Jiggle Counter said:
I've SEEN Plasma TV input lag, but I've never suffered it on mine. I once thought it was a myth or a technical fault in only a few brands or versions of plasma screens. Then I watched it happen on youtube, and holy crap it was awful. It was almost as if they were streaming it out through the internet and then back through the TV.
Regardless, I have the feeling that it only applies for older Plasma screens. I bought mine only 2 years ago, so maybe they've figured out a fix for it.
With the burn-in effect, I can say that it does happen. Turn off the TV and there's the hud still staring you in the face. It does go away, albeit half a month later.
The electricity bill is totally worth the image quality.
Plasma lag exists due to how plasma works. as in, physical properties. yes, new tvs have started doing progressive guessing to minimize that which works most of the time but is still quite bad. its more likely that you just got used to input lag after using that TV a lot since you own it.
pilar said:
Ask the PC user with a mid-ranged GPU; you can't have the shiny new graphics if you want the solid 60 frame rate, especially as how Evil Within and Shadow of Mordor either lock it to 30 or can't even run a GTX 760 at 1080p30 on Very High Settings.
It would help if people stopped thinking of PC vs Console: from their internal architecture to hardware, they're completely different machines -- it's not even close, unless you say a horse is related to a cat because it is a quadrupedal (four legs).
i see you continue telling lies. Shadow of Mordor works fine at 60 fps on high settings on my 760gtx, thank you.
It would help if you stopped spreading misinformation. Console architecture this generation is the same as PC.
GoodNewsOke said:
I'm one of those who don't care about resolution. 1080? 720? pfft. The game needs to be fun, immersive, well designed, that kind of thing.
"I dont care if a game is well programmed, i care if its fun, immersive or well programmed"
no, no problem with that statement at all.
cikame said:
As far as consoles and tv's go, yes, as long as the image is clean and clear with little aliasing it really doesn't matter what the resolution is,
so it does not matter what the resolution is as long as the resolution is high? yes, i agree.
Lightknight said:
http://www.rtings.com/images/optimal-viewing-distance-television-graph-size.png
this graph is incorrect. it is based on our focus point and assumes we are blind outside it, which we are not. our focus point while having higher fidelity than the rest of our vision consists of only 2% of our total vision field.
Another thing to note is that resolution is the true for of antialiasing, because aliasing exists due to poor resolution. this means that raising resolution even beyond what our eyes can see is HIGHLY BENEFICIAL to experience.
Well, the good news is that he was talking about TVs and not monitors where you only sit a couple feet away and there are 4k monitors on the market for reasonable prices (compared to $1,500+ for 4k TVs).
if this was true only uneducated would buy 4k TV. considering that monitors are functionality wise BETTER than TVs (which is why they cost more, not the other way around) buying a monitor if it was cheaper than TV would be an "not a choice" option.
he also claimed that you need to be 18 inch or MORE from 55" TV to see the resolution, which is not even logical. Mr Hutchinson clearly does not even know what hes talking about.
Mr_xx said:
For Screen size, viewing this image on your smartphone, tablet or laptop, the image will look identical even at a really short distance. (Unless of course your phone has a 20" display)
Is this supposed to be a comparison? i can see the difference from 3 meters away by looking at it on a 21" 1080p screen. the difference is jarring.
..is bogus and unrepresentative of reality.
It's important to keep in mind that 3D application also employ other means to achieve a 'better' image, e.g. Anti Aliasing, which is sometimes less resource consuming than using a higher resolution.
Antialiasing is a procedure where you generate the image in higher resolution and then lower it to monitors native resolution, thus removing aliasing. Some techniquues do not generate whole image in higher resolution but only parts of it, if the game engine supports it, hence why they often take less resources. Of course there is the likes of TXAA who do not do antialiasing but instead blur the image hiding aliasing. TXAA should be banned because it actively makes image quality WORSE but use more resources than not using any AA.
If you want real antialiasing you ARE using higher resolutions. antialiasing is generating it in higher resolution.