No PC Splitscreen, Pilotable Y-Wings For Battlefront

Mar 26, 2008
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fix-the-spade said:
This thing is steadily shaping up to be the next Titanfall.
While being a short on content, Titanfall played like a dream. It was smooth, quick and hectic. This on the other hand looks the opposite. It seems more like a technical showcase than a Battlefront successor.
 

Soviet Heavy

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Jan 22, 2010
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wetfart said:
I don't remember much from Battlefront 2's version of Hoth other than being disappointed in it. Only one crewman per AT-AT and only one AT-AT for the Empire I think. Battlefront 1 was a better game, in my opinion.
Battlefront 2 Hoth had two AT-ATs and the AT-ST base for Empire starts. The Rebels had Echo Base, the trench line, the shield generator and then there was the contested point to the south of the AT-ATs.

Both games have their flaws and their benefits. Battlefront 1 has the fucking awesome Rhen Var and Cloud City maps, while Battlefront 2 had an insane amount of maps and way more game modes. Endor is still garbage no matter which game you play, though.
 

Gatlank

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Aug 26, 2014
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EndlessSporadic said:
This game was half-assed from the very beginning. I'm not surprised core features are missing.
I cant understand how people weren't expecting this. If EA (with one of it's tentacles) didn't take a huge dump on something people liked then i would be surprised.
 

Lightspeaker

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Dec 31, 2011
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Soviet Heavy said:
wetfart said:
I don't remember much from Battlefront 2's version of Hoth other than being disappointed in it. Only one crewman per AT-AT and only one AT-AT for the Empire I think. Battlefront 1 was a better game, in my opinion.
Battlefront 2 Hoth had two AT-ATs and the AT-ST base for Empire starts. The Rebels had Echo Base, the trench line, the shield generator and then there was the contested point to the south of the AT-ATs.

Both games have their flaws and their benefits. Battlefront 1 has the fucking awesome Rhen Var and Cloud City maps, while Battlefront 2 had an insane amount of maps and way more game modes. Endor is still garbage no matter which game you play, though.
The funniest part was them putting speeder bikes on Endor.

Yeah, I know it "fits the film" but pretty much ninety percent of the time if you tried to actually use it for mobility all it resulted in was flying into a tree, meaning it was better to just creep forward on the bike and use it as a mobile weapons platform. That map was so claustrophobic.
 

Karma168

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Nov 7, 2010
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It is gutting to see this after seeing what pandemic was planning for the sequel, they took battlefront 2 and made it better. dice have just re skinned a cutdown version of battlefield. How you fuck this up is beyond me, all they had to do was upscale battlefront 1/2, make the maps bigger and add more missions.

This was a must buy when it was first announced, now I'll just stick to playing 2 for the single player.
 

fix-the-spade

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Feb 25, 2008
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Programmed_For_Damage said:
While being a short on content, Titanfall played like a dream. It was smooth, quick and hectic. This on the other hand looks the opposite. It seems more like a technical showcase than a Battlefront successor.
I guess I'm an old curmudgeon, but Titanfall did not play like a dream.

I agree the movement systems was fantastic, smooth, intuitive and fast. Everything else was rubbish, hit scan weapons, auto aim even on PC (calling it aim assist does not change what it is), samey weapons, extremely predictable rounds and a 'campaign' that was insultingly bad. All the gorgeous set pieces that happened in the sky box were particularly galling too, giant kaiju and epic space battles happening just off the edge of the map.

It was like the opposite of a Battlefield game. Battlefield is always full of crazy and interesting things to interact with and do (read, blow up and run over) but always needs a year to eighteen months to become fully functional. Titanfall ran beautifully and smoothly from the get go, but there was nothing to it under the skin. Battlefront is looking to be just like that.
 

NinjaDeathSlap

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Feb 20, 2011
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Well, if nothing else, hearing about all the steps backward this game is taking is making me REALLY want to get a PS2 so I can play Battlefront 2 again.
 

Lightspeaker

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Dec 31, 2011
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fix-the-spade said:
Everything else was rubbish, hit scan weapons,
CSGO uses hitscan weapons and is one of the most popular PC shooters by far. In fact I believe its an inherent limitation of the Source engine in that it doesn't really "do" non-hitscan (see also: HL2, CSS, TF2, etc etc). Hitscan is not inherently bad unless you have a ballistics fetish.


auto aim even on PC (calling it aim assist does not change what it is),
If you use a controller. Why use a controller with an FPS?


samey weapons,
Standard infantry carbine, burst-fire assault rifle, semi-automatic mid-range rifle, automatic shotgun, auto-targetting pistol, fast firing flexible SMG, heavy duty close-combat specialised SMG, semi-auto sniper, bolt action sniper and an LMG.

Sidearms fully-automatic pistol, mid-range semi-automatic and slow-firing high power revolver.

Anti-Titan heavy missile launcher, fast-firing micro-rocket launcher, semi-automatic magnetic grenade launcher and chargeable directed energy weapon.

That's a bit of a strange definition of samey. Every single weapon has a specific position relative to everything else with little overlap.
 

MirenBainesUSMC

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Aug 10, 2014
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Well if anyone is interested, having seen how the game might work from a alpha tester I knew ---

The Y-Wings during the Hoth sample were basically in the game but they were not controllable. You had to basically maintain certain particular spawn points in order for the Rebels to " call in air strikes" in which flights of Y-Wings would enter the map and make bombing runs upon the approaching AT-AT walkers.

The X-Wings were controllable. The Tie fighters were controllable. The Speeders were controllable. The AT-ST was also controllable. The AT-AT's on other hand were not and if you were to choose to man it, it was on a time-based round in which you had about 10-15 minutes worth of AT-AT control where you could point the lasers and weapons around the map as it progressed towards the final part of the round unless the rebels were able to defeat them.

The way I saw they had it, you had to run around the map and find a vehicle token somewhere and when you walked over to it, you could thus engage the token and that is how you got into a flying or walking vehicle instead of spawn point rallies with ships and vehicles just waiting there for players to take.

You had a basic choice of weaponry from some strange looking MG42 like laser machine gun, regular blasters from the movies, ion torpedo shooters, jet packs, or personal shields/ ground mounted shield that over-cased a large area.

I would just suggest some people who are already hating the game to really wait and see, from what I saw, it looks really good graphically and although there were samples of the basic things you could do, it really was a pretty smoothly running alpha sample. The environments were realistic. The sounds and the different weapons used had authentic feel. When you traversed the Hoth battle you had Star Destroyers and Rebel Frigates duking it out in the sky. They had a quasi-sample of a " Survival Mode" where it was Co-op or solo playing in which you were to combat waves of Imperials with different stages of difficulty.