Now that Fallout 4 is being teased, what would you like to see in the next installment?

AnarchistFish

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If I could pick the setting, I'd probably go for one of Rio de Janeiro, Johannesburg and a Far East Asian city.

Otherwise, I'm relatively happy with the set up. I'd like the game to be continuable after the main story's ended and the gameplay could be improved, as well as the difficulty which jumps around constantly. Maybe introduce characters which have more meaningful relationships with the player available, although maybe that would take away from the sense of isolation and loner-ism.
 

Shilefin

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Aug 18, 2011
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Many great points were made in this thread, but one thing I would address though, is putting in more dialog/action options depending on your skills and intelligence. This was really great in New Vegas, where you could solve an issue in a few different ways and feel unique and refined if you gave all your SPECIAL points to Intelligence.

Also, Reputation. Truly, New Vegas was the only Bethesda-Open World type game in which I felt such great acknowledgement of my actions.
 

Madman123456

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Apparently it's set in Boston. Have the Bar from "Cheers" as an Easteregg.
Keep it "modable".
I'm fairly optimistic as far as bethesda's Storytelling goes; huge jump from Oblivion to fallout 3. And then another from there to skyrim, which had the nice dragon fights. Having a big flying enemy around without the combat turning into boss pattern search is rather difficult. I feared we'd have the dragons flying around with minimal chances to hit them with arrows of which the dragon could take a million or so.
Where oblivion had creepy characters with 1000 yard stares while skyrim presented new ways in which narrative could be driven forward without interrupting the gameplay.

Fallout 3 was rather consistent in its atmossphere. I didn't like it all that much, but it conveyed the radioactive hellhole pretty well. The Mojave was more varied and i liked that, mostly. It was a bit too small to convey the supposed variety of places. Goodsprings isn't that far out of the way that it could be this quiet little town. Also, the route the player is "pushed" to take kinda makes the wasteland even smaller since i always know where i am without bothering to check the map. The route is fenced in by invisible walls most of the time, so if you're out and about wandering the wastes you eventually get funneled into one of the passages you took on your first trip to vegas.

Make Raiders a real faction. I liked the Fiends in new vegas, they had bosses and homebases, unlike the Fallout 3 Raiders where the closest thing resembling a homebase was "Evergreen Mills".

I didn't like the real factions in new vegas. NCR was rather nice, if a bit stupid.
The Legion was basically just evil and not much more.
House and Yesman where a Joke. House wants to send People to space but can be toppled by a Securitron that was hit by an EMP blast.

If Obsidian would've worked out one possible path like in fallout 3 we could've had something really nice. Instead we have these four half-assed factions.
 

MrGalactus

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Sep 18, 2010
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Extreme survival situations, like having to keep yourself alive while dehydrated hiking through a desert and fighting for sanity, or having to saw a limb off due to frostbite.
Oh, and

NEW GAME PLUS MODE!
 

WanderingFool

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God I hate these threads, not because of the concept, but because its exhausting to list everything I want to see in the next Fallout... I should have done the same thing as I did for Resident evil, and make a word document that I just copy and paste into the thread...

To try and sum it up:

Basically everything Fallout 3 did (mechanics wise), New Vegas pretty much better. So I would basically keep most of what New Vegas did the same... except Hardcore mode. Awesome of idea as it was, Hardcore wasnt really hardcore... got a little sketchy here and there, but once you get to the casinos and win several thousand caps at blackjack, there goes the hardcore aspect...

As much as I enjoyed NV, FO3 did have a slightly better atmosphere. I loved the Washington ruins, so I would like to see much of the game take place in side a actual city, not have about a fifth of the map city and the rest barren wasteland. I think it be cool to see a fallout-esque game set in 1950's futuristic New York, with lots of skyscrapers and sky-bridges connecting them all. Each of the big skyscrapers become independent city-states and stuff like that.

Just a few things...
 

