Hyena200 said:
Its certainly being judged currently by all the known gaming conventions we can think of. I seem to remember an early interview with Sean Murray in which he said you need to think beyond what you currently think games should be doing to get what NMS is about. But thats easier said than done for a generation of gamers who can't think beyond quests, objectives, multiplayer and pvp. Here's a true story, when the TV was first revealed everyone thought it would be rubbish and never catch on, because it wasn't a radio.
This isn't some genre breaking thing though.
This is the issue with gamers. You're building up so much hype that you think this game is going to reinvent the wheel.
Procedually generated assets aren't something new, and it isn't something ground breaking. What it means is that certain asset components have been created, and the game will slot those components together in different ways in order to form different looking assets.
And then, in order to further add to the variety, it uses procedually generated materials (many games use these) that use various colour values on the different conponents in order to add a variety.
There are still a finite type of trees, or a finite style of rocks. They haven't created a new style of gaming. You aren't required to think of this game as if it's breaking new grounds in gaming conventions. It's comparable to games like Minecraft.
Of course Sean Murray is going to say shit like that. Every fucking game presentation constantly use words and phrases like that in order to sell their game.