Now that Fallout 4 is being teased, what would you like to see in the next installment?

spikeyjoey

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Blablahb said:
Oh, and can we please get an option to shoot Three Dog? One of the most annoying characters in Fallout 3.
you do.. go into GNR, point, and click

GIVE THE PROTAGONIST A VOICE
no... just no...

would ruin immersion

everyone has their own idea of what their character is.. super evil, merc for hire etc.. there is absolutely no way they could capture that with a voice actor (and we would need the option of multiple "voices" to suit.. then there are the foreign versions...)
 

Bertylicious

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I really liked both games (FO:3 & FO3:NV) though I did prefer New Vegas. It's interesting because they (Bethesda) originally said that they wanted to recreate the feel of Fallout as opposed to Fallout 2.

Fallout 2 is my favourite game of all time by the way.

I think they succeeeded. Fallout 3 was a good game with loads going for it and I enjoyed it immensley, but I did not rate it as a 'great' game although I played all the expansions. New Vegas resonated with me far more, so really it was very much a recreation of my experiences with the original fallout and its sequel. Which I think is very tidy.

So what do I think about Fallout 4? I suppose FO3 & NV were both plauged by a problem of the skills becoming "unlocking" skills. Lockpick, science and speech skill checks too often ended up being barriers to content that needed to be overcome to access quests, areas or items rather than actual alternatives to how I progressed. So they ended up being mandatory and thus irrelevant.

Also more weapons! I want, like, 10 different pistols that all fire the same ammo and a million rifles! Also flavour text! I want to know that something just doesn't make me trust this Mr. Nixon doll!
 

Frostbyte666

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Eh the only thing that I truly want, and if they do it I could probably overlook many others flaws, no goddamn martyr ending! Especially if I have other options that would allow everyone to survive.
 

GamerAddict7796

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Bhaalspawn said:
Considering how Bethesda's last game was a MASSIVE improvement over their last 4, I'm just hoping they go in the same direction with Fallout 4. That being said...

GIVE THE PROTAGONIST A VOICE

Don't give me the "it's supposed to make you project onto the character" bullshit. If a fully voiced character like Commander Shepard can get players attached to them to the point of starting half-assed "activism" movements, then there's no excuse for keeping this tired idea of silent protagonists.
It worked with Commander Shepard because he was Commander Shepard. He has a name, with you giving him either an evil or good personality and the game is heavily based on his interactions with others throughout the game. Bethesda games don't do it for the same reason Valve didn't give Gordon Freeman a name and that's so you can give him whatever personality you want.

However, an addition for my list would be to add the ability to get a tattered Armoured Vault 101 jumpsuit. I will be the Lone Wanderer so I want the jumpsuit.
 

Funkysandwich

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I'd like to see a proper follow up to Fallout 2. New Vegas was closer to what I wanted from Fallout 3, but bring the game back into California again! I want to go back to the roots of the series and find out what happened post Fallout 2. I would also like to see some cities that feel like cities instead of groups of bland NPC's standing near buildings.

Bethesda really need to work on their engine to make scripted moments more believable, as well as the weird stilted dialogue their games have where characters only ever talk directly to the player or to each other, instead of both at the same time.


TL;DR: Bethesda's Fallout games need both technical and writing improvements to craft a true follow up to Fallout 2, a game that did some much more with so much less.
 

darkfox85

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Pandabearparade said:
darkfox85 said:
The combat in Fallout 3 is absolutely excellent. And it?s certainly better than NV. ?Dated? is a meaningless word that it feels like it could be just as much praise as criticism. If you?re up for it, I need more details.
I'm not sure how you can say Fallout 3 had combat that was so much better than New Vegas. It's almost identical, except New Vegas has iron sights and more guns. Without mods I can't stand the combat in either game.
More people to shoot, better reasons to shoot them, better environments to shoot them in (I didn?t think much of the ?dungeons? in NV.) Also, NV ruined the VATS system. In NV I kept dying whilst in this state so I never used it in NV. This is a real shame because in F3 it never got old.

Pandabearparade said:
darkfox85 said:
While we?re at it there?s a bunch more stuff we could wish for. But I get 80-odd hours out of each F3 play-through. That?s good enough for me. But this is mostly me rueing the invisible walls of NV which take away a lot of freedom.
There's a mod to remove those. And add dozens of bounty quests. And.. well, mods can fix most of the problems with New Vegas. Maybe that's why I like New Vegas to much more - I can just mod away all of the problems.
No no no. I?m not giving you that. There?s a mod for everything so pretty much all criticism of either game can be undone this way. I?ve spent about a year making a F3 mod myself ? I put in factions, hardcore mod, twelve new quests (oddly enough, bounty,) and made the game much, much more difficult. The problems I have with NV are a little harder to mod around, but I?m certainly not holding it against NV. If anything, NV just has less simple things that need work in the first place.

