Non-American gamers

Sep 14, 2009
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i really dont care most of the time, i dont think of any of the characters as "american" i just think of them how they are, unless they are trying to link history to something, which is all said and good, then ill pay attention to it and think a bit, otherwise its a whole different world and i really dont care, i dont pay attention to it unless its a great storyline that involves alot of real world stuff, if your criticizing the game that much then simply dont play it, if it bugs you that much by the sounds then mute the voices
 

mattman106

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Aug 19, 2009
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AC Medina said:
It's no secret that, outside of Nintendo (and a couple of mildly successful developers in the UK and elsewhere) most video games are made by American companies, with --primarily-- American gamers in mind. Many of them feature American settings and/or themes.

Now, this doesn't bother me, nor do I necessarily wish it were different. But it makes me wonder if I'm missing out on certain types of reactions/emotional attachments in somegames. I love Fallout 3, and I intellectually appreciate what a destroyed Washington, D.C. symbolizes, but I don't have a visceral response to it. I love World in Conflict, but I don't feel any sort of patriotic wish to beat back "the commies" when they invade Seattle. So, in a way, I feel like I'm not fully "enjoying" those aspects of it.

So, I'm wondering how other "international" gamers feel about this. And, to the American ones, if I'm overestimating the effects I describe above. And, to both, would you rather have a game be set in a real country even if it's not your own, or one set it an imaginary country created for the purposes of the game?
I don't really mind games being set in America because even though it is a different country from mine (the UK) the values are essentially the same to the extent that I also understand what a bombed out D.C. represents. I don't think most games being in America really matters as most Western Europeans can empathise easily with the cultural representations in American games. For example in the american section of COD4 nothing happens that I as a British person wouldn't do or can't sympathise with.

That's not to say I don't love having games set in my country, I love it it's awesome because you get the full impact but overall it's no biggie.
 

AC Medina

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Oct 12, 2009
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Ben Bazooka said:
There should be a (optional) RPG-like feature in such games that you could choose the country of origin for your character and you were sent to nation * as a top class professional of your trade. Or something similar. Particularly that is a bit RPG'ish, but such small possibilities of customization would add a tremendous amount of (emotional) attachments to a game.
This is a pretty great idea. Just a list of countries to choose from, some flag icons, and maybe recording a few game-related "catchphrases" in a dozen or so languages would probably go a long way.
 

garjian

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Mar 25, 2009
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i like it when games are set in america... as i tend to be able to kill lots of americans.
if one was set in fantasy britain, like saaaay Divinity 2, i might feel attached to the funny guards with the regional accents, and then i wouldnt be able to take pleasure in ripping their throat out... :<
 

Artheval_Pe

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Jul 7, 2008
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I love Fallout 3, and I intellectually appreciate what a destroyed Washington, D.C. symbolizes, but I don't have a visceral response to it. I love World in Conflict, but I don't feel any sort of patriotic wish to beat back "the commies" when they invade Seattle. So, in a way, I feel like I'm not fully "enjoying" those aspects of it.
What made me think about it recently (before reading your thread, I mean) is Shane Satterfield from Gametrailers describing on Invisible Walls his feelings when he was playing the suburb levels in Modern Warfare 2.

As a french gamer, yes, I have the impression that I am missing some of the impact of the scenes because it looks like the United States that I can see on TV shows, but not as something really close to me.

As for Fallout 3... I love the world, the art direction, everything, but I didn't really felt that I was missing something there, it made me want to look at the real Washington DC from above in Google Earth, and I was really excited to see the landmarks, probably more than someone who has already been in the real place.

As of this day, except for Call of Duty and World in Conflict, I haven't played any games set in France (And for the record, the french maps in World in Conflict looks more like France during the 1930s than France in 1889, but I guess that it was made that way on purpose ^^)
 

Deleted

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Jul 25, 2009
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The_Blue_Rider said:
there are more Japanese and asian game companies than nintendo you know.
Also i dont think i would like a game set in New Zealand, our patriotism really consists of "Fuck you, ye cheetin Aussies!" Yeah its not really game material
A game where you kill Australian animals while having relations with a sheep sidekick, that sounds like an awesome game.
 

