No Right Answer: Most Improved Video Game Franchise

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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umbraticus said:
hmm, i didn't know there were people of the opinion that assasin's creed has gone uphill :p
Darren716 said:
I feel like the Assassin's Creed series has gone down hill over time since the games seem too focused on extra crap such as naval battles and homestead upgrading in stead of focusing on the actual assassinating, you know the thing that's the title of the series.
RJ 17 said:
Ummmm Kyle? Hate to burst your bubble...but the combat never changed from one game to another. You still just sit there and wait for someone to attack you and press X to counter getting an insta-kill. The only change was that in Brotherhood they allowed for kill-streaks in which you just wait for someone to attack, insta-kill counter, then you can go around from one guy to the next insta-killing them all. If someone attacks you while you're in the middle of an insta-kill animation: just press counter again and you'll insta-kill that guy.

Assassin's Creed is by far an example of a game that added new mechanics and what-not with each new game, but showed little to no improvement for the additions. Hell, the first 2/3rd's of Revelations was just learning all the new BS mechanics, and the Tower Defense game they added in sucked.
All of this. This is the worst episode of No Right Answer ever because Assassin's Creed has only gotten worse over time, not better. The 1st game of the series was by far the best because it actually had a core mechanic, the assassinating. Yeah, it came off as Hitman-lite but it at least had focus. The combat was actually the most skillful in the first game because you couldn't block with the hidden blade. During the ending sequence of AC1 where I went through it with just using the hidden blade was the only time I felt like a badass because if you timed the counter with the hidden blade wrong, you got hit.

Sgt. Sykes said:
In fact, why all the hate for AC1? That was the most revolutionary AAA game in at least 7 years.
AC1 was easily the best AC game but it wasn't revolutionary. It was basically Hitman-lite but with an auto-platforming system.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Phoenixmgs said:
Sgt. Sykes said:
In fact, why all the hate for AC1? That was the most revolutionary AAA game in at least 7 years.
AC1 was easily the best AC game but it wasn't revolutionary. It was basically Hitman-lite but with an auto-platforming system.
Eh, I wouldn't go THAT far. It was a good game, to be sure, but I'd say that ACII was the closest Assassin's Creed ever got to perfection.
 

FinalHeart95

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Jun 29, 2009
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Yeah, I dunno. From what I gather, ACII and Brotherhood were both better than the first, but Revelations and ACIII weren't that great.
Also, Saints Row 3 is incredible, coming from someone who hasn't played the others.
 

Dr.Awkward

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You know, aside from Other M, I'd say that the Metroid series is the most improved game franchise.

I mean, there are very few game series that perfectly transitioned from its 2D roots to a 3D space, and Metroid is one of them.
 

Strain42

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I have to give this one to the Persona series.

Persona 1 was just awful. The first person dungeons were just annoying "mazes" with no purpose other than the waste your time, the battles were fought on this weird grid essentially making certain characters useless if the enemy was standing in the wrong spot, negotiation was a matter of "find something that doesn't piss them off...then do that repeatedly" which lead to subpar fusion which was mostly unnecessary because it actually isn't that hard to get through the game using just your initial and ultimate Persona.

I've actually described Persona 1 as Stockholm syndrome. It's not fun, but you do get into a weird groove when you play it.

Persona 2 fixed a LOT of the problems of the first game. Slightly better dungeons, improved battle mechanics, widely considered one of the best casts and stories of the genre

BUT THEN

Boom, 6 years later we get Persona 3, which was a revelation (not to be confused with Revelations: Persona which was an abomination...) not just for the Persona series, but for all of MegaTen, for Atlus as a company. Persona 3 was this big huge game that really helped bring the entire franchise out of niche status.

And of course Persona 4 ended up even bigger. Hell, for a lot of people Persona 4 Golden was a Vita seller. Persona went from this fairly awful PS1 JRPG to essentially a system seller.

There is no denying how much the Persona series has improved from its initial concept of "high schoolers summoning monsters from their heads"
 

SirCannonFodder

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Dan, are you living in 2009 or something? First calling the pastel one "recent" (it's 5 years old at this point!) and then asking them to go back to time travel mechanics... which they already did, in 2010.
 

Jadak

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Well, Prince of Persia is obviously a more improved Franchise if it gets to take into account decades old games while Assassins Creed is all modern stuff.

That said,I've played Assassins Creed 1,2 and 3 and they have not gotten better. 4 is looking promising (although I said that prior to the release of the others, too). I mean, sure the games are actually improving, but the for me each game has done nothing to improve the franchise, it's consistently felt dull, not really doing anything wrong, but utterly failing to really provide an a game that is interesting for more than a couple hours.