UniversalRonin

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I would like to see the rest of the planet. Or at least have a story based in some other part of it. Again, just how society evolved from the ashes of nuclear war but with either an Asian, European, African or somewhere else's twist.
 

Pandabearparade

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LordJedi86 said:
I would like to see the rest of the planet. Or at least have a story based in some other part of it. Again, just how society evolved from the ashes of nuclear war but with either an Asian, European, African or somewhere else's twist.
Unfortunately that won't happen. Bethesda already said they wouldn't take Fallout out of America. It kind of makes sense, Fallout has a very American style to it.
 

SajuukKhar

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Pandabearparade said:
Unfortunately that won't happen. Bethesda already said they wouldn't take Fallout out of America. It kind of makes sense, Fallout has a very American style to it.
Although they do add people like Tenpenny, who came to America from Great Biritan after the war, because Great Britian is so bad that the Capital Wasteland is considered better.

that really gives you an idea about just how bad the rest of the world is.
 

Hagi

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Most of all I want some actual real companions.

Random townspeople can get by with 20 lines of dialogue, I'll only be spending a few minutes with each of them anyway so it's not like I'll notice more than that.

But someone who I'll potentially be travelling with for hours on end? You better be spending at least a third of your entire dialogue on those characters because there won't be a single other character in the game, not even the antagonist, who'll get more screen time.

I'd rather have 3-4 real companions with some real personalities than a few dozen humanoid robots that say the exact same things over and over again.
 

Pawel1997PL

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Oct 26, 2012
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I just hope that they dont drain all deph, complexity, difficulty and whatever remains of the good writing out of it.
*cough*Skyrim*cough*
 

Leonardo Huizar

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Jul 1, 2012
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Personally speaking
-I want to play as a robot similar to the humanoid Harkness from FO3, and have the whole game revolve around that concept

-Every Lvl up: build up stats skills & +1 perk and all perks should be stackable. It would force somebody to think REALLY hard on what they want

-Choice Perks: You pick whatever perk you want and power up your character however you want for your adventure needs

-No more S.P.E.C.I.A.L: I realized this in NV thats its a pointless stat thing to have especially since all the bonuses do is improve your skills by +#%. What good does it do me if i max out strength @100 but have STR@6 which is a bonus of Carry Weight 220lbs and Melee Damage +12. Where alternately just let me level up my offense, because i honestly dont scavenge when i play, so i dont need the boost in other places

-Bobble Heads: But instead have extra perk benefits like Bloody Mess, Low level Night vision, Poison resist, burn resist, disappear from sight at night stealth bonus, sun in the enemies eyes lowering enemy accuracy during the daytime, swim faster & hold breath longer under water, rapid fire punching in unarmed,

-Side quests with their own story that tell the history better than the random files and Email you find

-90% of all NPCs should have a quest option: even if its for something small and silly, could still use the XP & loot

-Key Item Trading: To get better loot, you should randomly find a specific item THEN when you do come across the other person in the wasteland, give it to them to get a rare item in return

-Less Stimpaks: I just get hundreds of theses every time i play and rarely use them

-MORE WILD WASTELAND: Because its a video game, lets have some fun with the post nuclear apocalypse

-More Humor: Dialogue /referential / easter eggs / dark / ironic

-The option to increase/reduce the rate of enemy appearances: for some of us who want throw down Crowd Control style and gets some power leveling in

-Elemental Weaponry: Theres already a flamer & Shishkabob, so why not something like a Weapon that sprays subzero fluid at the enemy, or maybe a mini Emp launcher or taser to screw with the robots and stun the hell out of raiders

Enemy AI
-Attack you while sleep, sneaking enemies, enemies that randomly appear behind you to keep you on edge, mercenaries hunting you that wait outside towns you just went into, snipers taking shots at you from distances, baited booby traps, baited loot finds, suicide bombers, angry stupid shooters, cowardly campers, smart melee users, groups lead by a team leader but weaken their resolve when the strongest member goes down