Therumancer

Citation Needed
Nov 28, 2007
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This will not be one of my more popular posts, but I think a lot of people pretty much know the answer anyway even if they will not admit it.

Right now there is a growing trend towards globalization, and the unification of humanity under one world goverment. No independant nations or cultures, and no exceptions. This is mostly happening due to the spread of ideas, and while there is a lot of resentment, it's happening slowly but steadily. One of the reasons for the internet blockades you hear about isn't to stop "child porn" or whatever, but for patriots and nationalists to limit outside ideas coming in in an attempt to slow or stop the process. War and conquest WILL enter into the equasion eventually, but I expect the majority of globalization will happen peacefully and at a glacial pace. Nobody is going to like tear down their flags in the next six weeks, when it gets to that point it will seem like a natural evolution of what is going on.

At any rate, the big "winners" receive some resentment for this. A common "whine" in the global community is for second tier and lower nations to scream about the increasing trivialization of their culture and so on. Pretty much everyone hoped that their culture, history, and way of thinking would be the one the world would unify under but it's generally not happening and this kind of a reality check is unpleasant.

Right now there are only so many nations that are a real "factor" on world affairs in of themselves. The US, China, Russia, etc... all are big players. While "lesser" nations like to assert their independance (especially a lot of America's allies who maintain more freedom than those who become puppet nations or get added to a bloc), the bottom line is that pretty much everyone has an eye on what is going on in these places to an extent. The entire world watches the US elections and inserts input for example, yet most nations would have a hard time telling you who is in charge of many other countries except for the US.

The communism thing pretty much comes down to a disagreement on how people can be managed on a large scale, and how who winds up on top, and among the masses at the bottom is going to be accomplished. It could be analyzed back and forth on a lot of levels, and really isn't important. The bottom line is that both Russia and China preach Socialism/Communism and are in direct philisophical opposition to the US. Russia has disputed our ideas militarily in the past, and China is currently working on developing the power to do so (ie building a substantial navy and airforce to get it's massive population and military yield out of landlock). In addition there is constant drama among the major powers over technology. For most people there is an assumption that nukes prevent World War, but frankly defensive technology is getting better and better, and each one of those big three has demonstrated some abillity to stop incoming missles. US defense batteries caused treaty crisises with the Russians as have our placement of defensive bases, China has shown the abillity to blind some our our satellites (and has stolen some of our military tech), Russia has so far claimed to have similar systems but to my knowlege has yet to demonstrate anything. I don't doubt they think they have something, but being the USSR it's a craps shoot how good it is.

At any rate, the point is that only these big three nations (and maybe eventually India) can influance anything globally. So basically if you want something in a game that represents a global threat it has to involve those powers. In general the US pretty much runs most of the western military and global peacekeeping forces. We provide the backbone of global manpower, and for all complaints aside, it's usually our logistics and administration that winds up running any kind of multi-national task force. If you wanted to stop The Western World's military on some massive level hitting US bases like The Pentagon would be the priority target. Sure individual nations might still be able to run their own military, and maybe cobble things together at some point from the chaos, but that's pretty much where "The Free World" is run from, all resentment aside. This is also why we're pretty much the "bullseye" for The Middle East for example.

In general "OMG! they are invading New Zealand" just doesn't have any kind of global implication. What's more as long as the US was still around, there would be a coordinated global response to that. So basically before something like that would be likely to happen, they would at least try and take out the US or at least the command infrastructure we provide.

While unpopular a lot of people understand this on some level, which is why a threat to Washington can translate so well in a global marketplace. What's more most of the world KNOWS DC is the Capitol of the US, and knows who The President is, as well as other things that are located there.

