Now that Fallout 4 is being teased, what would you like to see in the next installment?

Vault101

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Sep 26, 2010
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Pandabearparade said:
-A blank character, or at least the option to choose my own background. I do not want to be pigeonholed into playing a vault dweller with daddy issues again.
not TOO blank...

Fallout NV did it well with the courier, there was dialouge, I actually felt like I had a role int he story.....unlike Bethesdas trade mark "non-charachter" or "camera on a stick" I like to call them

I actually really liked having a more defined role in Fallout 3, it made my motivations and emotional conection with the whole thing very clear,though I can understand how some found it annyoing from a role play perspective

eather way for the love of god give me some dialouge to use
 

Ieyke

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The ONLY thing I really want is for Bethesda to get off their lazy asses and give the game modern quality animations.
The stiff frozen animatronic robot people that never break eye contact....they were excusable back in Morrowind and Oblivion.
They were due for an overhaul by Fallout 3.
They were loooong overdue in Skyrim.
They will be outright unacceptable in Fallout 4.

Stupid goddamn uncanny valley robots.

Metal Gear Solid 4 is OLDER than Fallout 3, and it has animations that move and behave like real people. It's NOT rocket science FFS.
 

kommando367

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1. Stuff blowing up

2. Freakshow companions.

3. Fallout 3 level of glitches please, NV's level of glitches is almost unacceptable.
 

jklinders

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I'm not saying to hire Obsidian to do it again necessarily but at least contract Chris Avellone to do the writing. That would fix most of the issues with bland characters and sloppy quests.

Remember that power armour is actually supposed to be good. One of the bigger disappointments of Fallout 3 was how useless that stuff was. On that note, better balancing of weapons in general. New Vegas was Better on this than Fallout 3 but neither of them were quite spot on.

Change the dice on combat. No more lining up a perfect shot and then missing. Apply stats instead to damage rather than simply to hit. It's about time I think that convention was retired. Use hit dice instead for VATS only.

VATS should be recalibrated a little. Long rifles have better odds at medium to long range and an extreme close range penalty. Pistols have better odds at close range etc.

Skyrim's game engine. It actually seems to be stable.

The real big important thing though is Chris Avellone.
 

Vault101

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Sep 26, 2010
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Jove said:
That's where Obsidian failed terribly in New Vegas.
they didn't FAIL...unlike FO3 the focus wasn;t about the wasteland..it was about people putting society back together and which way it was going to go

while "realism" has never been a big thing in Fallout , FO3 reeeeeeaaaaally had to stretch it to give themselves a full on wasteland, It looked like 20 years after the bombs rather than 200

also why is a more "progressive/new world" focus such a bad thing? why do we (thematically) have to wallow in humanitys awsomeness/shittyness?
 

Norrdicus

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jklinders said:
I'm not saying to hire Obsidian to do it again necessarily but at least contract Chris Avellone to do the writing. That would fix most of the issues with bland characters and sloppy quests.
Wouldn't Josh Sawyer be a bit more "realistic" pick? Avellone looks like he's really damn busy these days
 

The White Hunter

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Oct 19, 2011
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Genocidicles said:
A decent storyline that isn't riddled with plot-holes would be a start.

New Vegas was ok in that regard, but Bethesda is likely making this one so...
Oh now thats asking a lot from Bethesda.

I'd personally like to see a slightly more fluid levelling system, I haven't played NV but 3 was clunky and not very well explained a lot of the time. I'd also love some slightly better controls when it comes to shooting, I know vats is there but sometimes I can't hit the guy with VATS and I need to do it myself ¬_¬
 

gyroscopeboy

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I'd prefer the setting be somewhere that's steeped in American History, with great memorable scenery...somewhere like New York City or Boston...i mean, it is the alternate 1940s right? The mafia + apocalypse = <3
 

Legion

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Pandabearparade said:
The actor who played Three Dog recently tweeted that he may soon reprise his role, and added that he had permission to tweet that -- so the odds are high that Bethesda is getting ready to announce Fallout 4 (fingers crossed)!

With that said, what features would you like them to include in the announcement? What changes would you like to see to the series as a whole? How would you like Fallout 4 to vary from previous installments?

My wishlist:

-A blank character, or at least the option to choose my own background. I do not want to be pigeonholed into playing a vault dweller with daddy issues again.

Although I didn't mind it in F3, I agree. It'd be nice to get to completely tell our own story in this one.

-Dual wielding one-handed weapons. This is highly likely to happen already, but I always thought it was a little odd that I couldn't pack two pistols or a pistol and a knife in my offhand.

