consoles, but if it can't succeed with its next console, I would say 2 failures in a row could warrant a hard look at restructuring how they do things.
 

UltimatheChosen

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CriticKitten said:
UltimatheChosen said:
Mr. Omega said:
I'm curious: Why is it Nintendo is the only one who "needs" to stop having exclusive first-party titles? This line of thinking never comes up with Sony or Microsoft. It's always Nintendo.
They're not the only ones that should do it. They're just one of the most prominent examples.
Okay. Then go ask Microsoft about Halo, or Sony about Uncharted. Tell them you don't think they should keep those games locked onto their consoles because folks might "miss out".
Halo 1 was released on the PC. And it's worth noting that Nintendo (arguably) has more exclusive IPs of consistently high quality than any other company. Even the less respected Mario games like Super Mario Sunshine are still really good games.

Nintendo isn't the only one to do this, but they are the poster boy for it.

CriticKitten said:
You don't get to whine at Nintendo for doing the same thing as every other console on the market.
Sure I do, because the stuff that every console is doing is stupid, too. These companies are making games, intentionally limiting their audience, and then losing money hand-over-fist because sales need to be astronomically high to recoup development budgets.

CriticKitten said:
What's with this mentality that "consoles shouldn't ever have exclusives", anyways? Why exactly should a business not be allowed to offer products which are only available through them? Oftentimes the most attractive prospect of any product is what it does differently from every other product of similar intent on the market. That's a fundamental aspect of competition in the business world. If your product is just like every other product of similar intent, you don't stand out and you're less likely to attract a large following.

What people are basically proposing when they say "no console should have exclusives" is a world where consoles are all samey and bland, because they'd all play the exact same games (and presumably so would PCs in this "utopia" of non-exclusive gaming, thus eliminating nearly every benefit of owning a console in the first place) and would offer nothing unique to differentiate themselves. I'd rather have three distinct consoles with their own rosters of games than three shitty PCs.

It basically sounds like this core argument is fueled by people who don't have the money to own all three consoles but don't want to actually have to make a decision for themselves about which console they want most. Tough. You can't always get everything you want with everything you buy, sometimes you need to compromise and make sacrifices. You want to play Nintendo games, buy a Nintendo console.
Yes, that's exactly what's fueling it. That, and people who don't want to buy any console, but still want to play the games on a PC.

"Three distinct consoles" simply will not happen, because there won't be enough third-party support. We're already seeing the industry buckle under its own weight-- as I noted above, budgets are so large that games need to see tons of copies just to break even. No publisher is going to put that kind of money into a game that's tailor-made for a console that not everyone has.

This is the reason why the Wii failed for hardcore gamers last generation-- even though there was a lot of interesting stuff you could do with motion controls, anything that used those motion controls in a meaningful way was incompatible with PCs and the other two consoles. It wasn't worth the money to make Wii games, and thus the bulk of the big releases were Nintendo games. The Wii did get some third-party support, sure, but it paled in comparison to PCs and the other consoles in that same period.

Console wars, and the exclusives that go along with them, are stupid. I'm a fan of Nintendo's games, and I'd buy them, but I'm not going to drop hundreds of dollars on a console so that I can play the six or seven games that interest me over the next five to ten years. And that goes for every console.