I was using an anecdote to prove that we don't NEED a console made exclusively for children. I didn't say it wouldn't be useful, I'm simply stating we don't need to cater to children to secure the next generation of game makers. The people who like games will like them whether or not they have a family friendly game or not.Tin Man said:Well if it's true for your nephew then I'm sure it's true for everyone else...lovest harding said:My nephew didn't need a kid console to like games. My sister got a PS2 and the first real game he ever played (outside of those cheap one game handhelds that McDonald's give out for free) was GTA: San Andreas. He loved running and driving around town. And now (at 8) he and I play Borderlands together and he's quite good at it.
I really don't think Children need to be catered to by a console (other than in terms of difficulty). Sure, my nephew now plays a wide variety of family friendly games (Pokemon, Lego Star Wars) but he didn't need something like that to get into games.
The future game designers will like games no matter what's in front of them (as long as it's fun). The people that casual and family games (which I have no problem with and play myself) draw in are people who don't already game.
Keep in mind, that's not to say I don't want family games or casual games or even games specifically catered to children. Just that we don't need a kid console as a community to keep the community alive for the future.
Also, what you're not looking at is that you're directly interacting with your nephew and guiding him through gaming, which is brilliant. I do the same with my girlfriends younger brother(he's 11, I'm 24) and we play LBP and Wipeout together.
But a lot of younger kids aren't getting guidance from anywhere but the internet, and the Wii is a console more geared toward family multiplayer, rather then competitive online multiplayer with a headset full of people either talking shit or shouting obscenities.
Besides, I never said we needed the Wii, just that there is a gap in the market for family inclusive gaming, and while consoles can certainly include that(although mainly in arcade games I find), the mainstream console experience is geared to one gamer, on one console, interacting online.
And I wasn't playing with him. I wouldn't have allowed him to play San Andreas (he was a bit too young at the time to get the difference between games and reality, I'd had waited a year or two and let him play games with a more fantasy tinge). My sister used to let them play it (as she owned the game and the PS2).
What's the difference according to the next generation of game makers? I don't get it? How does a family friendly Wii game make a better example than an online multiplayer game for future game makers?
I'll quote what I quoted before:
"I for one hope they do well with whatever they want, because Iwata san is spot on. There is definitely a gap in the market for 'kiddies first console' shit, back in the day it was ONLY kid consoles. I don't have any want or need for their products, but we need more kids to have a love of gaming and not just a love of multiplayer, because that right there ladies and gentlemen, is the next batch of game designers, and things aren't looking good."
That is what I was responding to. All I meant to say (and give an anecdotal example to) was that there isn't a requirement for a family friendly console to get kids into games. I'm not against a family friendly console or casual games or any of that. Just that I don't see how not having a family friendly console adversely affects the people who will make games.