-Variety in Abominations: Deathclaws & Supermutants cant be the only thing born out of the bombs dropping, theyres gotta way more weirdo mutations out there such as Gator Turtles, Land Sharks, Giant Vultures, and maybe some hallucination induced enemies because you walked into an area thats not hospitable like gigantic eye balls following you, toy sized super mutants, ghosts ghouls, headless vault dwellers that shout obscenities at you, or weird shit like a horse headed robots with tentacle arms holding laser pistols that shoot slow moving decapitated heads at you

-More Fallout 3 variety of Weapons, NOT New Vegas: Cause that crap was a hassle considering you find random ammo for random weapon ... and thats why i only played as a melee/unarmed and sold all my guns and ammo in NV

-Change Unarmed/Melee to Martial: Your using your arm strength for combat, whats the point in separating them?

Perks i want implemented
-Faster running speed: AS in these are BIG fakkuking games and i want to make from A to B as fast as possible. If the situation is that i have to take on some raiders and then the perk turns off, im fine with that

-Better Agility offered for Martial: If your not a shooter player like me, and you want the advantage over a couple of gunman, why not give me the option to zig zag through gunfire?

-More abilities for Martial: Guns get all the perks and thats cool, but why not some options when fighting face to face such as combos or rushing attacks like in Skyrim

-Luck progression: Better luck for you the less in favor of raiders fighting you shooting inaccuracy/ grenade thrown poorly/ melee misses /double loot / more criticals given/ less criticals taken / enemies more likely to hold equipment in best condition / finding better condition weapons

-Near Invulnerable Boss enemies: Some characters as bosses [should probably mention by dialogue, or from information gained on quest] that so & so is thick skinned against melee, or he moves around so fast you cant shoot him, or hes got a special shrapnel vest that reduces explosives, or he likes to use alot of covering fire, or hes got suicide bombers at his disposal, or hes a battle hardened monster that moves really slow but will split you in half if you get anywhere near him, or a stealthy sniper who disables your limbs with every shot, or some mad scientist who fuesd his brain with a roided up deathclaw mother

Just some thoughts
 

GamerAddict7796

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Jun 2, 2010
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Custom Start so I can keep being the Lone Wanderer.
Three Dog mentions why he left his 'children'
More 'Free' Houses- like Minefield.
Make the F3 Brotherhood have expansions from the Capital Wasteland and make the Commonwealth the bad guys, maybe that douchebag from F3 couldbe the boss. If it's in the Commonwealth,we could have rouge/outdated androids being teamed with raiders (If these could look like the Terminator after his skins partially come off then that would be great) Have towns using rouge androids as guards/labourers with a town consisting of androids that have gone wrong.
More makeshift weapons and homemade weapons.
Ability to buy Power Armour training for a ridiculous price rather than become bestest buds with the BoS.
Option to side with badguys.
MORE V.A.T.S!
Have lesser V.A.T.S that uses half action points and is essentially bullet time.
Have more towns built from old pre-war stuff, like Arefu or Rivet City. NV had too many bland pre-war towns, with Novac being the only acception.
NY would be good for DLC. Have skyscrapers where each level is a town.

BTW - Both Beth and Black Isle have said that Fallout will never take place outside of America.
 

Pandabearparade

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GamerAddict7796 said:
Ability to buy Power Armour training for a ridiculous price rather than become bestest buds with the BoS.
Option to side with badguys.
Both great ideas, though I'd rather have lighter and darker shades of grey than obvious 'good' and 'bad' guys. Even New Vegas, which 'tried' to do this, fucking failed (Caesar's Legion isn't grey, it's black). I'd love to see a darker faction that one could actually defend logically.

NY would be good for DLC. Have skyscrapers where each level is a town.
They would never, -ever- use NY for DLC. New York is worthy of its own game, anything less would be shameful.
 