(Also, fuck all that Desmond shit. Next time, just make a god damn assassin series with different settings with no strings attached)
 

orangeapples

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Street Fighter 2 was an awesome franchise and each iteration added characters and stages that otherwise could not be distributed. However it is clear that the spiritual successor Street Fighter 4 franchise is just trying to repeat the same formula, but with the advent of patches and DLC that practice should have been abolished.
 

Darth_Payn

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Aug 5, 2009
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Even though I liked all the Assassin's Creed home console games (Connor isn't as cool as some of the Founding Fathers and Haytham Kenway), I have to give this one to Prince of Persia. It's been around longer, so it's had the most time to improve.
 

his1nightmare

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Nov 8, 2010
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Oh come on, PoP wins already because they got the one thing right which AC FAILED in ALL installments. Controls.
In no AC game you can do anything without your character finding his inner retard and run up or down hell. Also map design, is there anything in any AC game but haystacks? Anything?

In PoP, while the actual geometry was never as complex, flaming it for your falls was pretty much never possible.

So to make it straight, PoP improved where we didn't expect it and it did it right.
AC improved only in a few areas we didn't expect but also didn't improve in any areas it HAD to. Additionally, until Revelations it was unplayable with a mouse.

Warrior Within rules.
 

Strazdas

Robots will replace your job
May 28, 2011
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1. Prince of persia vs Assasins Creed?
Isnt thats like competing with itsself? Assasins creed is a Price of Persia Spinoff.
2. I loved Altair and hated Ezio. you are ocmpletely wrong.
3. Naval battles were not pretty fantastic. they were pretty much the worst part.
4. Saying Prince of Persia improved is saying it was ever good.....
5. Time travel was quite terrible invention and kinda messed up the franchise.

Now if you want a franchise that really improved would be, say, Europa Universalis, Elder Scrolls, Grand Theft Auto (if we forget 4 exists), Homeworld, Hitman (if we ignore the lastest one, see the pattern here?)
 

RedEyesBlackGamer

The Killjoy Detective returns!
Jan 23, 2011
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Strain42 said:
I have to give this one to the Persona series.

Persona 1 was just awful. The first person dungeons were just annoying "mazes" with no purpose other than the waste your time, the battles were fought on this weird grid essentially making certain characters useless if the enemy was standing in the wrong spot, negotiation was a matter of "find something that doesn't piss them off...then do that repeatedly" which lead to subpar fusion which was mostly unnecessary because it actually isn't that hard to get through the game using just your initial and ultimate Persona.

I've actually described Persona 1 as Stockholm syndrome. It's not fun, but you do get into a weird groove when you play it.

Persona 2 fixed a LOT of the problems of the first game. Slightly better dungeons, improved battle mechanics, widely considered one of the best casts and stories of the genre

BUT THEN

Boom, 6 years later we get Persona 3, which was a revelation (not to be confused with Revelations: Persona which was an abomination...) not just for the Persona series, but for all of MegaTen, for Atlus as a company. Persona 3 was this big huge game that really helped bring the entire franchise out of niche status.

And of course Persona 4 ended up even bigger. Hell, for a lot of people Persona 4 Golden was a Vita seller. Persona went from this fairly awful PS1 JRPG to essentially a system seller.

There is no denying how much the Persona series has improved from its initial concept of "high schoolers summoning monsters from their heads"
I actually could never finish the first game. The leap between the first and the second game is huge. Persona 4 is probably Atlus's most successful game ever. No idea why they pick those two seeing as fan reaction to the sequels is mixed at best.
 

Notorious_BMC

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Mar 9, 2010
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Man, there is so much wrong with this video and thread that I almost can't find where to begin. I'll get to the troll above me (Strazdas) in a minute but, first up, have any of you even played the original Prince of Persia games? Yes, Dan, PoP1 and PoP2 came on floppy disks. You think, you THINK it came on floppy disks? You would know if you had played it so I'm pretty sure you haven't. I still have mine. In fact, it should be pretty memorable as a gamer of that era that PoP2 should have been one of the last games you bought that came out on floppy disks as CD-ROM games were starting to be introduced the same year (1993).

Dan, I don't know how you even presume to talk about how improved a series is when you haven't even experienced what you're talking about. Prince of Persia 2 was probably the finest puzzle/platformer/action/exploration game of its generation. As such, it has probably only been EQUALED by how well The Sands of Time brought the franchise to its generation. The Shadow and the Flame had everything you could ask for in a game of that era, including a robust swordplay combat system that required genuine skill to succeed at. And God forbid you actually die from failing to properly execute an action (jumping) that you are given all the information needed to succeed at ahead of time. No perspective issues, no lag, no weird clipping issues. There's the gap, you either can clear it or you can't; hit jump when you are supposed to. That isn't to say the game wasn't hard or frustrating. It was both, and you felt accomplished for succeeding at it. Here's a story about a Dan who couldn't survive in the age before everyone gets a medal for participating...

