No regrets or sympathy! Ever!portuga-man said:oh.
You just shattered my dream of shattering everyone else's dreams![]()
Meh, oh well.Easykill said:Yeah... looks like I accidentally revived this thread...
No regrets or sympathy! Ever!portuga-man said:oh.
You just shattered my dream of shattering everyone else's dreams![]()
Meh, oh well.Easykill said:Yeah... looks like I accidentally revived this thread...
I love that book. Did you know they're making a movie?FreelancerADP said:See: "Jumper"
Portals dont stay open on moving objects.wiseass said:okay this has just been a dream of mine since i was a child
i would put one portal on the ground, the other at the bottom of a jet, get a parachute and pray things go as planned
Seconded.Easykill said:Man, squishing dreams is SO awesome.
Here's your problem, the portal doesn't float in the air, oh no, it stays attached to whatever surface it is shot onto. That's why you can't just make a portal in midair.Zetim said:whats to say the portal will s tay inside the box? it would seem more logical if the box moves the portal will stay where it isCantFaketheFunk said:Dude,I already figured that out. Put it inside a box and mail the box to wherever you want to go.Zetim said:for all you people who said you'd never need to use transportation, in order for the portal gun to transport you somewhere you need to BE at the place you want to teleport to, and you cant just leave the teleport open indefinitely, who knows what sort of 5th and 6th dimensional effects that has on the world? also people would probably abuse it. the lines for using the damned things would be like soviet Russia.
so the fact remains that youd have to get to the place your traveling to regularly and would have to keep the portal open in some inconspicuous area where no one will find it or else youd have a crapload of attention to your easy-street transportionisming. the tele-gun would have to be used in less practical uses (or more practical) things such as theft or the like, however security cameras would probably pick you up making the teleport and you'd get caught anyway.
Look, noone knows how the bloody things work, they are just sweet like that. As for your physics, they still wouldn't slow down every time, because the air resistence doesn't amount to greater than the initial velocity so you're still going to gain speed, up until terminal velocity.ekimekim said:You could go parachuting WITHOUT a parachute! Just shoot one onto the ground somewhere flat, shoot the other directly below you. You fall through and go up the other, then fall back into it and go up your original path...I tried this in the gigantic room towards the end, I jumped from the catwalk. Each time, you don't go as high, so eventually you could step off safely.
Physics:
Every time you go down X length you gain Y speed. And every time you go up X length you lose Y speed. Thus, you'd think that you would never slow. However, the air resistance decreases your speed when going up OR down. So every time you went down X you'd gain Y - DRAG speed, and every time you went up you'd lose Y + DRAG speed. Hence each cycle would slow you by 2 * DRAG.
Note: I find that the magnitude value of speed is easier to use than the vector value of velocity when dealing with portals. Also, although the game says that MOMENTUM is conserved between portals, that is incorrect. p (momentum) = mv (mass * velocity), so p is a vector. When you go through a portal your direction is changed, thus p is changed. However, it is correct that the magnitude of p is conserved.
Also, Portals would have to use alot of energy, otherwise they'd break the conservation of energy with all these perpetual motion ideas. I think that energy would be used whenever an object is transported.
More Physics:
Kinetic energy of object is not an issue. E = mv^2/2, and so E is a vector. When the object goes through all energy is converted from E(old direction) to E(new direction), so no additional energy is needed. This is one of the two functions that completely describes portals - translation of velocity direction and translation of position, which follows:
The issue lies in potential energy. An object at 1m above sea level has much less gravitational potential energy than an object 10m above sea level. Hence, the portal must supply the extra energy.
Only a little more physics, I swear:
One thing that must be considered is the fundemental nature of portals. Do they use wormhole technology? Do they, like the teleports in HL2, rely on entanglement? Or do they work more like the teleportation technology in some SF where it analyses you, sends the info via EM to the exit portal, and then that reconstructs you? Or something else?
The first two options mean that portals are FTL. This means that, by Einstein's Special, you could use portals to travel back in time. However, there is some confusion as to whether that applies with wormholes and the like.
Just thought this might be interesting.
Those dye packs would only go off if you go through the front gates, they send out a signal, and 10 or so seconds later, the packs blow.xbeaker said:Bubble Six.. you could use it to rob a bank, sort of. You set up a portal at home (in the shower ideally.) Walk into a bank wearing a good mask, packing a portal gun, and a regular one for good measure. Rob the bank for all you can get. When the cops show up, you portal out of there. Then open a fast portal of the same type to close the one you left at the bank, clean and simple.
When they dye pack blows... well, that is why I said to set the portal up in your shower![]()