It's important when they can use it as a selling point and it's not important when they can't pull it off. Devs be so funny.
Yup, of course I want 1080p but even more so I want the Devs stop lying to our faces in this regard.Homey C-Dawg said:It's important when they can use it as a selling point and it's not important when they can't pull it off. Devs be so funny.
well if it quacks like a duck, swims like a duck and flies like a duck its very likely a duck.pilar said:[HEADING=3]You're calling DigitalFoundry [http://www.eurogamer.net/articles/digitalfoundry-2014-shadow-of-mordor-face-off] a liar?[/HEADING]
"You can try pushing your luck by pushing texture detail higher - for example, we tried running high quality textures on a 2GB GTX 760 working in combination with the 30fps lock option."
So 1080p High Quality @ 30 FPS Lock. Hmm... welcome to the Playstation 4.
And if the architecture is the same, then what new AAA title takes advantage of each platform? If developers are so familiar with them, then why does each look only marginally better with some seriously different hardware? (The Evil Within is capped at 30 on the PC, just like the PlayStation 3.)
Do you know how pathetic is it for the consoles to challenge the 760?
Incorrect. Focal point is important, but so is everything else. This assumes that we see WHOLE SCREEN in our focal point, when that, as i said, is wrong. in fact if you take whole eye into perspective we can see over 500 megapixels in terms of resolution. taking 2% of our vision and assuming we see whole screen in those 2% is unfair. In reality our focal point shifts multiple times per second to different parts of the screen. It is actually medically unhealthy to use the computer in such a way that our focal point does not shift, because that strains your eye muscles beyond their normal use.Lightknight said:The focal point is the only thing that matters with resolution. Our ability to resolve two points drops dramatically outside of our focal point so the information is based only on the absolute clearest portion of our vision.
Since the point is when the average eye can tell the difference between resolutions then using our point of focus is the only pertinent information.
Were the chart to somehow take into account non-focal vision then you may even have to be inches away from the TV in some cases to resolve pixels. Addressing anything but our focal field is entirely pointless for any kind of discussion on resolution.
1420p? thats an odd resolution. most are 1440p. where did you get that?Res Plus said:He's right - 4K's where it's at now, at very least 1420p.
I think it's more a problem with optimization than with the manufacturer of the Graphics, just look at games that came out at the beginning of last gen's iteration and games that came out at the end like GTA Vprpshrt said:Ugh. I wish console industry would just back the fuck off developers. Not anyone's fault they make sub-par systems. If anything, maybe they should pour more money into R&D and try to design cards that can actually run games at 60 fps and 1080p... Or maybe they shouldn't have gone with ATI graphics in the first place and just gone with nvidia.
Resolution only matters to focal point because it's your focal point that is able to resolve the pixels the best. If you can't resolve pixels with your focal point then you absolutely wouldn't be able to do so outside of your focal range whereas if you can't resolve pixles outside of your focal point you may still be able to do so with your focal point. Right now while you're looking at the screen, keep your focus on the screen but pay attention to the objects you see outside of the screen. Note that they're likely blurry or certainly not as a clear as where your eyes are focused on.Strazdas said:Incorrect. Focal point is important, but so is everything else. This assumes that we see WHOLE SCREEN in our focal point, when that, as i said, is wrong. in fact if you take whole eye into perspective we can see over 500 megapixels in terms of resolution. taking 2% of our vision and assuming we see whole screen in those 2% is unfair. In reality our focal point shifts multiple times per second to different parts of the screen. It is actually medically unhealthy to use the computer in such a way that our focal point does not shift, because that strains your eye muscles beyond their normal use.Lightknight said:The focal point is the only thing that matters with resolution. Our ability to resolve two points drops dramatically outside of our focal point so the information is based only on the absolute clearest portion of our vision.
Since the point is when the average eye can tell the difference between resolutions then using our point of focus is the only pertinent information.
Were the chart to somehow take into account non-focal vision then you may even have to be inches away from the TV in some cases to resolve pixels. Addressing anything but our focal field is entirely pointless for any kind of discussion on resolution.
yes but to say that "no one cares about 1080p" is just false. we're talking about how ubi keeps putting their foot in their mouth. also you agree with the guy that people don't care? Cause I think you're vastly wrong about that.Slegiar Dryke said:*looks at the growing echo chamber in the comments and shrugs* I kinda agree with the guy. is something fun/interesting/new/etc, ie enjoyable to play, mysterious to explore, or exhilarating to blow stuff up......if so, count me in and screw the resolution and the frame rate. I only got a tv capable of 720 and 1080 in the past year or two, and still play anything from my snes to my wii games on it. as for pc stuff, not gonna kill my hardware to push "quality", or break games to force them faster than they run.
I "kinda" agree with the guy on a very particular point, which I outlined in my original post. so I'll say it again here, because it's what's important to my opinion on the "issue".Bombiz said:yes but to say that "no one cares about 1080p" is just false. we're talking about how ubi keeps putting their foot in their mouth. also you agree with the guy that people don't care? Cause I think you're vastly wrong about that.
