Oblivion: Was this a disappointment to anyone else?

Eric Staples

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Allow me to explain why Oblivion is better than Morrowind.

Morrowind was bland. They gave you all these character customization options and they were all pointless, because everyone made the exact same character who was master of melee, magic, bow and stealth. Much of the magic was pointless too. Ice did the same thing as lightning and there was no reason to have one over the other. There was maybe one enemy weak to lightning and one to ice, and you rarely ran into one of them. Starting out in the game combat was terrible. You couldn't hit anything until you swung at them 20 times and you constantly got your butt handed to you by crabs and rats. The environment was ugly, there was mud and ash everywhere. You could level up very quickly in Morrowind by running, jumping, and bartering, and once you got to level 20, the game suddenly became a stroll in the park. There is such a big world to explore in Morrowind and after you explored just a tiny part of it and leveled up a little, the rest of the world suddenly wasn't a challenge. There also was certainly no more plot in Morrowind than there was in Oblivion. If anything, there was less.

Oblivion is great. Right from the start you are fighting off Goblins and any rats you come across die in one hit. You don't have to worry about missing swing after swing like you did in Morrowind. Every swing hit its target unless they had their shield up blocking. The whole leveling system was better too. Enemies leveling up with you created a difficulty scale that Morrowind never had. If you got your butt handed to you by a scamp or some other beginner monster, it was because you tried to exploit the leveling system like you could in Morrowind, by developing non-combat skills. This makes sense, if you don't train your combat skills, your enemies will surpass you. And character customization finally mattered in an Elder Scrolls game. If you wanted to make a character who fought mainly with melee, you could master all the melee skills and max your level out at 30. Same with magic. Or you could master both, but that would require a lot of planning and you would have to max your level out around 50. The problem with this is the enemies would become stronger if you maxed your level out later rather than sooner. This meant if you wanted to make a barbarian who only used melee and maxed his level at 30, you would be more effective at melee than a character who used both melee and magic and maxed their level at 50. This makes sense, because why would a person who uses magic and melee be just as effective at melee as someone who only focuses on melee? They wouldn't, but in Morrowind they were and in Oblivion they aren't.

And it sounds like some people only prefer Morrowind, because of nostalgia. It was probably their first open world game. Yeah, Oblivion had a limited selection of voice actors, which was new in a world with this kind of scales, but that is so obviously not what they focused on. There is an entire world to explore and immerse in. Voice acting should only be an after thought.
 

Davih

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I couldn't get into Oblivion personally. I must've picked an awful combination of skills because after a certain point I just couldn't kill anything. It's very unforgiving if you so pick an awful combination of classes.
I just gave up on the game, although I do plan on getting Skyrim.
 

MajWound

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I don't have very high standards for video games. If I have fun, I keep playing. If I'm not, I stop. I try not to look too deeply into the "why" and "how". I had a ton of fun with Oblivion and recently maxed out a character in anticipation for Skyrim. Maybe I'm abnormal, but games are simply my primary form of entertainment, not the fulcrum upon which swings the fate of my very soul.
 

Nudu

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Seeing as how Oblivion is possibly my favorite game of all time all I can say is we probably won't be friends. Haven't heard anyone complain about Oblivion's difficulty before. I thought it was a little on the easy side, but you can change the difficulty in the options menu. The only real complain I have about it is the level-scaling, which I didn't think was a gamebreaker, just an annoyance.

Also, not liking fantasy might be a clue that the game isn't your thing.
 

Mewick_Alex

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RaNDM G said:
Stephen Wo said:
Second, the first stroll through Oblivion was a pain in the ass, even with an army of skeleton warriors. I can't remember how many times I died because a scamp scratched and then shouldered me. I finally had to turn on god mode, because the deaths were getting annoying.
Did you turn the difficulty all the way up? That will usually kill the experience for any first timer. I'd suggest staying on the default difficulty setting. This game can be either very easy or very brutal depending on your play style.
Yea I found that finding a play style that suits you had a major impact on difficulty. Plus all of the pre-made classes you can choose at the beginning suck. My first time playing I tried the class that Baurus suggests for you (which I think was 'Bard'), a mistake needless to say, then I picked one of the other random ones which sucked just as bad. Only then did I even realse that you could create your own class, and suddenly the entire game opened up to me. Just got to experiment to find whats best for you.
 

Kahunaburger

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Eric Staples said:
Allow me to explain why Oblivion is better than Morrowind.

