Yeah, delays and delays. It's still probably going to be a buggy mess. That's almost always the case, particularly with PC delays.
My problem isnt with Delays I'd rather have a finished game then a broken one. However with even Delayed games still being broke on release theres a problem, not to mention that delays should be a rare thing, not a every game thats announced thing. The fact that just about every game gets delayed now is my problem, dont announce a release date if you cant make it! After years and years of every game getting delayed you'd think they get a handle on when they actually can release a game but instead all the publishers care about are the people who will pre-order 2 years before the game is even supposed to come out(and they gets delayed 3 months to a year!).Fensfield said:Honestly? I'm .. almost glad. I mean I am glad in that they're taking the time they need - people that rag on developers for delays to their formal release really get up my nose, even when their projects aren't crowd-funded. But given the nature of No Man's Sky and its goals and priorities, it seemed terribly uncomfortable that different parts of the world were getting at it at such widely differing dates.
And randomly censored!Voxoid said:Thanks to good ol' Australian internet, chances are that my PS4 preorder will be delayed aswell
Yeah still happens. I wouldn't be at all surprised to find that the censorship board found and considered much of the alien life inappropriate and replaced them with standard road signs or something stupid like that lol.ErrrorWayz said:And randomly censored!Voxoid said:Thanks to good ol' Australian internet, chances are that my PS4 preorder will be delayed aswell
Or did they stop doing that now?
I am really torn between buying this now and actually waiting to see if it's good. The delay may actually save my wallet.
Three extra days to fix a crippling bugNeverhoodian said:Eh, it's just a few days. No biggie. Better than launching with some crippling bug, right?
Cowabungaa said:Eh? But we already knew [http://www.digitaltrends.com/gaming/no-mans-sky-pc-delay/] this was going to happen last week? Not exactly news.
http://www.escapistmagazine.com/news/view/168030-No-Mans-Sky-PC-Delayed-Three-DaysVigormortis said:But...this was known...and widely announced...last week. Why are you only reporting on this now? Weird.
Don't worry. Given the time it will take for you guys to connect to PSN and download the Day One patch, both groups should start playing around the same time.Steven Bogos said:Let's hope PC players don't get too jealous of their PS4 brethren getting the game a few days early...
procedurically generated means that you need far less assets to build much higher area of gameplay. Its also always online so it can just parse info from online in how to combine those assets.Voxoid said:Preload has added itself to the list. 3.4GB. That couldn't be the whole game could it?
Yeah, I understand procedural generation but that still seems like it's a bit too low. Thats either a lot of low quality assets that will have all sorts of effects/deformations added to them or very few high quality assets which worries me a little bit about variation. Though in one other article I was reading (can't find the source) it said thst the retail disc was apparently 6+GB so there's probably a good chance of a 2+GB day one patch lol. Only a day to wait and I guess we'll find out.Strazdas said:procedurically generated means that you need far less assets to build much higher area of gameplay. Its also always online so it can just parse info from online in how to combine those assets.Voxoid said:Preload has added itself to the list. 3.4GB. That couldn't be the whole game could it?
Well what we saw from the game so far does look like very low fidelity graphics, and textures are one of the primary reasons for size bloat.Voxoid said:Yeah, I understand procedural generation but that still seems like it's a bit too low. Thats either a lot of low quality assets that will have all sorts of effects/deformations added to them or very few high quality assets which worries me a little bit about variation. Though in one other article I was reading (can't find the source) it said thst the retail disc was apparently 6+GB so there's probably a good chance of a 2+GB day one patch lol. Only a day to wait and I guess we'll find out.Strazdas said:procedurically generated means that you need far less assets to build much higher area of gameplay. Its also always online so it can just parse info from online in how to combine those assets.Voxoid said:Preload has added itself to the list. 3.4GB. That couldn't be the whole game could it?
Voxoid said:Yeah, I understand procedural generation but that still seems like it's a bit too low.
That is pretty damn cool.deadish said:Voxoid said:Yeah, I understand procedural generation but that still seems like it's a bit too low.
is only 96KiB