I can't even go into it without finding gameplay videos to cite from since you all have no idea what I'm talking about. Prince of Persia 3D was garbage, the cell shaded one was beautiful even though I also dismissed it as a bad decision at first, the 2010 one lacks... inspiration.

Strazdas, The Sands of Time is one of the most well crafted games ever made. If it doesn't appeal to you, so be it, but take the time to explain why it isn't and I'll take the time to say you wasted your time trying. The time travel mechanic was brilliant in that it was not only seamlessly integrated into the gameplay but it actually was seamlessly woven into and enhanced/reinforced the well written narrative. The one way it could have "messed up the franchise" is making a mechanic like that the norm.

Homeworld is on your list of improved games, Strazdas? The original Homeworld is among the finest RTS games ever made, quite the accomplishment for also being the first using true 3D space. Cataclysm only changed ship types, no changes to gameplay and a less engrossing story. Homeworld 2 added nothing to the formula and even removed some of the formations from the previous games, dumbing it down to fleet formations more friendly to the casual player. The story was as good as the original, but the gameplay was no better.

I concur with those saying Assassin's Creed doesn't belong either.

Oh, and no one who actually played games from the early generations ever says "the graphics were horrible back then" because there was NOTHING TO COMPARE THEM TO back then. These are games, that's what they look like, and there was nothing else to consider. The only thought that I have looking back at old games and remembering playing them before graphics mattered is, "Wow, it's amazing how much imagery they managed to convey with so little to work with back then."


tl;dr = don't talk about what you don't know about, or clearly never thought about to begin with.
 

Phoenixmgs_v1legacy

Muse of Fate
Sep 1, 2010
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RJ 17 said:
Phoenixmgs said:
AC1 was easily the best AC game but it wasn't revolutionary. It was basically Hitman-lite but with an auto-platforming system.
Eh, I wouldn't go THAT far. It was a good game, to be sure, but I'd say that ACII was the closest Assassin's Creed ever got to perfection.
I liked the structure of AC1; gathering Intel then performing the assassination. The main assassination were like Hitman assassinations, just not nearly as complex. The gathering Intel part was weak because it was doing the same shit over and over again. That's where the game needed to improve in my opinion. Instead we got a GTA-like structure in AC2 and the main assassinations themselves were done very poorly. Plus, the combat was somewhat challenging (meaning not as easy as AC2). In AC1, the hidden blades were your one-hit counter kill but had the downside of not blocking whereas AC2 gave you dual hidden blades that could now block. When the most enjoyable part of AC2 were the puzzles (those Glyph things), then there's something majorly wrong with the game. To me, the series lost any semblance of core gameplay in the 2nd game.

Sgt. Sykes said:
Phoenixmgs said:
AC1 was easily the best AC game but it wasn't revolutionary. It was basically Hitman-lite but with an auto-platforming system.
Nope. First, in AC you can't change your clothes like in Hitman. Second, name one AAA game which:

1) Is set around the Middle East and not as an US soldier
2) Is set in 11th century and is not crap or an RTS
3) In general, is set in history anywhere except WWII or the 80s
4) Tackles with themes like religion and free will
5) Can combine a sci-fi story with a history theme
6) Has a main character who is not a) a soldier, b) American
7) Handles all that while having great platforming, graphics etc.

Of the first 6 points, one has a hard time finding a game which would have one of those points, let alone so many unusual elements.

Nope, in the world where all we have is stuff like COD and RE6, AC was completely revolutionary.

(And yea, there are a few games which combine history and sci-fi... Darkest of Days and Serious Sam come to mind. Not the same league.)
I know it wasn't as deep as Hitman, that's why I said Hitman-lite. The blending feature is AC's disguise mechanic.

I was mainly talking about AC wasn't revolutionary in the gameplay department.

