Now that Fallout 4 is being teased, what would you like to see in the next installment?

Pandabearparade

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The actor who played Three Dog recently tweeted that he may soon reprise his role, and added that he had permission to tweet that -- so the odds are high that Bethesda is getting ready to announce Fallout 4 (fingers crossed)!

With that said, what features would you like them to include in the announcement? What changes would you like to see to the series as a whole? How would you like Fallout 4 to vary from previous installments?

My wishlist:

-A blank character, or at least the option to choose my own background. I do not want to be pigeonholed into playing a vault dweller with daddy issues again.

-More relevance to stats, not less! Please don't give us a game with SPECIAL ripped out. Pretty please? Pretty please with sugar on top?

-A hardcore mode that is punishing if you don't show some caution. Look to Fallout Wanderer's Edition for Fallout 3 for an example of one way to do "hardcore" right. Also, it has a motorcycle that needs to be maintained to fast travel, and that's awesome.

-Dual wielding one-handed weapons. This is highly likely to happen already, but I always thought it was a little odd that I couldn't pack two pistols or a pistol and a knife in my offhand.

-Far fewer super mutants. Big green uglies just aren't very compelling villains.

-A minor Brotherhood/Enclave presence, if any. It just wouldn't make much sense for the Enclave to be threatening after they've had their asses kicked so many times.

-Better characters and more of them, like in New Vegas. Fallout 3 just didn't have enough characters that felt like actual people. In fact, I think you could count them all on your hands. Try harder, Bethesda!

-More quests, with more choices and moral dilemmas. Especially in the main quest. It would also be nice if they had choices actually lead to significantly different quest experiences, instead of just having different people giving you the same quests a la New Vegas.

-Better writing overall, especially the dialogue. Don't ever make my character say "Please Mr. Three Dog! I need to find Daddy!" like a lost kid at the mall again, for fuck's sake.

-Nothing even remotely resembling Little Lamplight. That location is a blight on Fallout 3 that never should have made it past test audiences. Of all of the flaws in every Fallout game, this one is the least forgivable.

-Won't happen, but I wish they'd remove "Power Armor training". Wear the suit long enough and you'll figure out how to move around in it without specialized training.

-A much, much larger world. Though I do hope there are plenty of settlements full of interesting characters, the wasteland should feel vast and desolate between the oases of crude civilization.

-A strong, intelligent, well developed antagonist. The Enclave/super mutants were not this. Caesar's Legion was closer, but they never struck me as very threatening and the quests on their side were woefully underdeveloped.

-Settlements that make sense, dammit! New Vegas did this fairly well, Fallout 3 did not. Little Lamplight is a logic train wreck, but it's not the only settlement that makes no sense.
Take Tenpenny Tower. Where to people in Tenpenny Tower get their food? If they trade for it, what do they provide in exchange for the food? Who delivers the food? Where do the people who deliver the food get the food? Are we really supposed to believe that people are surviving off of Fancy Lads Snack Cakes and Cram 200 years after the war? If so, shouldn't this be established? Shouldn't food have a higher value, since there are no renewable sources of food in the wasteland other than hunting? Speaking of hunting, how does this food chain work exactly? What do the mole rats, giant ants, and mirelurks eat? There is no vegetation except in Oasis, and even that the moron protagonist may destroy with a flamethrower-
Okay, okay, I'll shut up now. The point stands, it would be nice if the settlements made even an ounce of sense.
 

Terminate421

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Setting it in Atlanta, we've heard nothing about what the nukes did to the southern states. Besides, if we go down south enough:

MUTANT ALLIGATORS

And to anyone else, they aren't setting it outside of America. It won't happen and wouldn't work
 

Darquenaut

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- A more developed "Hardcore Mode" as they introduced to New Vegas. I was able to beat the game on this difficulty with minimal effort- just stock up on water, Atomic-Rockets (or whatever they were called), and Gecko Steaks to take care of most of the extra variables that open up.

- I liked the "Hearthfire" concept they started in Skyrim. It would be cool if we could implement the same idea, taking random bits of scrap and stuff we find in the wastes and build our own houses out of abandoned bomb shelters or dilapidated churches.

- Why just be a human? Why not a ghoul or a super mutant? Or Glub Glub, the Lakelurk with a heart of gold?

- Mountable vehicles. As in: motorcycles. Further, we can customize them like we could houses. Hell, if they just give us a motorcycle/ car we can drive around in with saddlebags/trunk, I won't even need a house.

- The ambient AI is cool and all, but I would appreciate it to be more realistic. As in, I don't want to kill someone on one end of the map, run to the opposite end of said map, and have everyone there taking about it like it was five-day old news. Likewise, if I killed an entire camp of, let's say, the NCR and left no witnesses, how is that everyone knows I did it?

