The actor who played Three Dog recently tweeted that he may soon reprise his role, and added that he had permission to tweet that -- so the odds are high that Bethesda is getting ready to announce Fallout 4 (fingers crossed)!
With that said, what features would you like them to include in the announcement? What changes would you like to see to the series as a whole? How would you like Fallout 4 to vary from previous installments?
My wishlist:
-A blank character, or at least the option to choose my own background. I do not want to be pigeonholed into playing a vault dweller with daddy issues again.
-More relevance to stats, not less! Please don't give us a game with SPECIAL ripped out. Pretty please? Pretty please with sugar on top?
-A hardcore mode that is punishing if you don't show some caution. Look to Fallout Wanderer's Edition for Fallout 3 for an example of one way to do "hardcore" right. Also, it has a motorcycle that needs to be maintained to fast travel, and that's awesome.
-Dual wielding one-handed weapons. This is highly likely to happen already, but I always thought it was a little odd that I couldn't pack two pistols or a pistol and a knife in my offhand.
-Far fewer super mutants. Big green uglies just aren't very compelling villains.
-A minor Brotherhood/Enclave presence, if any. It just wouldn't make much sense for the Enclave to be threatening after they've had their asses kicked so many times.
-Better characters and more of them, like in New Vegas. Fallout 3 just didn't have enough characters that felt like actual people. In fact, I think you could count them all on your hands. Try harder, Bethesda!
-More quests, with more choices and moral dilemmas. Especially in the main quest. It would also be nice if they had choices actually lead to significantly different quest experiences, instead of just having different people giving you the same quests a la New Vegas.
-Better writing overall, especially the dialogue. Don't ever make my character say "Please Mr. Three Dog! I need to find Daddy!" like a lost kid at the mall again, for fuck's sake.
-Nothing even remotely resembling Little Lamplight. That location is a blight on Fallout 3 that never should have made it past test audiences. Of all of the flaws in every Fallout game, this one is the least forgivable.
-Won't happen, but I wish they'd remove "Power Armor training". Wear the suit long enough and you'll figure out how to move around in it without specialized training.
-A much, much larger world. Though I do hope there are plenty of settlements full of interesting characters, the wasteland should feel vast and desolate between the oases of crude civilization.
-A strong, intelligent, well developed antagonist. The Enclave/super mutants were not this. Caesar's Legion was closer, but they never struck me as very threatening and the quests on their side were woefully underdeveloped.
-Settlements that make sense, dammit! New Vegas did this fairly well, Fallout 3 did not. Little Lamplight is a logic train wreck, but it's not the only settlement that makes no sense.
Take Tenpenny Tower. Where to people in Tenpenny Tower get their food? If they trade for it, what do they provide in exchange for the food? Who delivers the food? Where do the people who deliver the food get the food? Are we really supposed to believe that people are surviving off of Fancy Lads Snack Cakes and Cram 200 years after the war? If so, shouldn't this be established? Shouldn't food have a higher value, since there are no renewable sources of food in the wasteland other than hunting? Speaking of hunting, how does this food chain work exactly? What do the mole rats, giant ants, and mirelurks eat? There is no vegetation except in Oasis, and even that the moron protagonist may destroy with a flamethrower-
Okay, okay, I'll shut up now. The point stands, it would be nice if the settlements made even an ounce of sense.
With that said, what features would you like them to include in the announcement? What changes would you like to see to the series as a whole? How would you like Fallout 4 to vary from previous installments?
My wishlist:
-A blank character, or at least the option to choose my own background. I do not want to be pigeonholed into playing a vault dweller with daddy issues again.
-More relevance to stats, not less! Please don't give us a game with SPECIAL ripped out. Pretty please? Pretty please with sugar on top?
-A hardcore mode that is punishing if you don't show some caution. Look to Fallout Wanderer's Edition for Fallout 3 for an example of one way to do "hardcore" right. Also, it has a motorcycle that needs to be maintained to fast travel, and that's awesome.
-Dual wielding one-handed weapons. This is highly likely to happen already, but I always thought it was a little odd that I couldn't pack two pistols or a pistol and a knife in my offhand.
-Far fewer super mutants. Big green uglies just aren't very compelling villains.
-A minor Brotherhood/Enclave presence, if any. It just wouldn't make much sense for the Enclave to be threatening after they've had their asses kicked so many times.
-Better characters and more of them, like in New Vegas. Fallout 3 just didn't have enough characters that felt like actual people. In fact, I think you could count them all on your hands. Try harder, Bethesda!
-More quests, with more choices and moral dilemmas. Especially in the main quest. It would also be nice if they had choices actually lead to significantly different quest experiences, instead of just having different people giving you the same quests a la New Vegas.
-Better writing overall, especially the dialogue. Don't ever make my character say "Please Mr. Three Dog! I need to find Daddy!" like a lost kid at the mall again, for fuck's sake.
-Nothing even remotely resembling Little Lamplight. That location is a blight on Fallout 3 that never should have made it past test audiences. Of all of the flaws in every Fallout game, this one is the least forgivable.
-Won't happen, but I wish they'd remove "Power Armor training". Wear the suit long enough and you'll figure out how to move around in it without specialized training.
-A much, much larger world. Though I do hope there are plenty of settlements full of interesting characters, the wasteland should feel vast and desolate between the oases of crude civilization.
-A strong, intelligent, well developed antagonist. The Enclave/super mutants were not this. Caesar's Legion was closer, but they never struck me as very threatening and the quests on their side were woefully underdeveloped.
-Settlements that make sense, dammit! New Vegas did this fairly well, Fallout 3 did not. Little Lamplight is a logic train wreck, but it's not the only settlement that makes no sense.
Take Tenpenny Tower. Where to people in Tenpenny Tower get their food? If they trade for it, what do they provide in exchange for the food? Who delivers the food? Where do the people who deliver the food get the food? Are we really supposed to believe that people are surviving off of Fancy Lads Snack Cakes and Cram 200 years after the war? If so, shouldn't this be established? Shouldn't food have a higher value, since there are no renewable sources of food in the wasteland other than hunting? Speaking of hunting, how does this food chain work exactly? What do the mole rats, giant ants, and mirelurks eat? There is no vegetation except in Oasis, and even that the moron protagonist may destroy with a flamethrower-
Okay, okay, I'll shut up now. The point stands, it would be nice if the settlements made even an ounce of sense.