Didn't think anyone would ever mention Black Flag and PC in a positive context as frame rate is the only real advantage over the consoles because you've still got to use Ubisoft's much beloved launch software Origin to play it.Strazdas said:well if it quacks like a duck, swims like a duck and flies like a duck its very likely a duck.pilar said:[HEADING=3]You're calling DigitalFoundry [http://www.eurogamer.net/articles/digitalfoundry-2014-shadow-of-mordor-face-off] a liar?[/HEADING]
"You can try pushing your luck by pushing texture detail higher - for example, we tried running high quality textures on a 2GB GTX 760 working in combination with the 30fps lock option."
So 1080p High Quality @ 30 FPS Lock. Hmm... welcome to the Playstation 4.
And if the architecture is the same, then what new AAA title takes advantage of each platform? If developers are so familiar with them, then why does each look only marginally better with some seriously different hardware? (The Evil Within is capped at 30 on the PC, just like the PlayStation 3.)
Do you know how pathetic is it for the consoles to challenge the 760?
The mere fact that they locked FPS on a PC and then though that would be an actual test proves that they clearly are not fit to conduct tests.
You ask for games when you already gave an example - shadow of Mordor.
Heres some more.
Black Flag (AC4)
Battlefield 4
Titanfall
The Crew
As far as the case of The Evil Within goes. you can actually unlock the framerate and resolution on PC. ITs horribly optimized though.
Yes, i know how pathetic for a console it is to think it can work like a 760 when a 750 beats it easily.
No.wildstyle96 said:I think it's more a problem with optimization than with the manufacturer of the Graphics, just look at games that came out at the beginning of last gen's iteration and games that came out at the end like GTA V
Either they can't figure out how to code for these new consoles or would rather not bother and just make maximum profit and terribly optimized games; I think we know the answer here.
Resolution would only matter in the focal point if focal point was covering whole screen at the same time. It is not unless you are VERY far away from the screen. when it is covering only part of the screen, resolution of that part of the screen is what matters. since focal point is less than 2% of all vision, and this chart was drawn based on assuming focal point is whole vision, this chart is wrong.Lightknight said:Resolution only matters to focal point because it's your focal point that is able to resolve the pixels the best. If you can't resolve pixels with your focal point then you absolutely wouldn't be able to do so outside of your focal range whereas if you can't resolve pixles outside of your focal point you may still be able to do so with your focal point. Right now while you're looking at the screen, keep your focus on the screen but pay attention to the objects you see outside of the screen. Note that they're likely blurry or certainly not as a clear as where your eyes are focused on.
So, focal point is the only relevant component to evaluate when addressing resolution. If your focal point is catered to, then everything else will work too. Again, as far as resolution is concerned.
This is incorrect. Too often I hear people praise the Wii U by saying that it runs games at "1080p" while the other two consoles can't. This is NOT true. Nearly all games on the Wii U run at UPSCALED 1080p (fake 1080p). Do some research you'll see that only two AAA titles run at native 1080p (real 1080p). Those being WW HD and Rayman.WildFire15 said:I see no real excuse for Next-Gen systems not doing 1080p. The Wii U does it happily, so why shouldn't XB1 and PS4?
Why is it whenever i see your post i want to laugh and leave it at that.pilar said:Didn't think anyone would ever mention Black Flag and PC in a positive context as frame rate is the only real advantage over the consoles because you've still got to use Ubisoft's much beloved launch software Origin to play it.
That's why most PC users will avoid that hassle altogether just to slip the disk into a console and play = +1 consoles
Battlefield 4 is indistinguishable between the Playstation & the $400 780 = +1 consoles
A 750 TI is more power than the Playstation; that is, if it ever gets optimized, or you'll have to lower the textures considerably to double the frame rate. Same for the 760; but you never even glanced at the article linked in the last post, so I wouldn't expect you to know this.
Reading = Knowledge
Yes and no. No, pixel density does not make a game look good. it allows good looking game to look good. Resolution alone does not bring asthetics. but you cannot have same asthetics without the resolution. Its an enabler if you will.LGC Pominator said:Thing is I don't think that the whole 1080p-60fps thing really is the important thing in gaming tech nowadays, I mean realistically speaking, aside from pixel density and image smoothing, that isn't what makes a game look good is it?
No, it doesn't. The areas outside of your focal point are blurry in real life too. The reason why there's a blur outside of the focal point is because we lose focus the further away we go from the focal point. That's literally why it's called the focal point. Because that's where you're focusing your sight and everything else is out of focus (aka, blurry).Strazdas said:Resolution would only matter in the focal point if focal point was covering whole screen at the same time. It is not unless you are VERY far away from the screen. when it is covering only part of the screen, resolution of that part of the screen is what matters. since focal point is less than 2% of all vision, and this chart was drawn based on assuming focal point is whole vision, this chart is wrong.Lightknight said:Resolution only matters to focal point because it's your focal point that is able to resolve the pixels the best. If you can't resolve pixels with your focal point then you absolutely wouldn't be able to do so outside of your focal range whereas if you can't resolve pixles outside of your focal point you may still be able to do so with your focal point. Right now while you're looking at the screen, keep your focus on the screen but pay attention to the objects you see outside of the screen. Note that they're likely blurry or certainly not as a clear as where your eyes are focused on.
