Nobody likes water levels

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SmileyBat

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Jun 14, 2010
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I found the swordfish level in DK Country to be pretty awesome. Also there was an old X-Men title where Storm for some reason had to swim an entire level; it was pretty engaging.

For many titles, issues with water levels inevitably involve half-assed controls by the developers. Sometimes swimming is a serious pain, especially because everything in the water moves with more agility than anything on land or sky, typically.
 

adam5396

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Feb 12, 2010
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I love water levels. I absolutely despise the evil fishies swimming through it.
I would prefer many invisible walls to being eaten by a fish every time I fall into water.
 

LogieBear

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Mar 19, 2010
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Ape Escape had good water levels?

But yeah Ive grown accustom to water meaning death in most games, from when I was a kid =)
So now im irrtionally afraid some giant fish will eat me ( Thanks Jak and Daxter! )

Edit: Rachet and Clank 1 wasn't bad either =D
 

The Hero Killer

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Aug 9, 2010
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Water levels are fine but the water puzzles are what kills me. The water puzzles for Onimusha were some of the most annoying pieces of gaming ever.
 

Kortney

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Nov 2, 2009
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Water makes for boring physics. It's also dark in water.

I think that's why I don't enjoy water levels.
 

Samurai Goomba

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Oct 7, 2008
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The rule is simple: If the method by which your character gets around in or under the water sucks, the ENTIRE level will suck. Games like Legend of Starfy, and Majora's Mask do pretty well with water areas because the method by which you get around is at least adequate.
 

BENZOOKA

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Oct 26, 2009
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Lord Kloo said:
benzooka said:
I used to dislike water in strategy games, but that's changed.
My man, you have not come across the awesomeness of supreme commander, water is a god send as it means they cannot rush you (unless they are those sneaky aeon bastards..)

OT: to be honest i never liked water levels, the one in croc was just boring, the ones in tomb raider were scary because I hate crocodiles and the underwater levels in Bioshock were.. oh wait thats the whole game.. ah well I still dislike swimming when you can't attack in water it makes me feel vulnerable..
What I've seen and heard of Supreme Commander, it seems like a good game. My strategic needs have so far been fulfilled by other titles so I haven't felt the urge to get it though.

I didn't use to like water in strategy games (Civilization III & IV, Age Of Empires II...) because you had to build ships to carry your troops and it was a pain. Especially in Civ's it took you a long time to build the units you wanted to transport, then the ship, and usually an escort ship so all your units wouldn't be so vulnerable to naval attacks. In real-time strategies you also always seemed to either have a too weak navy, or one that's just too powerful and useless as a waste of resources because you couldn't attack land units or buildings, unless they were right at the shore, and your ship could be sunken by a bunch of archers.

Rise of Nations[footnote]released in 2002. The perfect combination of games like Age of Empires and Civilization.[/footnote], that I like to think as the best real-time strategy, did it right: If your land units needed to go over water, they just "transformed" into a small defenseless transport ship, appropriate to the era you were in. I'm quite sure you had to have at least one harbor built to be able to do that with your units. Naval units were still very important and if you were to move a large group of units through water, you'd better have some ships to keep them safe, as the transport ships were defenseless and could be sunk by a warship quite easily. Also in Rise of Nations: some of the more powerful ships had a long range, not restricting them in merely bombing a piece of the coast, and were a real weapon in capturing cities and attacking buildings.

It's great to see Civilization V has these features as well.
 

Scarecrow

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Legacy of Kain: Soul Reaver had one of the best water levels...just look to my avatar for proof.
 

zombiestrangler

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Sep 3, 2009
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Check out the game Hydrophobia. Water levels are the only thing it has and I think it works beautifully besides some controls issues and how short it is.
 

DanielBrown

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Dec 3, 2010
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Water for me equals slow movement and bad control of the character. That's why I dispise such levels/areas in games.
 

Lieju

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It depends of the game.

In many games that handle well otherwise, diving can be such a pain, not to mention you constantly run out of air.

I tend to like water-levels in Zelda games, not because of some unifying thing, but because I just happen to like the dungeons in question, and in some like the 2D-Zeldas, the fact that you're underwater doesn't change the playing much.

Also in some games either the water kills you outright, or slows you down, which can be annoying.
 

SJXarg

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Scarecrow 8 said:
Legacy of Kain: Soul Reaver had one of the best water levels...just look to my avatar for proof.
This. Once you defeat Rahab, the world really opens up, which then carries on to Soul Reaver 2 and Defiance, allowing some pretty nifty level design revolving around swimming and sprectral realm
 

Scarecrow

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SJXarg said:
Scarecrow 8 said:
Legacy of Kain: Soul Reaver had one of the best water levels...just look to my avatar for proof.
This. Once you defeat Rahab, the world really opens up, which then carries on to Soul Reaver 2 and Defiance, allowing some pretty nifty level design revolving around swimming and sprectral realm
It's too bad that you have to kill Rahab, he was so cool!
 

Mad Fast

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Sep 22, 2009
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Not me I love water levels, there is nothing cooler than being underwater, so even if they are crap I love them. I guess that makes me wierd ;)
 

Player Two

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Dec 20, 2010
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I think the problem with water levels in most games is threefold.

1. Control. In a water level you are usually out of your depth, and the control you have over your character will often feel clunky and misguided. Nobody likes the game to suddenly remove the ability to move quickly or evasively, unless it replaces it with something to make up for the loss of control... like a harpoon minigun, or something.

2. Enemies. I hesitate to use the word 'learning curve' because the game isn't getting more difficult, per se - it's just rapidly changing its playing style, and, if you'll forgive the metaphor, we don't like to be thrown into the deep end without some instruction. Fishy and amphibious foes usually take different approaches, and we feel somewhat cheated that we weren't given more warning when a lamprey jumps out of the slime and latches onto our fleshy unmentionables.

3. The environment. Level designers seem to run out of ideas when it comes to water levels - even Half-Life 2, a triumph of design, would occasionally shove you into a tiny grimy drainpipe with no distinguishing features whatsoever. Segments are usually confusing to navigate and, of course, the 'shortage of air' mechanic ensures you have to pause every few seconds to refill your lungs. Nice way to break up the flow of the entire level.

So, tl;dr: you're swimming around a dark tunnel, you can't see for shit, you're moving achingly slowly and then you get killed by some fish thing you never saw. Sounds like Serious Sam to me.