Hmmm, if there were perks related to it, and to start with you'd lose accuracy in VATS for it, then I wouldn't mind that

-Far fewer super mutants. Big green uglies just aren't very compelling villains.

I'd like the same kind of amount New Vegas had, a couple of places, but they weren't the main enemy.

-A minor Brotherhood/Enclave presence, if any. It just wouldn't make much sense for the Enclave to be threatening after they've had their asses kicked so many times.

Depends when it is set, but I don't want to see factions there for the sake of it. I'd like the factions to feel like they belong in the area rather than simply being there because they are iconic.

-Better characters and more of them, like in New Vegas. Fallout 3 just didn't have enough characters that felt like actual people. In fact, I think you could count them all on your hands. Try harder, Bethesda!

Completely agreed. Characters were definitely stronger in FNV than F3.

-More quests, with more choices and moral dilemmas. Especially in the main quest. It would also be nice if they had choices actually lead to significantly different quest experiences, instead of just having different people giving you the same quests a la New Vegas.

I'd like this too. I'd like more options in quests as well, ways of achieving the objective by different means, or multiple outcomes to quests. In non-main story quests this would be very easy to implement.

-Better writing overall, especially the dialogue. Don't ever make my character say "Please Mr. Three Dog! I need to find Daddy!" like a lost kid at the mall again, for fuck's sake.

Yes, definitely. I very much dislike RPG games where dialogue is too emotional, as it doesn't reflect different character types very well.

-Nothing even remotely resembling Little Lamplight. That location is a blight on Fallout 3 that never should have made it past test audiences. Of all of the flaws in every Fallout game, this one is the least forgivable.

Hmm, if you mean the brats, then yes I hope to never see that again. The idea of a settlement requiring a favour to let you in, is not to bad though.

-Won't happen, but I wish they'd remove "Power Armor training". Wear the suit long enough and you'll figure out how to move around in it without specialized training.

I think it should be a levelled perk. So you can choose to get it as soon as you like, but if it's not the kind of character you want then you don't have to have it. Or make it so there are several people to train you, rather than it requiring story progression or a single character.

-A much, much larger world. Though I do hope there are plenty of settlements full of interesting characters, the wasteland should feel vast and desolate between the oases of crude civilization.

Would be nice, but I have no complaints about the sizes they have so far. If they do it, I am happy, if they don't I will not be upset.

-A strong, intelligent, well developed antagonist. The Enclave/super mutants were not this. Caesar's Legion was closer, but they never struck me as very threatening and the quests on their side were woefully underdeveloped.

I agree. The last two Fallouts were great fun, but the antagonists were not particularly interesting. Then again, I don't think the ones in Skyrim were either. Bad guys don't seem to be Bethesda's strong suit.

-Settlements that make sense, dammit! New Vegas did this fairly well, Fallout 3 did not. Little Lamplight is a logic train wreck, but it's not the only settlement that makes no sense.
Take Tenpenny Tower. Where to people in Tenpenny Tower get their food? If they trade for it, what do they provide in exchange for the food? Who delivers the food? Where do the people who deliver the food get the food? Are we really supposed to believe that people are surviving off of Fancy Lads Snack Cakes and Cram 200 years after the war? If so, shouldn't this be established? Shouldn't food have a higher value, since there are no renewable sources of food in the wasteland other than hunting? Speaking of hunting, how does this food chain work exactly? What do the mole rats, giant ants, and mirelurks eat? There is no vegetation except in Oasis, and even that the moron protagonist may destroy with a flamethrower-

Okay, okay, I'll shut up now. The point stands, it would be nice if the settlements made even an ounce of sense.

Good points. I think they need a stronger caravan presence like they did in Fallout 2. Caravan's that visit all major settlements, including ones from other parts of the country that have rarer items.
To add to this:

They need to keep all of the things that they brought back in New Vegas (they were in Fallout 2 as well).

- Traits to pick when you start your character. Although they all need to be like F2 where they give you positive and negative aspects.

- Faction relationships as well as Karma. Having both works well, I'd like there to be more depth to these as well.

- Weapon mods. Clothing and armour mods would be pretty cool too.

- Multiple paths to do things. Both F3 and NV really require Lockpick and Science at a high level to get to places. If a character has high Explosives etc. then there should be other means to get through doors and so on. Maybe a high perception means you can find ways around locks or something.

- Weapon repair kits were great. We also need armour/clothing repair kits. Especially as clothing is more unique and therefore harder to keep in decent condition.