So, focal point is the only relevant component to evaluate when addressing resolution. If your focal point is catered to, then everything else will work too. Again, as far as resolution is concerned.
The "blurry" effect outside of focal point often comes from our depth of field vision (we see in 3D) and not so much because of our eyes being blurry. since we are focused on a dot on a screen, other parts are unfocused and thus we cannot correctly have 2D vision. Its like if you look at a 3D movie without glasses - lack of eyes focus at these points. Now as i type that sentence my focal point is smaller than a single sentence on this screen. and yet it probably takes less than 5% of whole screen area. you see the problem with assuming focal point is on whole screen?
Strazdas said:When I say optimization and hardware, I mean the software by which the developers use to create their vision; if hardware was all that mattered, then these newest titles would be absolutely next gen looking on the PC instead just a little better looking and with a SOLID double frame rate -- and that's with a GTX 780!wildstyle96 said:Why is it whenever i see your post i want to laugh and leave it at that.pilar said:Didn't think anyone would ever mention Black Flag and PC in a positive context as frame rate is the only real advantage over the consoles because you've still got to use Ubisoft's much beloved launch software Origin to play it.
That's why most PC users will avoid that hassle altogether just to slip the disk into a console and play = +1 consoles
Battlefield 4 is indistinguishable between the Playstation & the $400 780 = +1 consoles
A 750 TI is more power than the Playstation; that is, if it ever gets optimized, or you'll have to lower the textures considerably to double the frame rate. Same for the 760; but you never even glanced at the article linked in the last post, so I wouldn't expect you to know this.
Reading = Knowledge
You do not seem to even know the name of Ubisofts launch software - UPlay (Origin is from EA) and you claim to be knowledgable on thier games. While you may not have though of anyone mentioning Black Flag, it actually ran quite good on PC and was much more graphically impressive than console counterparts provided you had the hardwarare for better graphics.
then you go on to list FALSEHOODS as points for consoles.
A 750 TI is more powerful than PS4. You do not optimize hardware. they are as they are. you do not need to lower textures to get better performance. you may need to lower textures to get double performance than that of a console, but you are getting twice the performance of console so its not really something you want to dismiss. And yes, i did "glance" At the article, which is why i noticed their broken methodology that i pointed at.
Yes, reading is knowledge. Like, say, reading the name of distribution platform your criticizing....
But developers don't put any priority on those high-end GPU, which is why there are so few settings that make a noticeable difference between the platforms. Draw distance may be better among other things, but all of these settings can be made better or worse by the lack of software optimization.
The 750TI is much more powerful than a Playstation, but there's no game that's actually shown this; like Communism, there's what you see on paper, and there's what you actually get. You end up lowering the resolution, textures and other visual settings to sub Playstation just to lock a higher frame rate.
Tomb Raider was upgraded to Ultra PC settings on the Playstation 4 w/ several extra visual additions over the PC as well, because it was much, much more powerful than the Playstation 3 and with software that was better optimized for the new platform.
You can have any game in 1080p resolution, but if the textures are badly designed and the mechanics are jittery, then resolution doesn't really matter (if only to justify an overpriced GPU).
That's why SONY's exclusives are constantly in the mix for, or are usually the recipients of GOTY on several online magazines, like this one.
No matter how powerful a GPU is, you still can't beat optimized software.
Utter BS.Steven Bogos said:Far Cry 4 creative director Alex Hutchinson thinks its weird that people can enjoy a retro pixel game, yet complain about resolution in AAA titles.
All of those Official Xbox Magazine [http://www.escapistmagazine.com/news/view/132275-MGSV-Ground-Zeroes-to-Run-at-1080p-on-PS4-Only-720p-on-Xbox-One], claiming that the reality is that people just don't really care if a game is 1080p or not.
Exactly. It's not the consoles, it's the devs being inefficent as hell with their resources.devotedsniper said:It's not that its running at 720p which is the annoying bit, it's the fact that were in 2014 with brand spanking new consoles that can't even achieve 1080p at 30fps from what we've seen so far.
1080p should really be the min spec by now, I don't know of a tv/monitor that you can buy that doesn't do 1080p (excluding the small mini screens for things like car dvr's).
Oh well either way it doesn't really affect me as I play on pc but it's still disappointing to know we're not at that standard for the console gamers.
Going to be honest I would of expected the throw everything at it and hope it copes phase would be over by now with the new consoles (it is a year old after all), and as a developer I get the idea of oh it's got way more RAM now so we can just be a bit less careful but come on inefficient code is inefficient and you would be surprised by how much of a difference doing something a little different can effect the performance of a program.
I've reduced 20 minute runtime SQL queries on stupidly complex structures down to 20 seconds just by adding a single line of code, needless to say our customer was happy. Point is if you write code efficiently or have someone check it over you would probably find all these 720p 30fps news stories would be next to none existent. You'd be surprised how well this tag team coding style works.
At least someone gets it!Darkbladex96 said:Exactly. It's not the consoles, it's the devs being inefficent as hell with their resources.