TheYellowCellPhone

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Sep 26, 2009
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Dual wielding weapons
Bounty, jail, guard, and justice system similar to Elder Scrolls. No more committing a deed, running away, then coming back and no one cares.
If you're keeping Karma (and they will), make it scaled in severity, so stealing something is not as severe as murdering someone.
Make melee combat more fun and less clunky, like in Skyrim
Better look to it - I know it's an apocalyptic game, but they can use more colors than irradiated green, stone grey and dirt brown. Skyrim did this beautifully with each hold having different weather and terrain for most areas, but in Fallout, it's all the same empty wasteland
More sidequests
Better story, but I don't think I'll ever care for a single character or plot in a Bethesda game; it's just how the games are made
Unique weapons: Skyrim had dozens and maybe hundreds of unique quest weapons, but Fallout was limited to maybe one unique per weapon. Customization can be improved.
More radio stations, and more interesting ones at that (think GTA or Saint's Row)
 

Ham Blitz

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May 28, 2009
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silver wolf009 said:
Ham Blitz said:
silver wolf009 said:
Ladies and gents, once more I introduce Fallout: Broken Banks.

Apologies in advanced, written on phone.

Several years after the unification of The Pitt, Point Lookout, and the Capital Wasteland into the Capital Empire under The Lone Wanderer, clean up happens very quickly.

Fueled by Enclave tech, Punga fruit, fresh water, and the industry of the Pitt, and trained in virtual reality simulators, the empire is growing. Their expansion south has hit what was once North Carolina, the Broken Banks.

The colleges of Chapel Hill, NC State and Duke University have remained active, now as city states sustaining themselves.

Misinterpretation of sports rivalries have sparked generations long holy wars.

Now, pressure from the Empire, the remnants of Ceaser's now defunct legion, and advanced NCR troops threaten to change things.

The player must choose to fight for one group. Do you broker a deal between the colleges and form an alliance to stand proud? Do you ally yourself with the new power of the Empire? Do you aid the Western troops?

The area spreads from Virginia to Georgia's northern tip. Coastal beaches, rolling hilly piedemont, and Western mountains. Sea travel plays a part as well, and the Nuclear Sea's beasts must be fought.

Each college has certain strong points; State's trade is machinery, while Duke's is new and effective medicine, and Chapel Hill has vast reserves of history, and religious zeal.

Before I finish, simply picture this; post-apocalyptic biplane air force in Kitty Hawk. You know you want it.
... This has to be made in to a game.

On Topic: I would like to see somewhere like New York City, or more generally, just an urban environment. While I did enjoy both FO3 and New Vegas, New Vegas' environment was more boring to traverse due to most of it being just barely hilled lands. Not sure why, but I love going through the ruins of cities in games.
Also, the dual wielding sounds pretty cool.
I know not many people want it, and I am not sure even how you could implement it well, but I wouldn't mind a coop system. One other player would probably be the limit though, or it might just get plain chaotic. Then again, not really expecting this one to ever happen outside of PC mods, and I wouldn't be disappointed if it didn't.
My whole spiel, or just the biplane part? I'm good with either, honestly.
The whole thing sounds like it could make an interesting Fallout related story to play through.
 

The_Lost_King

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Oct 7, 2011
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Saladfork said:
*snip*
(And clearly it's possible, that bar owner in Megaton came from the U.K.).
and a bunch of little kids were able to stand against mutants. Excuse me if I don't take anything in Fallout 3 seriously.
 

sooperman

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Feb 11, 2009
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I couldn't find this one so I'll offer:

-The ability to be genuinely evil. Fallout 3 had such a pathetic "evil" lean that it never made any sense to include it. The first bad option in the game is to call another vault dweller's mother a whore. That is not being evil; that's just mean. Being a jerk is not the same as being cruel and self-serving.

Granted, a few of the bad options are significant, but not beneficial. In playing as an evil character, I'm let down by how flimsy my motivation is to kick puppies and steal lunch money. In playing as a good character, I'm disappointed that I'm not sacrificing much to be kind.

New Vegas wasn't much of an improvement, in my opinion.