Morrowind was bland. They gave you all these character customization options and they were all pointless, because everyone made the exact same character who was master of melee, magic, bow and stealth. Much of the magic was pointless too. Ice did the same thing as lightning and there was no reason to have one over the other. There was maybe one enemy weak to lightning and one to ice, and you rarely ran into one of them. Starting out in the game combat was terrible. You couldn't hit anything until you swung at them 20 times and you constantly got your butt handed to you by crabs and rats. The environment was ugly, there was mud and ash everywhere. You could level up very quickly in Morrowind by running, jumping, and bartering, and once you got to level 20, the game suddenly became a stroll in the park. There is such a big world to explore in Morrowind and after you explored just a tiny part of it and leveled up a little, the rest of the world suddenly wasn't a challenge. There also was certainly no more plot in Morrowind than there was in Oblivion. If anything, there was less.

Oblivion is great. Right from the start you are fighting off Goblins and any rats you come across die in one hit. You don't have to worry about missing swing after swing like you did in Morrowind. Every swing hit its target unless they had their shield up blocking. The whole leveling system was better too. Enemies leveling up with you created a difficulty scale that Morrowind never had. If you got your butt handed to you by a scamp or some other beginner monster, it was because you tried to exploit the leveling system like you could in Morrowind, by developing non-combat skills. This makes sense, if you don't train your combat skills, your enemies will surpass you. And character customization finally mattered in an Elder Scrolls game. If you wanted to make a character who fought mainly with melee, you could master all the melee skills and max your level out at 30. Same with magic. Or you could master both, but that would require a lot of planning and you would have to max your level out around 50. The problem with this is the enemies would become stronger if you maxed your level out later rather than sooner. This meant if you wanted to make a barbarian who only used melee and maxed his level at 30, you would be more effective at melee than a character who used both melee and magic and maxed their level at 50. This makes sense, because why would a person who uses magic and melee be just as effective at melee as someone who only focuses on melee? They wouldn't, but in Morrowind they were and in Oblivion they aren't.

And it sounds like some people only prefer Morrowind, because of nostalgia. It was probably their first open world game. Yeah, Oblivion had a limited selection of voice actors, which was new in a world with this kind of scales, but that is so obviously not what they focused on. There is an entire world to explore and immerse in. Voice acting should only be an after thought.


There are 3 big reasons why Morrowind > Oblivion.

1. Atmosphere. Bizarre ugly volcanic island where people live in mushrooms and bug shells vs. Medieval Europe + clone brush.
2. Freedom. Ability to fly, leap across continents, and teleport vs. fast travel + horses.
3. Exploration. Unique dungeons with interesting layouts vs. the same three dungeons over and over.

The combat is equally terrible in both games, but the fact that a competent player could obliterate basically anything by around level 3-5 in either game excuses that in my mind.
 

Babitz

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I don't know whether I should consider Oblivion a big disappointment because I haven't played any TES games before, but it was a boring game and I couldn't play it for more than 10 hours.

It's not a horrible game, but one of the worst RPGs I've played. Not to mention it was a buggy game that the community made playable and it was the game that introduced us to the cancer of video games - DLC.
I'm also not hyped by Skyrim one bit and I think it's gonna suck even more than Oblivion.

Fallout 3 also royally sucked. I dislike Bethesda a lot.
 

Gustavo S. Buschle

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Bohemian Waltz said:
Neverhoodian said:
While Morrowind has its share of flaws, I still find it far more immersive than Oblivion.
I remember on my first play of Morrowind....

I immediately left Seyda Neen and traveled north in search of adventure, determined not to be fenced in by society and it's rules and laws! Suddenly a crazy wizard fell to his death from high above the sky without any warning. This intrigued me.

Being a impatient fool I nicked his stuff as his fancy robe and wizard hat suited me. I didn't bother to read his journal so I threw that aside and decided that magic was more of a hands on sort of thing. I was far too brave to bother with understanding the mechanics of what I would soon learn to respect and fear and look here I had been blessed with some nifty scrolls to try out my first incursion into the arcane arts.

So I took one and cast the spell balls to the wall without any idea of what it may or may not do. I'm a rebel gamer it's how I roll.

I stood there for a few moments wondering if it did anything. After some moments of looking around I figured it didn't do anything at all and nothing at all is certainly not important enough to warrant looking up the technical aspects of the arcane power I just impatiently released. The whole thing was too much hassle and started off back to town to sell the old mans stuff and buy a shiny new weapon, which might prove more amusing then scrolls that do nothing. I started on my journey to near certain riches with a hardy skip and a hop......

Suddenly I was flying though the air as my jump ability had increased a million fold! Bamboozled by my predicament I decided that I was an arcane superman able to leap mountains in a single bound. I was ever so quite pleased with myself my mind filled with delusions of grandeur until I came to my senses put together why the old mage inexplicably had fallen to his death in the middle of a remote back-water swamp shortly before I hit the ground dying instantaneously a few hundred miles away.

'Now that's immersion.'
Geez, you should be a novel writer. In case you already are, link me to one of your stories.
 