On a less global level, the US doesn't feature into ALL games. There are plenty set in Europe and such especially when it comes to horror games, adventure games, and similar things. The thing is though that if you pick a country like New Zealand, which might be really nice and all, and set a game there, 99% of the world is going to look at it and just not get it. The proliferation of US media and such means that most people globally are familiar with say California, New York City, and similar places even if they haven't been there. Toss out some town from New Zealand and they are going to be totally lost. This of course comes down to globalization and the spread of ideas though. The massive international success of syndicated TV shows from the US and Britan (BBC) have lead to the kind of familiarity that promotes development on a large scale. With China for example cities like "Hong Kong" are pretty well known cinematically as well due to the "Hong Kong Action Cinema" if nothing else. For such a small nation Japan also fought a VERY long and VERY hard battle full of much mockery to enter itself onto the world cultural stage. Japanese stuff set in Japan can succeed as well as it does because of a lot of effort put into promotion. All those Japanse Horror Movies, Anime flicks, and Samurai Melodramas had a cumulative long term effect. I suppose New Zealand could do the same thing (maybe) if it worked at it for decades and was willing to deal with a lot of mockery for a very long time in the "hey, I hear it's really big in Japan, lulz..." vein.


I guess what I'm saying is that this is what globalization is all about. American culture is becoming one of the global cultures, and quite probably one of the biggest (if not THE biggest) influance on the planetary culture we'll one day see if our species is going to survive and move out into space or whatever.

All resentment aside, as "interesting" as someone's culture is to themselves, when dealing with the mass market and things like games appearing on anything other than a local market, the problem is most people around the world aren't going to be able to associate with it.

Maybe it's a bad example, but if you were to say try and market a New Zealand-centric game to say eastern Europe a lot of people are going to say "WTF" and just not associate much with it or "get it". Ditto for if you took something seeped in their culture and sent it to New Zealand. On the other hand you can take a game involving America and people in both places would instantly recognize "Washington DC" and why an attack on it by anything from foreign powers to space aliens would be a very bad thing for pretty much everyone. :p
 

AC Medina

New member
Oct 12, 2009
238
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Therumancer said:
This will not be one of my more popular posts, but I think a lot of people pretty much know the answer anyway even if they will not admit it.

Right now there is a growing trend towards globalization, and the unification of humanity under one world goverment. No independant nations or cultures, and no exceptions. This is mostly happening due to the spread of ideas, and while there is a lot of resentment, it's happening slowly but steadily. One of the reasons for the internet blockades you hear about isn't to stop "child porn" or whatever, but for patriots and nationalists to limit outside ideas coming in in an attempt to slow or stop the process. War and conquest WILL enter into the equasion eventually, but I expect the majority of globalization will happen peacefully and at a glacial pace. Nobody is going to like tear down their flags in the next six weeks, when it gets to that point it will seem like a natural evolution of what is going on.

At any rate, the big "winners" receive some resentment for this. A common "whine" in the global community is for second tier and lower nations to scream about the increasing trivialization of their culture and so on. Pretty much everyone hoped that their culture, history, and way of thinking would be the one the world would unify under but it's generally not happening and this kind of a reality check is unpleasant.

Right now there are only so many nations that are a real "factor" on world affairs in of themselves. The US, China, Russia, etc... all are big players. While "lesser" nations like to assert their independance (especially a lot of America's allies who maintain more freedom than those who become puppet nations or get added to a bloc), the bottom line is that pretty much everyone has an eye on what is going on in these places to an extent. The entire world watches the US elections and inserts input for example, yet most nations would have a hard time telling you who is in charge of many other countries except for the US.