Pandabearparade said:
darkfox85 said:
Here?s an idea; how about if the player gets the fuck them up? I like my shooting games to have some shooting. This is part of what I meant when I say I feel F3 had better combat.
You do get to, you're missing my point entirely here. The raiders exist in New Vegas, they're just actual factions and not generic 'raiders'. Powder Gangers and Fiends are raiders, and they have their own territory. Humans are territorial creatures, so it makes sense that raiders would have their own turf and be raiding other areas to steal stuff from more civilized people.
You don?t get to kill as much though. Unless you count a thousand boring critters. And yeah, I know that doesn?t reflect well on me. Also, if you get to include Powder Gangers as ?raiders? (not ?Raiders?, ?raiders?) then I get to include Talon Company as raiders. But these groups aren?t less valid than the NV factions.

Pandabearparade said:
I'm being Captain Nitpick here, but in Fallout 3 there were a -lot- more raiders than civilized people. The raiders don't have much to raid.
You?re right. But I?m prepared to suspend my disbelief over this if I get to do more killing. So they don?t live up to their name. No biggie.

Pandabearparade said:
darkfox85 said:
No. I?m not willing to do ?all the writing.? I may as well not play a game at all. I just don?t feel it?s necessary to spell out every little thing for people. NV had way too much dialogue and F3 was already pushing it.
This is Fallout- dialogue is important. That's like saying Civilization has you managing too many cities. That's kind of an inextricable part of the experience.
The point is, we don?t need *more* dialogue explaining every tiny thing. Why not just embrace the nature of interactive storytelling and use the imagination? I?m not speaking out against dialogue, I?m speaking out against adding superfluous exposition.

Pandabearparade said:
darkfox85 said:
Also, the ending of a three part trilogy and the economy of one of about a dozen NPC villages is very different.
A completely fair counterpoint.
*shifty eyes*
Is he being sarcastic?
He cut off the main point of my paragraph...
*shifty eyes*

Pandabearparade said:
darkfox85 said:
I don?t need every tiny thing explained to me like I?m some sort of idiot with too much time to waste shifting through way too many conversation trees. I can make assumptions and judgements and infer the small missing pieces.
If you don't like the conversations I don't know why you like Fallout. Again, dialogue is a key part of the experience. Without the dialogue Fallout is just a poorly balanced shooter without multiplayer.
Aw no I love the conversations. But it does go a bit overboard in some places. It?s not dialogue I have a problem with, it?s just the necessity of adding too much to explain things that don?t need too much explaining.

I agree with the poor balancing. This is why I gat NV the mechanics reward for that aspect hands-down. Some F3 SPECIAL stats and skills were rubbish or too good. And does the Chinese Pistol shoot peas? You better believe this was one of my first ports of call when I got the G.E.C.K. Urrk. Actually I?d better not start. But none of it was ever a deal breaker.

Pandabearparade said:
darkfox85 said:
And for every NPC that says that, there?s then a barrage of people asking:
?How do they get the materials and training to clean those weapons??
Self evident. They live in the Capital Wasteland, there is no shortage of scrap.

?How can they sustain their population??
They found a crate full of Viagra. A big one.

?How do they deal with inflation??
The gold standard. Or the water standard, since the Brotherhood destroyed the gold reserves.

And this would need to be explained for every aspect of every settlement.
Again, moderation. It's possible to go overboard and explain too much. It's also possible to explain nothing and make no sense.
Yeah, yeah. Alright smart-arse. I know flippancy when I see it. I?m just saying these things aren?t too much of a strain on suspension/disblief. As for ?they live in the Capital Wasteland, there is no shortage of scrap? why not just apply that to most ?plot holes? and let sleeping dogs lie?

Pandabearparade said:
darkfox85 said:
Bare-bones justifications are very easy to reach. Can?t you just assume certain things? Do you really need the Tenpenny economy explained to you rather than just assuming ?they?re rich, they get by.?
The thing is, you aren't "rich" if you don't have anyone to buy from. Tenpenny Tower is isolated and reclusive and inclined to bomb their nearest trading partner for, you know, reasons.
Lol. I have a soft-spot for stupid evil. I like being stupid evil! The justifications were just good enough given how funny the whole thing was. NV did take the game in a more serious and mature direction with references to prostitution and rape and whatnot. Still very silly, but NV carried itself better. The camp silliness of Fallout 3 is great, but not as good as NV delivery.

But who?s saying Tenpenny Tower aren?t buying stuff? They have stuff. They must get it somehow. Maybe they have special traders who bring them stuff? We never see them because that?s just a bit too much. Not really necessary. Hell they?ve used mercs before.