- I'd prefer it if we can choose when to level up. So like Skyrim, Mass Effect and Dragon Age, if you have levelled up you can choose to assign points/skills when it happens. Or you can wait until you like. My largest gripe with Fallout is being forced to do it so I have to pick perks early on that I don't have any interest in, but then can't afford ones that I want later.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Jove said:
I really don't have time to deal with Obsidian drones right now so please spare me the throw up.
oh right...sorry to waste your oh so precious time

[quote/]I already know you kind of people and you should your not going to change anybody's mind to please bother someone else that cares...like other Obsidan fanboys.[/quote]
[i/] "I disagree with this person therefore I can dismiss their points and validate myself by calling them a demeaning name" [/i]

to the original point "fail" implys you went for something but didn't succeed..I have a feeling the focus in NV was different to that of FO3, they were slightly different...FO3 was "go in any direction and see what you find" where as FNV was "do thease quests"

if I say I prefer coke to pepsi does that make me a "coke drone?"
if I prefer the colour white to red does it make me a "color white drone?"
if given the choice I say I'd rather fall over than get an injection does that make me a "falling over drone"

it might pay to learn to argue your points rather than fall back on bullshit/cop out replys
 

Pandabearparade

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alfinchkid said:
and I thought that Bethesda covered themselves pretty well. It's been stated all over the damn place in 3 that the brotherhood as seen in 3 is not the same brotherhood that is on the west coast, and the Outcasts are much closer to how the real brotherhood acts.
Even as someone who enjoys nitpicking the hell out of Fallout 3, I agree completely on this point. It isn't fair to say that Bethesda ruined the Brotherhood; they made it clear that the eastern Brotherhood was an anomaly and not widely liked by traditional BoS members.

And I seriously don't get all the Bethesda hate/Obsidian love.
I don't love Obsidian or hate Bethesda, they both have strengths and weaknesses. I wish they would co-create a Fallout game so we wouldn't have to worry about either an unplayable, buggy mess or a game with dialogue that sounds like it was written in crayon.

I can't name a single good/memorable character from New Vegas other than... idk... Benny? Caesar? Lanius?
Well, this is highly subjective, but I'm wondering how hard you looked. Boone, Veronica, No-Bark, Joshua Graham, the Think Tank, Dr. Mobius, Chief Hanlon, Caesar, Mr. House, The King, Arcade Gannon, Alice McLafferty, Ulysses, Fisto, Elijah, Joana? And those are just the ones I liked personally, not a comprehensive list of every NPC who actually gets development.

One can't even compare New Vegas to Fallout 3 on the characters front, New Vegas is in a different league.

Everyone just seemed so boring and dry in New Vegas. Even House, who had a little bit of intrigue and mystery behind him was generally unlikable. Yeah, there were more people than just "Brotherhood, bandits, and scientists",
Boring? I disagree completely, but to each his own. I find the Godfather boring, doesn't mean it's not a great movie.

Most of the factions you mentioned disliking are secondary or tertiary. The factions that get the most development are obviously the main ones: the NCR, House/New Vegas, and the Legion.
 

Pandabearparade

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loc978 said:
Also, power armor is ridiculously flimsy in 3 and NV, their piercing/slashing/bludgeoning resistance should be through the roof. Even moreso against lasers. Please fix that.
I second the shit out of this suggestion. Power armor should be difficult to get, expensive to maintain, and fucking -useful-.
 

Glasgow

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Creator002 said:
I'd like to see it set somewhere other than America. Preferably Australia.[footnote]I know. I'm being biased because it's my home country. Shut up.[/footnote] Think about it! Mutant wombats, koalas, even the platypus.
But, for sanity's sake, if they set it in Australia (or any other country for that matter), they must get local voice actors. A faked Australian accent is usually heard among those that have said accent. I'd assume it's the same for other nationalities.

I don't really know what else I want in a Fallout game that hasn't already been said. As long as the story is compelling and the gameplay is solid, I'll be happy.
Fallout games were always playing on the Americana, 1950's America vibe culture as the good old days. I don't think they would set it anywhere besides the USA. I wish for something in east Europe, but it will never happen.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
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Jove said:
There it is again. I don't care. Direct your fanboyism or whatever it is you do in private when no one is looking. o_0
I suspect your leading me on here but regardless

what is it about what I said that was particually fanboyish? because I found it to be fairly even handed..and even then prefering one thing to another is not cause to give them a label and ignore their points
 