The communism thing pretty much comes down to a disagreement on how people can be managed on a large scale, and how who winds up on top, and among the masses at the bottom is going to be accomplished. It could be analyzed back and forth on a lot of levels, and really isn't important. The bottom line is that both Russia and China preach Socialism/Communism and are in direct philisophical opposition to the US. Russia has disputed our ideas militarily in the past, and China is currently working on developing the power to do so (ie building a substantial navy and airforce to get it's massive population and military yield out of landlock). In addition there is constant drama among the major powers over technology. For most people there is an assumption that nukes prevent World War, but frankly defensive technology is getting better and better, and each one of those big three has demonstrated some abillity to stop incoming missles. US defense batteries caused treaty crisises with the Russians as have our placement of defensive bases, China has shown the abillity to blind some our our satellites (and has stolen some of our military tech), Russia has so far claimed to have similar systems but to my knowlege has yet to demonstrate anything. I don't doubt they think they have something, but being the USSR it's a craps shoot how good it is.

At any rate, the point is that only these big three nations (and maybe eventually India) can influance anything globally. So basically if you want something in a game that represents a global threat it has to involve those powers. In general the US pretty much runs most of the western military and global peacekeeping forces. We provide the backbone of global manpower, and for all complaints aside, it's usually our logistics and administration that winds up running any kind of multi-national task force. If you wanted to stop The Western World's military on some massive level hitting US bases like The Pentagon would be the priority target. Sure individual nations might still be able to run their own military, and maybe cobble things together at some point from the chaos, but that's pretty much where "The Free World" is run from, all resentment aside. This is also why we're pretty much the "bullseye" for The Middle East for example.

In general "OMG! they are invading New Zealand" just doesn't have any kind of global implication. What's more as long as the US was still around, there would be a coordinated global response to that. So basically before something like that would be likely to happen, they would at least try and take out the US or at least the command infrastructure we provide.

While unpopular a lot of people understand this on some level, which is why a threat to Washington can translate so well in a global marketplace. What's more most of the world KNOWS DC is the Capitol of the US, and knows who The President is, as well as other things that are located there.

On a less global level, the US doesn't feature into ALL games. There are plenty set in Europe and such especially when it comes to horror games, adventure games, and similar things. The thing is though that if you pick a country like New Zealand, which might be really nice and all, and set a game there, 99% of the world is going to look at it and just not get it. The proliferation of US media and such means that most people globally are familiar with say California, New York City, and similar places even if they haven't been there. Toss out some town from New Zealand and they are going to be totally lost. This of course comes down to globalization and the spread of ideas though. The massive international success of syndicated TV shows from the US and Britan (BBC) have lead to the kind of familiarity that promotes development on a large scale. With China for example cities like "Hong Kong" are pretty well known cinematically as well due to the "Hong Kong Action Cinema" if nothing else. For such a small nation Japan also fought a VERY long and VERY hard battle full of much mockery to enter itself onto the world cultural stage. Japanese stuff set in Japan can succeed as well as it does because of a lot of effort put into promotion. All those Japanse Horror Movies, Anime flicks, and Samurai Melodramas had a cumulative long term effect. I suppose New Zealand could do the same thing (maybe) if it worked at it for decades and was willing to deal with a lot of mockery for a very long time in the "hey, I hear it's really big in Japan, lulz..." vein.


I guess what I'm saying is that this is what globalization is all about. American culture is becoming one of the global cultures, and quite probably one of the biggest (if not THE biggest) influance on the planetary culture we'll one day see if our species is going to survive and move out into space or whatever.

All resentment aside, as "interesting" as someone's culture is to themselves, when dealing with the mass market and things like games appearing on anything other than a local market, the problem is most people around the world aren't going to be able to associate with it.

