The actor who played Three Dog recently tweeted that he may soon reprise his role, and added that he had permission to tweet that -- so the odds are high that Bethesda is getting ready to announce Fallout 4 (fingers crossed)!
With that said, what features would you like them to include in the announcement? What changes would you like to see to the series as a whole? How would you like Fallout 4 to vary from previous installments?
My wishlist:
-A blank character, or at least the option to choose my own background. I do not want to be pigeonholed into playing a vault dweller with daddy issues again.
Although I didn't mind it in F3, I agree. It'd be nice to get to completely tell our own story in this one.
-Dual wielding one-handed weapons. This is highly likely to happen already, but I always thought it was a little odd that I couldn't pack two pistols or a pistol and a knife in my offhand.
Hmmm, if there were perks related to it, and to start with you'd lose accuracy in VATS for it, then I wouldn't mind that
-Far fewer super mutants. Big green uglies just aren't very compelling villains.
I'd like the same kind of amount New Vegas had, a couple of places, but they weren't the main enemy.
-A minor Brotherhood/Enclave presence, if any. It just wouldn't make much sense for the Enclave to be threatening after they've had their asses kicked so many times.
Depends when it is set, but I don't want to see factions there for the sake of it. I'd like the factions to feel like they belong in the area rather than simply being there because they are iconic.
-Better characters and more of them, like in New Vegas. Fallout 3 just didn't have enough characters that felt like actual people. In fact, I think you could count them all on your hands. Try harder, Bethesda!
Completely agreed. Characters were definitely stronger in FNV than F3.
-More quests, with more choices and moral dilemmas. Especially in the main quest. It would also be nice if they had choices actually lead to significantly different quest experiences, instead of just having different people giving you the same quests a la New Vegas.
I'd like this too. I'd like more options in quests as well, ways of achieving the objective by different means, or multiple outcomes to quests. In non-main story quests this would be very easy to implement.
-Better writing overall, especially the dialogue. Don't ever make my character say "Please Mr. Three Dog! I need to find Daddy!" like a lost kid at the mall again, for fuck's sake.
Yes, definitely. I very much dislike RPG games where dialogue is too emotional, as it doesn't reflect different character types very well.
-Nothing even remotely resembling Little Lamplight. That location is a blight on Fallout 3 that never should have made it past test audiences. Of all of the flaws in every Fallout game, this one is the least forgivable.
Hmm, if you mean the brats, then yes I hope to never see that again. The idea of a settlement requiring a favour to let you in, is not to bad though.
-Won't happen, but I wish they'd remove "Power Armor training". Wear the suit long enough and you'll figure out how to move around in it without specialized training.
I think it should be a levelled perk. So you can choose to get it as soon as you like, but if it's not the kind of character you want then you don't have to have it. Or make it so there are several people to train you, rather than it requiring story progression or a single character.
-A much, much larger world. Though I do hope there are plenty of settlements full of interesting characters, the wasteland should feel vast and desolate between the oases of crude civilization.
Would be nice, but I have no complaints about the sizes they have so far. If they do it, I am happy, if they don't I will not be upset.
-A strong, intelligent, well developed antagonist. The Enclave/super mutants were not this. Caesar's Legion was closer, but they never struck me as very threatening and the quests on their side were woefully underdeveloped.
I agree. The last two Fallouts were great fun, but the antagonists were not particularly interesting. Then again, I don't think the ones in Skyrim were either. Bad guys don't seem to be Bethesda's strong suit.
-Settlements that make sense, dammit! New Vegas did this fairly well, Fallout 3 did not. Little Lamplight is a logic train wreck, but it's not the only settlement that makes no sense.
Take Tenpenny Tower. Where to people in Tenpenny Tower get their food? If they trade for it, what do they provide in exchange for the food? Who delivers the food? Where do the people who deliver the food get the food? Are we really supposed to believe that people are surviving off of Fancy Lads Snack Cakes and Cram 200 years after the war? If so, shouldn't this be established? Shouldn't food have a higher value, since there are no renewable sources of food in the wasteland other than hunting? Speaking of hunting, how does this food chain work exactly? What do the mole rats, giant ants, and mirelurks eat? There is no vegetation except in Oasis, and even that the moron protagonist may destroy with a flamethrower-
Okay, okay, I'll shut up now. The point stands, it would be nice if the settlements made even an ounce of sense.
Good points. I think they need a stronger caravan presence like they did in Fallout 2. Caravan's that visit all major settlements, including ones from other parts of the country that have rarer items.