It's funny, because your first two reasons contradict each other. Being able to fly all around the island destroyed the atmosphere by removing it as an obstacle. That's why it was removed in Oblivion. Teleporting in Morrowind WAS fast travel. They also had fast travel in the form of bug mounts. You wouldn't actually see yourself ride them, you would just pay a toll and instantly appear at another town, but a few hours in game would have passed.Kahunaburger said:There are 3 big reasons why Morrowind > Oblivion.
1. Atmosphere. Bizarre ugly volcanic island where people live in mushrooms and bug shells vs. Medieval Europe + clone brush.
2. Freedom. Ability to fly, leap across continents, and teleport vs. fast travel + horses.
3. Exploration. Unique dungeons with interesting layouts vs. the same three dungeons over and over.
The combat is equally terrible in both games, but the fact that a competent player could obliterate basically anything by around level 3-5 in either game excuses that in my mind.
What. The ability to fly over something =/= that thing ceases to become atmospheric. That doesn't even make sense.Eric Staples said:It's funny, because your first two reasons contradict each other. Being able to fly all around the island destroyed the atmosphere by removing it as an obstacle. That's why it was removed in Oblivion.Kahunaburger said:There are 3 big reasons why Morrowind > Oblivion.
1. Atmosphere. Bizarre ugly volcanic island where people live in mushrooms and bug shells vs. Medieval Europe + clone brush.
2. Freedom. Ability to fly, leap across continents, and teleport vs. fast travel + horses.
3. Exploration. Unique dungeons with interesting layouts vs. the same three dungeons over and over.
The combat is equally terrible in both games, but the fact that a competent player could obliterate basically anything by around level 3-5 in either game excuses that in my mind.
And this is why we can't have nice things.Eric Staples said:Sometimes originality is not a good thing.
No, it's freedom in general (more than just feedom to explore the world in 3 dimensions, although that is a factor), atmosphere in general (vivec >>>> imperial city, for instance - it's more than just weird architecture vs. blandsville), and variety in environments to explore(dungeons were one of many examples). There are also other ways Morrowind is head and shoulders better, including factions and lack of uncanny valley, although I tend to roll those into atmosphere.Eric Staples said:It's funny that you consider those 3 BIG reasons Morrowind was an improvement - you could fly, bugs are better atmosphere, and muddy dungeons are more interesting.
Now I know you're yanking my chainEric Staples said:There was nothing wrong with the combat in Oblivion either.
Go to Bethesda's website, it's available for free. Same with the first one, Arena.cora mcstrap said:I actually enjoyed oblivion side quests. i found the same quest a bit annoying and the ending awrful. I tired to play morrowwind but the game sent me to sleep. The game play was terrible. These being my only 2 experiences od elder scrolls my option of the serious in general is that it doesn't deserve the hype. (yes i know daggerfall is supposed to be epic but i've never played it and unless it comes out on steam never will)
The level scaling was so awful that I think my future children may be already traumatized with it.StBishop said:The leveling in Oblivion ruined not only the game but the entire year in which I played it. Yes, my entire year was ruined.lunncal said:I did, but for one reason and one reason only: The level scaling.
How I despise it...
So no, op, you're not the only one who was disappointed with Oblivion.
AgreedVault101 said:I think fallout 3 killed it for me
uncanny valley
imersion with more cracks than than my Ipod screen (thats alot of cracks)
dull story
No dialouge options