- Agreed with the OP about the enemies of the game. The Enclave and Caesar's Legion were okay, but for my tastes, they were usually comically evil and/or vastly overpowered (you're bringing sharpened sticks to take care of a guy carrying a plasma rifle? Really?) It would be awesome if they could make an enemy so subversive and agreeable to that it isn't so easy to join up with the "good" side.
 

SajuukKhar

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Frankly, I want to see Boston, it was teased in Fallout 3 so many times that its pretty much a guarantee to be the location of Fallout 4.
 

Dark Water

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As a setting I'd like to see The Commonwealth. It was aluded to a bit in Fallout 3 and seems like a chance to introduce new factions, enemies, weapons and technology.
That and bring the railway rifle back. You just cant beat seeing a raider's head pinned to the wall as you loot their corpse.
 

SajuukKhar

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Pandabearparade said:
-Settlements that make sense, dammit! New Vegas did this fairly well, Fallout 3 did not. Little Lamplight is a logic train wreck, but it's not the only settlement that makes no sense.
Take Tenpenny Tower. Where to people in Tenpenny Tower get their food? If they trade for it, what do they provide in exchange for the food? Who delivers the food? Where do the people who deliver the food get the food? Are we really supposed to believe that people are surviving off of Fancy Lads Snack Cakes and Cram 200 years after the war? If so, shouldn't this be established? Shouldn't food have a higher value, since there are no renewable sources of food in the wasteland other than hunting? Speaking of hunting, how does this food chain work exactly? What do the mole rats, giant ants, and mirelurks eat? There is no vegetation except in Oasis, and even that the moron protagonist may destroy with a flamethrower-
Okay, okay, I'll shut up now. The point stands, it would be nice if the settlements made even an ounce of sense.
It was actually stated by several people in Fallout 3 that Rivet City grows cloned food in their lab, which they trade to the caravans(Doc Hoff, Crazy Wolfgang, Crow, Harith), for things like scrap metal to repair their ship with, and said scrap is given to the caravans by the other settlements, and the caravans deliver the food to the settlements in return for trading scrap to rivet city.

It was also stated in the official guide IIRC.
 

Genocidicles

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A decent storyline that isn't riddled with plot-holes would be a start.

New Vegas was ok in that regard, but Bethesda is likely making this one so...
 

Pandabearparade

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SajuukKhar said:
It was actually stated by several people in Fallout 3 that Rivet City grows cloned food in their lab, which they trade to the caravans(Doc Hoff, Crazy Wolfgang, Crow, Harith),
You're right, but my complaint was regarding Tenpenny tower specifically, and that only explains how Rivet City is eating. Rivet City actually makes the most sense of any settlement in the game, but one garden on an aircraft carrier isn't going to feed the population of all of Virginia, even post-apocalypse Virginia. It wouldn't be difficult to make sense of settlements, but as it stands they just.. don't. Little Lamplight, Tenpenny Tower, Arefu and Big Town all make little to no sense.
 

Pandabearparade

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Darquenaut said:
- A more developed "Hardcore Mode" as they introduced to New Vegas. I was able to beat the game on this difficulty with minimal effort- just stock up on water, Atomic-Rockets (or whatever they were called), and Gecko Steaks to take care of most of the extra variables that open up.
Ah, yes, I should have added that to my list. They should look to Fallout Wanderer's Edition for a way to do hardcore right.
 

SajuukKhar

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Pandabearparade said:
You're right, but my complaint was regarding Tenpenny tower specifically, and that only explains how Rivet City is eating. Rivet City actually makes the most sense of any settlement in the game, but one garden on an aircraft carrier isn't going to feed the population of all of Virginia, even post-apocalypse Virginia. It wouldn't be difficult to make sense of settlements, but as it stands they just.. don't. Little Lamplight, Tenpenny Tower, Arefu and Big Town all make little to no sense.
It isn't just a garden, they have the ability to clone food, and they dont feed all of Virginia, the CW only covers like 300 square miles IRL. which given that most of that is wasteland nothing, isn't actually that large.


And Arefu, and Big Town, are part of the caravan route
http://images.wikia.com/fallout/images/3/35/Caravan_Routes.png


As for little lamplight, they eat fungus, and people can have kids at the age of 13/14. Not to mention the people of big Town probably send their kids to LL, and the fact that you dont leave LL until you turn 18, which gives them plenty of time to.... well... you know.
 

Pandabearparade

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SajuukKhar said:
the CW only covers like 50 square miles IRL.
You're right, but I still think the argument holds. One lab in a rusted out aircraft carrier isn't anywhere near sufficient to feed the entire wasteland.


