Oblivion is impossible!

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Leoofmoon

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Aug 14, 2008
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USSR said:
Along with all the other advice like difficulty tuning, complete a guild questline, you should find some rare weapons.

Youtube "How to get umbra" and follow the guide.
The sword is amazing and will definitely add to your arsenal of KICK-ASS.
If your a crusader the knights of the nine is the best thing you can do
 

USSR

Probably your average communist.
Oct 4, 2008
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Leoofmoon said:
If your a crusader the knights of the nine is the best thing you can do
I personally wouldn't start off with the crusader quests.
You would have to Pilgrimage after doing the Dark Brotherhood (and maybe thieves guild) questlines.

That's just a pain \:
 

the_dancy_vagrant

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Apr 21, 2009
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If it hasn't been mentioned, alchemy is a pretty simple way to up your damage. Make health damaging poisons. Apply said poison to your melee weapon, hit your target, and run away while their health saps away. You can poison bows, too. It won't work on elementals or undead but you can, in many cases, run up to someone and hit them once and just run around like an idiot until they die.
 

DannyJBeckett

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Jun 29, 2011
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The whole thing about Oblivion, and Sandbox RPGs in general, is that everything is entirely subjective. I was having this discussion with a friend not too long ago; see, she was a latecomer to Oblivion too, and she's also a hardcore FPS fan. She told me that she just couldn't get into Oblivion at all. So I told her this.

The whole point of the game, is that there's only a point to it if you WANT there to be one. You don't have to follow the main quest if you don't want. You don't even have to do ANYTHING if you don't want. And this also applies to the gameplay mechanics as well. It's entirely your choice if you want to play the game on hard or easy difficulty, stealthily with bows and arrows, or all-out balls-to-the-wall hack n' slashing.

Granted, compared to some other RPGs (and definitely compared to how Skyrim looks) Oblivion is a very clunky game physics-wise (that's why I play the PC version with an assload of mods installed), but it's like all games, once you get used to it, it'll gradually get easier and easier.

I'd recommend sticking to melee combat for now, but keep trying with the bow and you'll get the swing of things.
 

Jason DAngelo

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Oct 19, 2011
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Here is a neat "trick"...

If you plan to use Heavy Armor and Swords... Don't pick those as your MAIN SKILLS... You don't want to level when doing common things, like fighting.

Why?

Because the creatures level with you, Der...

If your main skill is archery, and you NEED to level up, go hunt deer and rats with arrows. If you get your Heavy Armor and Sword skill up naturally, without leveling... You will be a master at every level, without the burden of having super-leveled creatures that are always above you, because you just leveled due to swinging your sword, which is now at the lowest of its levels skill.

I know it sounds backwards, but you need to pick main skills which are things you are NOT going to be good at, which you will find, that you NEED more often than hack-n-slash, later on... Like magic, reincarnation, invisibility, speechcraft, light-armor, harvesting...

Case in point... You are now level 100, and can't harvest needed supplies... You go broke buying them, or waste days questing for them in drops from creatures.

Case in point... You are level 4 in the first gate, then 5, then 20... so are the creatures... Yet your swings don't seem to have any more damage, and now you don't know how to make that primo head-shot with a bow and arrow, because you leveled-up by sword and shield. If your archer skill was high, something you need for the first-hit, then your natural hack-and-slash which was high, but not leveling you, will work more when they get near.

Case in point... You are now surrounded by hundreds of magical creatures... Hope you have fire-resist, lightning-resist, fatigue-resist, unburden, health-potions and a lot more in your inventory... because you didn't keep magic as something that gave you massive mana, which would have protected you more with similar spells, without having to drink a billion potions... (Which would also leave you with no money, having to keep buying potions, since you probably are not making them too. Most best weapons can/will be found, not purchased. However, common poitions are not common-enough, and the best scrolls and potions are nothing compared to what the wave of your hand can do.)

In the end, it is an RPG, just not classic RPG, as you also need skill and strategy in playing, something all hack-n-slashes do not require. Like life... you have to "Feel like you are cheating to win", without actually cheating. That is the skill. Find an obstacle and bash it, without taking the obvious failing path over and over again. Try a new path, try a new method, walk away and come back when you have a clear mind, or just think backwards.

Heck, I was a master at causing creatures to commit suicide until it just wasn't fun anymore. Making them walk off ledges to get me, or causing them to walk into one another's fire-balls. Making them swim down and drown. Eventually, I learned how to fight too. Once I changed my main skills, and made it more logical to reality... Boosting my weakest attributes while keeping my naturally strongest skills to the fate of my actual skill, without helping them. (They are fine, why do they need boosting? Why do you need to be level 100, 200, 300? There is no reward for being old and powerless in 90% of your skills, and being a master at 10%... Average guys win more than specialists, in any field. Specialists just have the ability to charge more. No-one is paying you anyways, so strive to be average.)
 

putowtin

I'd like to purchase an alcohol!
Jul 7, 2010
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I ended up just:
finishing the dark Brotherhood missions
finishing the Shivering Isles

The rest of the story didn't interest me and the "staring at your soul" NPC conversations really started to get to me!