Am I charging you with over-thinking things? Na. I always wondered why everyone doesn?t just starve to death. Or at least complain about it once in a while! NV had crop fields and this spoke volumes. It robbed a little from the desolation vibe, but it was a good price to pay. It would?ve worked in F3 ? irradiated water isn?t totally useless after all.

Pandabearparade said:
I'll retract the statement on Canterbury. They're a trade hub, they get a pass. The rest? Yeah, they make no sense. Little Lamplight can be twisted into making sense if you assert some rather unsavory things involving reproduction and the medical skills of ten year olds.
I can see what the writers/programmers were going for. A sort of grotesque never-never land. It doesn?t *really* work if you don?t have eternal youth but I don?t mind too much. Maybe there should?ve been a cupboard somewhere full of the miscarried foetuses of adolescents due to malnutrition and infection, but that would?ve shattered the F3 tone.

Pandabearparade said:
darkfox85 said:
I?m sure I read some where you admitted you were a bit too nitpicky and all this is just shooting the breeze.
To an extent. Despite all of my many, many complaints Fallout 3 still easily makes my top ten games of all time. That doesn't mean there isn't room for improvement.
It?s easy to loose sight that just because the person you?re arguing with doesn?t agree with your position, doesn?t mean they are the exact opposite of your position. I?ll level. On my last check NV came in at #7. One of the greatest games ever made. But thanks to better exploring and combat, I gotta give that #1 to F3. And I?ve still got a butt-load to complain about myself.

But the real issue, rumour or not, is if we could take the elements of two very similar yet very different games, we?d really have something incredible. Fallout 4 may be a long time coming or still just a twinkle in Todd Howard?s eye, but I?m sure I?m not the only one dreaming big.
 

Pandabearparade

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Don't give me the "it's supposed to make you project onto the character" bullshit.
But it's true. Some people want to imagine their character's tone and cadence, not have it decided by the developer.

If a fully voiced character like Commander Shepard can get players attached to them to the point of starting half-assed "activism" movements, then there's no excuse for keeping this tired idea of silent protagonists.
Except Commander Shepard isn't a character you make, he's just a character you steer. The same isn't true of Fallout/Elder Scrolls characters. Not everyone wants to play Billy Badass, some people want to play a coward, a scholar, a doctor, or a homosexual gecko tamer. All of those characters would have difference voices, and one uniform "Mr. Generic Marine" voice for the protagonist wouldn't fit any of them.
 

Pandabearparade

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darkfox85 said:
More people to shoot, better reasons to shoot them, better environments to shoot them in (I didn?t think much of the ?dungeons? in NV.)
Agreed, Fallout 3 had much better dungeon design.

Also, NV ruined the VATS system. In NV I kept dying whilst in this state so I never used it in NV. This is a real shame because in F3 it never got old.
True. I never use VATS in either game, my action points are spent on bullet time. *puts on Neo glasses*

No no no. I?m not giving you that. There?s a mod for everything so pretty much all criticism of either game can be undone this way.
There are no mods to add a significant amount of characters and clever dialogue to Fallout 3, at least none I've come across. It takes talented voice actors and equipment to implement new characters and towns. On the other hand, any moron can add a bunch of new dungeons to New Vegas, and lots have.

The problems I have with NV are a little harder to mod around, but I?m certainly not holding it against NV. If anything, NV just has less simple things that need work in the first place.
We'll have to agree to disagree. There are plenty of mods that add areas to explore and shit to kill.

The point is, we don?t need *more* dialogue explaining every tiny thing. Why not just embrace the nature of interactive storytelling and use the imagination? I?m not speaking out against dialogue, I?m speaking out against adding superfluous exposition.
I think New Vegas did a good job explaining things without ridiculous amounts of exposition.

*shifty eyes*
Is he being sarcastic?
He cut off the main point of my paragraph...
*shifty eyes*
Nope, not sarcastic. The comparison between the end of a trilogy and the justification of a minor settlement in Fallout 3 isn't a fair one.

Lol. I have a soft-spot for stupid evil. I like being stupid evil! The justifications were just good enough given how funny the whole thing was. NV did take the game in a more serious and mature direction with references to prostitution and rape and whatnot. Still very silly, but NV carried itself better. The camp silliness of Fallout 3 is great, but not as good as NV delivery.
I don't mind stupid evil being an option so long as smart evil is also an option, and in Fallout 3 it's just not. A smart evil character would not poison his own drinking water, for instance.

Am I charging you with over-thinking things? Na. I always wondered why everyone doesn?t just starve to death. Or at least complain about it once in a while! NV had crop fields and this spoke volumes. It robbed a little from the desolation vibe, but it was a good price to pay. It would?ve worked in F3 ? irradiated water isn?t totally useless after all.
Agreed. A little agriculture goes a long way towards making things make sense.