And Arefu, and Big Town, are part of the caravan route
http://images.wikia.com/fallout/images/3/35/Caravan_Routes.png
True, but I counter with two points:
1. Big Town and Arefu are fucking broke. That's not my opinion, that's something established firmly in the game itself, repeatedly. What do they trade for the food? Maybe Bittercup has turned to whoring, but I doubt Bittercup spending time on her back for Crazy Wolfgang is going to feed all of Big Town. Arefu doesn't even have that flimsy justification.
2. Your own link demonstrates that Tenpenny Tower, the only city named that has significant resources, isn't part of the trade route.


As for little lamplight, they eat fungus, and people can have kids at the age of 13/14. Not to mention the people of big Town probably send their kids to LL, and the fact that you dont leave LL until you turn 18, which gives them plenty of time to.... well... you know.
It's a minor quibble, but they're given boot-to-ass at 16, not 18. That cuts their reproduction time by a couple years.

Eating fungus is not enough to keep you alive indefinitely. Try eating nothing but mushrooms for a couple of months. Actually, don't, because you'll die. (Though I suppose the kids could trade mushrooms for other kinds of food, if the trade routes connected to their cave, so I'm willing to suspend my disbelief about the kids having a food supply)

The problem with Little Lamplight is more about the lack of a reproducing population that is plausible and the fact that they don't behave like actual children do. It's an immersion killer, plain and simple. I'm willing to buy giant robots and power armor, but the people need to behave at least somewhat like actual humans or immersion withers and dies. Kids do not, and cannot, kick out adults. The world just doesn't work that way. In the real world Mayor McCreedy would get a spanking from Bittercup and sent to a corner if he tried kicking her out.

As for them having a sustainable reproducing population... no, they don't. Unless a significant amount of people in the wasteland decide to schlep their kid across the wastes through Yao Guai territory just to plop them in an extremely dangerous orphanage that will eventually boot them out, the mechanics of this scenario just don't work.

A malnourished 14 year old girl who eats nothing but pocket lint and mushrooms is not going to carry a healthy baby to term. Further, I don't think a first grader is qualified to deliver a baby, even if he/she had medical equipment and wasn't lounging around in a damp cave full of corrugated metal and fecal matter.

I'm going to stop there, because thinking about Little Lamplight makes my brain hurt.
 

SajuukKhar

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Pandabearparade said:
That same lab also produced a portable energy source powerful enough to power Liberty Prime, which is something not even Robco, and General Atomics, could do before the war. That lab's power is dreadfully under shown in the game.
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Both Big Town, and Arefu, are nearby like 8 different locations, including Vault 106. There are many places for them to scavenge things from.

I will give you tenpenny tower, although, it doesn't have resources, since its near nothing.
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Ahh, my mistake. I knew that the Sticky said one age, and everyone else said another, but I got confused at who said which.

Also, fungus is not always poisonous, so yeah, and Mayor Mcreedy, and I do believe Joseph also, mention that the kids frequently send out small "raiding" parties to get food from outside areas. So they dont eat only fungus.

When you have lived under a system were kids can kick out adults, you tend to let that happen. Its like being brought up your entire life being told that you, and everyone else, have to follow the house dog wherever it goes, you will eventually get brainwashed into doing so because it's considered "normal".

Also, the kids mention that they have holotapes from the vault on medicine, and that they train a specific kid to be able to know how to do medical procedures, and that person trains the next person in line.
 

Pandabearparade

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SajuukKhar said:
That same lab also produced a portable energy source powerful enough to power Liberty Prime, which is something not even Robco, and General Atomics, could do before the war. that lab is dreadfully under shown in the game.
True, and completely retarded. Half a dozen relative amateurs should not be able to fix a problem that the largest company on the planet, run by a genius, employing hundreds of people with degrees and wielding billions of dollars could not fix in conjunction with the United States military. It makes no sense.

Both Big Town, and Arefu, are nearby like 8 different locations, including Vault 106. There are many places for them to scavenge things from.
The game gives the impression the residents of Big Town are hapless morons who can't really fight, and the nearby locations are extremely dangerous. Not buying. Besides, if they can safely explore dangerous locations for loot they could just haul ass to a location that isn't pinned down by slavers and mutants. No sense is made in Big Town.

Arefu, in hindsight, I'll concede. They mention having a Brahmin pen. Ranching gives them a resource to trade, so Arefu makes sense.

The vampires living beneath Arefu don't, but I'd rather not open that can of worms.