You could make a list of 7 main things any game does and be hard pressed to find other games that share all 7 things as well. Prince of Persia is set in the Middle East and has way better platforming. So many stories from games to movies to books tackle free will, it's very commonplace. Metal Gear Solid and Mass Effect tackle that. Metal Gear Solid does historical fiction better than Assassin's Creed in my opinion. Not many things really tackle religion as to not alienate large chunks of their potential audience and use philosophical ideas instead (which I think is actually more interesting). To me, AC was more about using religion just because it had too in order to fit in the pieces of Eden into our own history. Of course, if you write a story of items controlling people throughout history, you're kinda going to have to put those pieces into the hands of religious figures as religious beliefs have had such an impact of shaping the world for centuries and even now. I really got into the story at one point but I could tell they were just dragging shit out or making it up as they went along. I'm guessing they were making it up as they went along since the series has been through 3 creative directors already and it shows in both gameplay and story. Whereas a series like Metal Gear has had one creative director for over 25 years.

I really don't think the AC games have great platforming as I've really grown to hate auto-platforming so much. I just played Shadow of the Colossus again recently and one of the most refreshing things about it was the game actually trusted you to make a fucking jump (something basic that we all did with Super Mario). This gen, it's hard to find a game that actually lets you do your own jumps like say Mirror's Edge; every game is like hit X (PS3 obviously) and your character goes from platform to platform without any chance to fall.
 

RJ 17

The Sound of Silence
Nov 27, 2011
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Phoenixmgs said:
RJ 17 said:
Phoenixmgs said:
AC1 was easily the best AC game but it wasn't revolutionary. It was basically Hitman-lite but with an auto-platforming system.
Eh, I wouldn't go THAT far. It was a good game, to be sure, but I'd say that ACII was the closest Assassin's Creed ever got to perfection.
I liked the structure of AC1; gathering Intel then performing the assassination. The main assassination were like Hitman assassinations, just not nearly as complex. The gathering Intel part was weak because it was doing the same shit over and over again. That's where the game needed to improve in my opinion. Instead we got a GTA-like structure in AC2 and the main assassinations themselves were done very poorly. Plus, the combat was somewhat challenging (meaning not as easy as AC2). In AC1, the hidden blades were your one-hit counter kill but had the downside of not blocking whereas AC2 gave you dual hidden blades that could now block. When the most enjoyable part of AC2 were the puzzles (those Glyph things), then there's something majorly wrong with the game. To me, the series lost any semblance of core gameplay in the 2nd game.
Probably best to leave combat out of the argument, no matter which game in the series the combat was ridiculously poor. The fact that countering was so easy and led to insta-kills just made fighting the guards an absolute joke. The first game to make it actually challenging was ACIII, but only because suddenly you had riflemen shooting at you from half a block away. But even then all you had to do was human-shield grab some poor mook near you and then just charge the riflemen.

My main problem with the first game was how sensitive the guards were. If you so much as cough, you're getting chased. As for the Assassinations themselves, I thought that ACII had a lot of fun ones, pretty much all the ones in Venice were really neat (I really liked the one during the festival where you have to time your shot with the fireworks so no one notices you). But then again another big part of why I like Ezio's story is because I like Renaissance Italy as a time-period.

And I'm gonna go ahead and say it: my personal favorite was Brotherhood. For starters, the multiplayer was surprisingly fun, but the story was great too. I will admit that it doesn't have the best assassinations (killing the Banker was fun, at least). Annnnnnnd I thought it was nice to get to actually use the deus ex machina Piece of Eden, I really enjoyed that segment when you're escaping from the Vatican after having just gotten, where the bonus challenge is to not take any damage...but using the Piece of Eden actually hurts you.

In the end, like most internet discussions though, it all boils down to personal tastes and preferences. I just found ALtair to be a weak character, the repetitiveness of the pre-assassination submissions got really old really fast, and the fact that I got so angry at the drunks and retar--*ahem* "crazies" that I had a kill-on-sight approach to them certainly didn't help either. But I won't try to convince you that your favorite game in the series isn't any good, just wanting to explain why I didn't like it, and why I preferred 2 and Brotherhood.
 

Kenmoo

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Jul 12, 2013
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i can understand the premise of this video. But however, PoP 1 is like 25 years old and came on a floppy disk. A bit weird to compare 2 franchises like that.
 

Evonisia

Your sinner, in secret
Jun 24, 2013
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Saints Row may be much much different to what it was in the beginning, but it's not been for the better.

Prince of Persia deserved that win, because Assassin's Creed has barely evolved since AC1, they've just added a tool each game without changing much.

I think these two were chosen because they're both Ubisoft platformers. I'd argue there are much better examples. Look how far Silent Hill has come since that atrocity Homecoming. Is it better than 1-4? Arguable, but Shattered Memories and Downpour both changed their gameplay drastically to the previous games and both had interesting plot points.

Or for that matter GTA itself, GTA III revolutionised it's series as well as the sandbox genre. What crime-based sandbox hasn't tried to be like GTA III since it came out?