Phoenixmgs said:
Oh I see, you're basing this on hearsay again. Well, let me clarify things a bit:
- Pyromancy in Dark Souls enables things like soul level 1 challenge runs and is not broken. It's likely they integrated it into sorcery in order to be more strict on the actual power level of people compared to their player level.
I don't get your idea that a game needs to strictly follow some arbitrary "RPG Standards" you chose yourself in order to not be considered "broken". What's up with that?
- Whether some stats will still be considered useless hasn't been decided yet. Resistance was a sub-par stat, yes. It didn't affect the game much however.
- They fixed the few overpowered items a long time ago in patch 1.05. There was never anything wrong with the Wolf Ring. The Darkwood Grain Ring was nerfed considerably.
- Elemental weapons were also nerfed in 1.05. In addition, DLC bosses have huge magic resistance and split damage weapons barely work against them. This includes elemental weapons. Straight +15 weapons are the way to go now.
- Dark Souls actually has a stealth system of sorts. If an enemy hears an arrow, he will go to where the arrow hit, and whether an enemy aggros you is based on both sight and sound. If a group is spread far enough apart, it's possible to pull enemies individually. If the enemies are together, you will never be able to pull only one.
Circling for a backstab is a trick you can pull that gives the game a bit more depth. It isn't easy to pull off if you're not used to it and you won't usually see people do it on their first playthrough. It's not a "broken mechanic" by any stretch.
Any other concerns?