I will give you tenpenny tower, although, it doesn't have resources, since its near nothing.
Well, to be fair here they do have a source of clean water. They could sell that, if Bethesda had bothered having the traders stop by the tower and decided they wanted the game to make sense.

Also, fungus is not always poisonous,
I know, I didn't mean the mushrooms were poisonous. I mean that if you eat only mushrooms (or only bananas, or only sprinkles) you'll die. Humans need more than mushrooms provide to survive, that was my point.

so yeah, and Mayor Mcreedy, and I do believe Joseph also, mention that the kids frequently send out small "raiding" parties to get food from outside areas. So they dont eat only fungus.
A fair counterpoint. Like I said, the food was the minor qualm. I'm willing to let that one go and just assume they trade the fungus to get other goods.

Also, the kids mention that they have holotapes from the vault on medicine, and that they train a specific kid to be able to know how to do medical procedures, and that person trains the next person in line.
A passing mention of having medical holotapes just isn't enough to sell me the notion of a preteen safely delivering babies in a ridiculously unsanitary environment.
 

SajuukKhar

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Pandabearparade said:
-Yes it does, especially when pre-war people are often portrayed as being incompetent, too selfish for their own good, and being backed by a government who didn't give a damn about the robot to begin with because they knew the world was going to be nuked anyways and were too busy fixing up an oil rig to hide on. Also, house didn't run jack, and was to busy with his pet project laser defense system for New Vegas to give two damns.

And the BoS built zepplins, post-war, yeah, zepplins, and the Pitt has rebuilt ammo presses, and factories, and the NCR has done all sorts of technical crap such as being able to rework power armor to where uses dont need training for it. It's been pretty well stated throughout the entire series that post war people can actually get shit done.

-All locations are pinned down by slavers, and super mutants, that's kinda stated throughout the game. There is nowhere else to go that is any more safe then where they are now. Also, you dont need to fight to sneak through a vault, and raiders dont live at those places 24/7, so they could just go when raiders arent there.

-I will agree with you views on tenpenny tower

-People delivered babies in ridiculously unsanitary conditions throughout history. I would expect that the infant mortality rate would be pretty high however.

Also, I remembered another source of food for LL, strange meat, which is OFC human flesh. Mayor Mcready mentions in his dialog, when arranging to trade buffout for fungus, that they eat it.
 

SgtMcgee23

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Hopefully the writing and dialogue is better. New Vegas knocked 3 out of the park in that department.
 

Pandabearparade

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SajuukKhar said:
Also, I remembered another source of food for LL, strange meat, which is OFC human flesh. Mayor Mcready mentions in his dialog that they eat it.
For obvious reasons, cannibalism is not an efficient way to sustain a population.

Yes it does, especially when pre-war people are often portrayed as being incompetent,
They were competent enough to build a giant killer robot, but not competent enough to build the batteries for it?

Also, house didn't run jack, and was to busy with his pet project laser defense system for New Vegas to give two damns.
That could be true, though there is no in-game evidence one way or another on his involvement with Liberty Prime. Though frankly, compared to the fail logic (and squick) of Little Lamplight I just don't care enough about Liberty Prime to press the case. If nothing else the giant robot worked enough thematically not to bother me too much about how they got it there.

And the BoS built zepplins, post-war, yeah, zepplins, and the Pitt has rebuilt ammo presses, and factories, and the NCR has done all sorts of technical crap such as being able to rework power armor to where uses dont need training for it.
All true, though stripping the servos out of power armor is hardly a lofty achievement. I do like that for the Pitt, if nothing else, they managed to have the location make some sense. The economy of the Pitt is actually completely coherent. They have a steel mill, giving them stuff to export, they want slaves and food, giving them stuff to import. The Pitt is one of the better parts of Fallout 3, if you ignore the opening portion where a bunch of thugs with lead pipes somehow manage to overpower someone in Hellfire armor (which I will ignore, I can't nitpick everything).
 

Terminate421

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Pandabearparade said:
Terminate421 said:
Setting it in Atlanta,
Are there many landmarks in Atlanta? I think Bethesda wants cities with big, flashy set pieces that are easily recognizable.
Olympic State Park?

We have fountains that spout out water from the ground.

The largest aquarium in the world?

Coca-Cola's headquarters? (This could be VERY helpful for Nuka-Cola plot stuff)

King and Queen buildings?

Turner Field?

I don't know, I'm just ramblin' off ideas
 

Trull

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I would say "Australia", but it would basically be 1000 square feet of mutant cazadors and no way out.

I think New York City would be a nice spot as all of the buildings could be filled in with lots of enemies and it could make a nice sequence, but only if the combat gets fixed up a notch.

Custom start would be good.