That said, story-based games like that are different than many of the games that LPers typically play. Minecraft is probably the strongest example of this, although for me it's gone as far as games like the new Sim City, which I have been fighting myself not to buy, contrary to my conviction to never purchase before, because one of my favorite LPers is doing a video series of the game. The same could be said for any number of other games; the LPers provide a unique experience directly relating to them playing the game. Without them there would be no video to watch in the first place. I could maybe kindof understand if companies were taking a small cut of the profits, but taking everything when they did literally zero additional work for the video is ridiculous.j-e-f-f-e-r-s said:It's also worth noting that for every person who says "I bought ___ because of an LP I watched" there's another person who admits "I ended up not buying ____ because I watched an LP instead." On the Reddit thread on the topic, there are people who admit not buying The Walking Dead, 2012's GOTY just to remind you, because they watched an LP online instead, and didn't feel the need to then buy it having seen the story play out.
There are very real issues regarding copyright when it comes to LPs and how they affect sales, and I can't blame Nintendo for this when all they're doing is stopping profiting from their games, not stopping people posting videos altogether. If someone is dependent on LPs for their livelihood, I'd ask why they're not making original game video content as well?
It's not a perfect analogy by any means, but what publishers are doing could be related to Gibson wanting a cut of every piece of music ever played on one of their guitars. Again, as I said, most certainly not a perfect analogy, but the majority of the reason people watch LPers is because of the people, not the game, just like people listen to music because of the band, not the guitar. The game acts as a way for the LPers to do what they do, similar to a guitar acts as a way for musicians to do what they do. Games are admittedly more unique than a guitar, so there's some difference there, but the core concept is similar. Musicians pay for their guitars and that's what the guitar company gets. LPers pay for their games and that's what the gaming company gets. It's never been more than that and there really isn't any reason it should be except for corporate greed.
Edit: On that note, however, what happens when Nintendo starts getting paid when the videos use another person's content? Say one of the LPers creates a unique musical intro for the series? They're making money off of another person's intellectual property as well, which is clearly a huge problem.