As consoles and computers increase in their ability to crunch numbers at incredibly high speeds, we all bear witness to prettier and prettier graphics. While this could be good, we might see some games come along with pretty graphics but suck so bad in the gameplay department.
The purpose of this thread is to shine the spotlight on some (often under-appreciated) games that uses a solid art direction, not technology, to get you to stare at the screen for the totality of the game (and no, boobs don't count).
Let me start:
I for one, loved Odin Sphere. If I can complain about two things in that game, they would be the almost crippling slowdown (especially in the fight against a certain queen of the underworld) and the high difficulty curve at the beginning (stick with it and it gets a lot more bearable). However, over all, I really liked how that game looked, enough to get me to play through it again and again just to see the 'good' ending.
Muramasa [http://wii.ign.com/articles/915/915718p1.html] seems to continue that tradition (too bad I don't have a Wii to play it on when it comes out).
The purpose of this thread is to shine the spotlight on some (often under-appreciated) games that uses a solid art direction, not technology, to get you to stare at the screen for the totality of the game (and no, boobs don't count).
Let me start:
I for one, loved Odin Sphere. If I can complain about two things in that game, they would be the almost crippling slowdown (especially in the fight against a certain queen of the underworld) and the high difficulty curve at the beginning (stick with it and it gets a lot more bearable). However, over all, I really liked how that game looked, enough to get me to play through it again and again just to see the 'good' ending.
Muramasa [http://wii.ign.com/articles/915/915718p1.html] seems to continue that tradition (too bad I don't have a Wii to play it on when it comes out).