Maybe it's a bad example, but if you were to say try and market a New Zealand-centric game to say eastern Europe a lot of people are going to say "WTF" and just not associate much with it or "get it". Ditto for if you took something seeped in their culture and sent it to New Zealand. On the other hand you can take a game involving America and people in both places would instantly recognize "Washington DC" and why an attack on it by anything from foreign powers to space aliens would be a very bad thing for pretty much everyone. :p
While I appreciate the fact that you took the time to state the obvious in 1400 words, I'm not sure who, exactly, you're arguing against. My OP wasn't an argument against American-centric games, just an exploration of how international gamers' experiences with those games might be different. Most posters have expressed that they're not bothered by the fact that so many games prominently feature the United States, and I think those of us who have expressed a desire for a little variety want it in addition to all the "American" games we love, not at the expense of them. And I think you took the "New Zealand" posts more seriously than even the people who wrote them did.

I still think, though, that outstanding gameplay can overcome any hesitance a gamer might feel about lack of familiarity with a game's theme/setting, and that an "unknown" place or culture can actually be a boon to many kinds of games, as opposed to a negative aspect.
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
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I actually don't care if it's set in America or not (as a Canadian) but I do hate when every game is kind of default set to the major cities ie- NY. I prefer games set in obscure locations just because I am getting to view an environment and setting that is somewhat different.
I would love to play a game where the setting is Iceland or something. That would be sweet. I'm never gonna travel there so Video Games are my only way of experiencing it lol.
 

mooncalf

<Insert Avatar Here>
Jul 3, 2008
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The_Blue_Rider said:
there are more Japanese and asian game companies than nintendo you know.
Also i dont think i would like a game set in New Zealand, our patriotism really consists of "Fuck you, ye cheetin Aussies!" Yeah its not really game material
Are you kidding?! I think a fantasy/colonisation era New Zealand MMORPG with people riding around on armored Giant Moa's (A big F U to chobobos :D) fighting in pas (fortified camps) and questing for Taniwhas (dragons) or gold and warriors buffing with hakas would be HILARIOUS-AWESOME!
 

Snieeke

New member
May 27, 2008
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Replying to the OP

As a Swede id have a hard time taking a game set in sweden seriously. We havent had a war for hundreds of years and we grow up on american movies and entertainment. We do havwe several great gaming companies as stated earlier and are responsible for game series like battlefield and WiC, but having the people in those games talking swedish.. it would be hard for me atleast to take seriously.

I have no problems identifying with games having american themes, however as they have been done for so long they are loosing their emotional impact on me. Save NY.. again... bah! I just played through prototype and realised that the big apple has lost its appeal. Plus, America is not considered an underdog anymore and that is what I want to play. I mean, in what war except parts of WW2 has America not had a huge advantage when it comes to technology, training, logistics etc? Its certainly not all true in real life, nothing is black or white, but to a degree swedes consider America to be imposing themselves on the rest of the world, the big evil empire if you will. This is however about foreign policy, everyone loves american culture.

So, to make some kind of point.. I have no real problems with american game settings (gonna pick Valor easy in MAG!) but they need to mix up the settings, and if possible tone down patrionistic themes since these have no emotional impact on me and just make me feel detatched.

edit: I just came to think of something that unintentionally funny but brakes immersion for me. The US marine "Ooraah!!" sound just like the word "Hora", which in swedish means "Whore" XD
 

Artheval_Pe

New member
Jul 7, 2008
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As far as setting goes, I think it would be interesting to explore new and interesting places in video games, even when the player is not necessarly familiar with them.

The Saboteur being set in Paris was a nice touch, but I think other cities in Europe or elsewhere would make great settings for video games. I think that it would be great to play in Ireland and that places like Bristol or Cambridge would be a real change in style, compared to the identical US cities we play in all the time, and cities like Toulouse, Frankfort, Rome, Valence or Marseille would be really nice to play in.

I've seen that Valetta will be featured in Splinter Cell Conviction, but I hope that we will get to see it during the day because it's such a beautiful city (Malta in general is a wonderful place)

As far as unfamiliarity goes, playing in the South of the US in Left 4 Dead 2 or in Pripyat in S.T.A.L.K.E.R really interested me especially because it didn't look like a place that we see all the time in video games.