OdyCay

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Aug 29, 2010
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oblivion was epic hours of emmersion and fun
but the leveling was fudged up
but it still was really good game
 

Cheesus333

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I was disappointed by Oblivion. I really tried hard to enjoy it, too.

But the game hated me. It wanted me dead and so no weapon I tried even put a dent in the enemy. I guess I just suck at the combat in that game, but it still put me off. Looking forward to Skyrim though, it looks like a work of art and I imagine it'll play like one too.
 
Aug 9, 2011
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Definitely not the only one. Oblivion was a huge disappointment after Morrowind (which I found to be brilliant). Bethesda now makes awful sandbox games, which is sad because they have such good ideas to work with. Personally, I enjoy the challenge of not being pointed to directly where I have to go, it makes everything way to simple leaving the only part of the game that you really get to do all by yourself as combat and maybe a bit of puzzles, but, there's really nothing to figure out. Fallout 3 was alright, the combat system is better, but the same simplicity is still there (pointer on compass pointing directly to location.) And it has so many likenesses to Oblivion that it leads me to believe that Bethesda really doesn't care anymore about the originality of their games (the music when it's calm and not on Radio is the same as Oblivion, the graphics are the same, the quest set-up is the same... just gets too similar.) Bethesda is getting a bit repetitive to me, every game lately... it's like they don't even try anymore. And after New-Vegas... gosh, I don't even know what to say.
 

Eric Staples

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Kahunaburger said:
There are 3 big reasons why Morrowind > Oblivion.

1. Atmosphere. Bizarre ugly volcanic island where people live in mushrooms and bug shells vs. Medieval Europe + clone brush.
2. Freedom. Ability to fly, leap across continents, and teleport vs. fast travel + horses.
3. Exploration. Unique dungeons with interesting layouts vs. the same three dungeons over and over.

The combat is equally terrible in both games, but the fact that a competent player could obliterate basically anything by around level 3-5 in either game excuses that in my mind.
It's funny, because your first two reasons contradict each other. Being able to fly all around the island destroyed the atmosphere by removing it as an obstacle. That's why it was removed in Oblivion. Teleporting in Morrowind WAS fast travel. They also had fast travel in the form of bug mounts. You wouldn't actually see yourself ride them, you would just pay a toll and instantly appear at another town, but a few hours in game would have passed.

I also don't know why you think MUD and BUGS are an improvement over roman/medieval theme in Oblivion. Sometimes originality is not a good thing. You could make a hat out of dung and where it around town. You'd be original, but it would still look like crap.

It's funny that you consider those 3 BIG reasons Morrowind was an improvement - you could fly, bugs are better atmosphere, and muddy dungeons are more interesting. There was nothing wrong with the combat in Oblivion either. Morrowind on the other hand...
 

Kahunaburger

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Eric Staples said:
Kahunaburger said:
There are 3 big reasons why Morrowind > Oblivion.

1. Atmosphere. Bizarre ugly volcanic island where people live in mushrooms and bug shells vs. Medieval Europe + clone brush.
2. Freedom. Ability to fly, leap across continents, and teleport vs. fast travel + horses.
3. Exploration. Unique dungeons with interesting layouts vs. the same three dungeons over and over.

The combat is equally terrible in both games, but the fact that a competent player could obliterate basically anything by around level 3-5 in either game excuses that in my mind.
It's funny, because your first two reasons contradict each other. Being able to fly all around the island destroyed the atmosphere by removing it as an obstacle. That's why it was removed in Oblivion.
What. The ability to fly over something =/= that thing ceases to become atmospheric. That doesn't even make sense.

Eric Staples said:
Sometimes originality is not a good thing.
And this is why we can't have nice things.

Eric Staples said:
It's funny that you consider those 3 BIG reasons Morrowind was an improvement - you could fly, bugs are better atmosphere, and muddy dungeons are more interesting.
No, it's freedom in general (more than just feedom to explore the world in 3 dimensions, although that is a factor), atmosphere in general (vivec >>>> imperial city, for instance - it's more than just weird architecture vs. blandsville), and variety in environments to explore(dungeons were one of many examples). There are also other ways Morrowind is head and shoulders better, including factions and lack of uncanny valley, although I tend to roll those into atmosphere.

Eric Staples said:
There was nothing wrong with the combat in Oblivion either.
Now I know you're yanking my chain :)
 

Baralak

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cora mcstrap said:
I actually enjoyed oblivion side quests. i found the same quest a bit annoying and the ending awrful. I tired to play morrowwind but the game sent me to sleep. The game play was terrible. These being my only 2 experiences od elder scrolls my option of the serious in general is that it doesn't deserve the hype. (yes i know daggerfall is supposed to be epic but i've never played it and unless it comes out on steam never will)
Go to Bethesda's website, it's available for free. Same with the first one, Arena.