bojackx

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Pandabearparade said:
-Settlements that make sense, dammit! New Vegas did this fairly well, Fallout 3 did not. Little Lamplight is a logic train wreck, but it's not the only settlement that makes no sense.
Take Tenpenny Tower. Where to people in Tenpenny Tower get their food? If they trade for it, what do they provide in exchange for the food? Who delivers the food? Where do the people who deliver the food get the food? Are we really supposed to believe that people are surviving off of Fancy Lads Snack Cakes and Cram 200 years after the war? If so, shouldn't this be established? Shouldn't food have a higher value, since there are no renewable sources of food in the wasteland other than hunting? Speaking of hunting, how does this food chain work exactly? What do the mole rats, giant ants, and mirelurks eat? There is no vegetation except in Oasis, and even that the moron protagonist may destroy with a flamethrower-
Okay, okay, I'll shut up now. The point stands, it would be nice if the settlements made even an ounce of sense.
You're applying way too much realism to that; there are holes like that in pretty much every game. If the entire game had to work based on rules like that, everywhere would have to be very similar and there'd be no variety.

OT: I suppose I'd have to go with having a better main quest than New Vegas. To me, your main quest was over the second Benny got his head blown off. You kill him and then they pull "AND THEN THERE'S THAT WAR AND WHO'S GOING TO CONTROL NEW VEGAS!?" out of nowhere. I couldn't care less about Benny's plans, I hated the guy and I wanted him dead.
 

Alcamonic

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I would like to see it made in another engine than FO3/FO:NW. That is all. It's a buggy crappy mess.
 

maninahat

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Basically, setting setting setting. The setting is the star of any Fallout game, and I'd call it the single most important factor to get right.

For all its criticisms, Fallout 3 trumps Fallout: New Vegas in one specific area - it's set in Washington DC. I think the impact of seeing so many familiar landmarks, and such a pristine, powerful city reduced to rubble makes FO3 a far more compelling setting than the comparatively un-iconic (and down market) Las Vegas.

I don't know if they could find a city of equal iconic power - Would New York (as we've never seen it) be a possiblity? would they have to finally go out of the US and into foreign countries? If you can do something interesting with New York, I think you're onto a winner.
 

SajuukKhar

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maninahat said:
For all its criticisms, Fallout 3 trumps Fallout: New Vegas in one specific area - it's set in Washington DC. I think the impact of seeing so many familiar landmarks, and such a pristine, powerful city reduced to rubble makes FO3 a far more compelling setting than the comparatively un-iconic (and down market) Las Vegas.
I have to agree with this.

While Fallout New Vegas may have the "better" story, I frankly found the Mojave wasteland so dull, so boring, and so outright pointless, that I had no real desire to play through most of it once, let alone more then once.

IMO, Obsidian forgot the most basic fundamentals of storytelling, in that, in order to tell a great story, you need an equally great backdrop to support it.

Fallout New Vegas was the equivalent of trying to hold up a skyscraper with base of toothpicks. It just collapsed in on itself.

Fallout 3 on the other hand was like building a skyscraper of toothpicks, that has a solid concrete base, reinforced by steel rods. It was far more.... stable.
 

Pandabearparade

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bojackx said:
You're applying way too much realism to that; there are holes like that in pretty much every game. If the entire game had to work based on rules like that, everywhere would have to be very similar and there'd be no variety.
I strongly disagree with both points. Not every game brings attention to food/water and their scarcity - Fallout 3 does.
Not every town would have to be similar, that's silly. In fact, as it stands towns are too similar, my suggestion would actually make towns different by having them specialize.

This isn't a problem that would have been impossible to fix. I'm not asking for an economy with real world depth and complexity, I'm asking for some pretty basic things that could have been implemented with trivial ease. Here, in a few easy steps I'll fix a lot of the logic-fail issues in Fallout 3:

1. Add more travelling merchants and establish that they periodically travel outside of the DC wasteland to sell their weapons and scrap, which are plentiful in DC, for large amounts of food and water for their return trip. The food is worth more in DC and is traded for more scrap and weapons from the scavengers, and the cycle is repeated.
2. Revise or remove Little Lamplight. Perhaps instead of bratty, stupid kids kicking out adults - which is fucking retarded - have the population of the town have an illness that kills them off in their early twenties, but makes them more fertile. There, now Little Lamplight makes sense.
3. Add Tenpenny Tower to the trade route circuit and make the outside of the tower more friendly to incoming traders. It only makes sense for the 'wealthy' people to be inviting to those with things for them to spend their money on.

Note that I'm not suggesting things that would require enormous amounts of development resources to implement. All of the above would require tweaks to dialogue and a few extra NPCs. Easy peasy.