But the real issue, rumour or not, is if we could take the elements of two very similar yet very different games, we?d really have something incredible. Fallout 4 may be a long time coming or still just a twinkle in Todd Howard?s eye, but I?m sure I?m not the only one dreaming big.
Agreed. And right now dreaming is all I can do to sate my Fallout craving.
 

SajuukKhar

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Pandabearparade said:
Agreed, Fallout 3 had much better dungeon design.
Fallout 3 had so man great "dungeons" such as the Dunwhich building, the Gary clone vault, the vault that got you high on gas, and you started seeing shit.

New Vegas.... it had.... like.... that one vault where robots try to murder you at the very end trap? but, besides that, the vanilla game's dungeons.... kinda sucked.

Old World Blues made up for it though, that DLC was so fucking great.
 

TheDrunkNinja

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The Commonwealth and subsequently the Institute is supposed to be this highly advanced, technological society, right?

Here's how I might write it: Have the main character start the game alive during the Pre-War era. The player creates the character as a citizen of the New England Commonwealth, chooses their occupation, and experiences Pre-War America through the tutorial experience. The character maybe will be signing up like the other suckers for one of the Vaults in the Massachusetts area, but the Vault-tec experiment in this case is the social stress of being cryogenically frozen a couple decades and woken up in a future time period, and the survivability of a people who, for them, Pre-War America was just yesterday.

Something goes wrong when the bombs fall (of course) and the main character's cryo-tube is the only one to have worked, but instead it wakes him/her up 200 years, not 20 like what was originally intended. He/she claws his way out of the vault which has been overrun by mutants only to find the surface has become a complete wasteland.

End intro sequence. Begin your story as the War Survivor.

Or maybe the Frozen Traveller. Or the Time-Child. Someone come up with a better name, please? I'm really bad at this. Either way, I'm sure I just broke a million rules of Fallout lore that will bring the full force of fanboy rage down on my head to tell me how much of a dumbass I am. Can't wait.
 

SajuukKhar

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TheDrunkNinja said:
So you essentially want Fallout: Rage edition?

Because that's like, literally, the plot of RAGE.

And since RAGE was made by Id, who is owned by Zenimax, Bethesda's parent company, I dont think ripping off their own game is a good idea.
 

TheDrunkNinja

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SajuukKhar said:
TheDrunkNinja said:
So you essentially want Fallout: Rage edition?

Because that's like, literally, the plot of RAGE.

And since RAGE was made by Id, who is owned by Zenimax, Bethesda's parent company, I dont think ripping off their own game is a good idea.
Goddammit... I just looked it up. I never even played Rage. I mean, I knew the cryogenic freezing was a bit of a cliche, but my idea was that was that the player starts the game living life in Pre-War America before becoming frozen, giving context to the shock of going from that to the post-apocalyptic future, similar to Fallout 3 with going from living in the safe, sterile Vault to the death and decay of the Capitol Wasteland. Except in this case, you literally live in the time period of Pre-War America only to see what becomes of your nation's future... I guess it would still be a bit of a rip-off though.
 

Cooperblack

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Bethesda to make the world.
Obsidian to write all the story lines and characters.
Profit for the world.
 

Azaraxzealot

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Unlike what seems like MOST people here. I am not setting my standards too high for Fallout 4. I just want it to utilize the Skyrim engine and dialogue system and have a lot more "dungeons" like Skyrim had with regenerating bad guys in the dungeons and random loot.

Just those things will make me happy and I will preorder immediately (this time for PC :D)

EDIT: And if I have any "high" hopes I guess it would be for them to remove Karma from the game entirely. Let people react to the things I do that they have seen me do or the great things that made me famous. Don't make strangers hate me for stealing a bunch of stuff from people's houses that no one saw me do.
 

WWWLUCIFERCOM

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I?d like to go back to the core region but that?s probably not happening so I would like if cazadores were gone they were the bane to my courier. Also would like another character like Frank Horrigan just an unstoppable badass who was quite fun to fight. Also no morality achievements were in the wastes I shouldn?t have to play between a black and white line of wrong and right. One last thing Bethesda please learn to make likeable companion?s 3?s choices were god awful. (Dogmeat should be back so woot woot)
 

deckai

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I'm sure it was mentioned a few times, but I would like to see some cities from other countries, maybe not as the main region.. but for some sidequest or even DLC.

One of the things I would really like to see is, if the settlements would change depending on what you do(New buildings, growing settlements, other buildings getting destroyed and so on), making the whole world a lot more dynamic. Or even creating your own settlement.
 

viggih7

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wasn't there something somewhere about bethesda using the Frostbite2(tm) engine for F4? or has the burning bear ghost been telling me shit?
 

mattttherman3

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A new fucking engine for starts, I hate it when you try to just play and an area won't load because you left during a fight. Seriously, GET A BETTER ENGINE