Obscure Videogame Characters

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Pseudopod

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Oct 8, 2010
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Terminate421 said:
This guy is definitly on my top 5 favorite characters list, and before you ask, he is an actual character in the game who does a hell of alot more than the Nathan Drake-esque character you find these days. Also he doesn't just say his name the entire time, he's like if John Conner's will met with Jack Sparrows mysteriousness but mixed with Bruce Campbells Intimidating Seriousness.



If you haven't figured out his name, Its Grovyle from Pokemon Mystery Dungeon: Explorers of Time
I'm 90% certain that I'm the only one played it who is on this site.

Capcha: IIDS (Is that some sort of disease?)
I feel like I've seen quite a lot of praise for Mystery Dungeon here and there, but it tends to get overshadowed by the main Pokemon games. Definitely agree about Grovyle.
 

Rooster893

Mwee bwee bwee.
Feb 4, 2009
6,375
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Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:


Need I say more?
How about, best game ever? He is not THAT obscure!
Well, that too. And yes, he is.
Not as much as The King of Sorrow... you're a fan, did you play "Klonoa 2"? Please, tell me you did!

Of course! One of [HEADING=3]THE[/HEADING] best games I have ever had the pleasure in playing. Namco really needs to revive the series; it has too much potential to be thrown away like that.

And yes, I love the King of Sorrow! HE'S FREAKING ADORABLE!
YEEEEEEEEEEEEEAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I found a kindred spirit!

Read this:
I personally think that "Klonoa: Door to Phantomile" and it sequel "Klonoa 2: Lunatea's Veil", are two most compalling, endearing, and complete narrative experiences that ever defined my gaming life. I'm going to explain why in the next paragraph... it is a bit long, so please bear with me, if you will (I'm going to blatantly rip-off Yathzee ;))
The first game presents itself in the most basilar form possible in any kind of telltale ever reharsed: the young hero, and his sidekick (Huepow, a weird floating bubble) set on a quest to save their world (Phantomile, that is) from an ancient, nightmarish menace that threatens to drown everything in darkness (imagine something like the Void from "Never Ending Story" but with an actual shape). Through a sublime gameplay filled with delightful 2.5D puzzle-platforming action and just a few short cutscenes with extremely simple lines of dialogue, we are pulled into what seems to be a regular happy-go-lucky "Coming of Age" kind of story meant for kids, in which the child eventually grows up as he becomes responsible in his role of The Saviour of the Universe.
So, everything is nice and clean about Phantomile, right? Well... Short answer: no.
Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooo!
I can't say too much because it would be a spoiler, but let's just say that the "Klonoa" story ultimately deals with heavy themes such as the horrible trauma of Growth and the End of Childhood, which become painfully and traumatazingly clear by the time you reach the ending..... which is, without a shadow of a doubt, the most moving, memorable and unmistakable finale in the hystory of Videogames. Instead of bloating your head with its own complex themes through mind-blowing dialogues, the game PREFERS letting you have fun with it, only to backstab you when you least expect it and make you realize what Reality is all about... a realization that deepens into your very soul in a very subtle way, almost inconsciously. Now THAT is one fine example of storytelling perfectly implemented in the interactive experience, is it not? Of course I could talk you about the sequel "Klonoa 2: Lunatea's Veil" which gets even better in a slightly less subtle way (with the single most surprisingly tragic and empathy-inducing "villain" ever devised for any kind of media), but, again, in order to do that, I would be forced to spoil the ending of the first game, because it's ultimately tied up with the very nature of the games... In a way, we can say that if the first game was about Boyhood and Growth, the second one is about the most painful and confusing period or our existance: Teenagehood! And the final boss, is the perfect embodiment of said pain... it's really amazing how they managed to metaphorize the complexity of that particular period WITHOUT losing all the game's colour, vitality for gratuitous emo-ness... thank the Maker, these games exist!

Now with that being said, wouldn't be cool if they made a third canon installment that would deal with the sense of alienation of adulthood? It would be a perfect conclusion... although, come to think of it, "Klonoa 2"'s ending was already perfect as it was. The subtle way those games communicate their depth through their gameplay and narrative choices is the perfect example of the narrative potentials of this medium.. it's like the color, the imagination and the celebration of childhood from a Hayao Miyazaki's film crushing upon the saddest and most terrifying moments from "Toy Story 3"!
The first Klonoa is more similar to something like LIMBO than you could possibly imagine, in that matter.
So yeah... I even tried to write a fanfiction at some point... didn't go well and it's still a work in progress. Whatever, you can't reimagine Perfection!
Exactly.

Methinks Klonoa [HEADING=3]MORE THAN DESERVES[/HEADING] a place in the next Super Smash Bros.... and Ghadius (bastard....) and The King of Sorrow should be bosses!

And I would LOVE to read your fanfic! Give me a link and I'll read it! If it has anything to spoil the ending to Klonoa 2, please don't give it to me. I still have yet to defeat the KoS.... but still! One of the best I have ever played.
 

Terminate421

New member
Jul 21, 2010
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Pseudopod said:
Terminate421 said:
This guy is definitly on my top 5 favorite characters list, and before you ask, he is an actual character in the game who does a hell of alot more than the Nathan Drake-esque character you find these days. Also he doesn't just say his name the entire time, he's like if John Conner's will met with Jack Sparrows mysteriousness but mixed with Bruce Campbells Intimidating Seriousness.



If you haven't figured out his name, Its Grovyle from Pokemon Mystery Dungeon: Explorers of Time
I'm 90% certain that I'm the only one played it who is on this site.

Capcha: IIDS (Is that some sort of disease?)
I feel like I've seen quite a lot of praise for Mystery Dungeon here and there, but it tends to get overshadowed by the main Pokemon games. Definitely agree about Grovyle.
The praise goes towards the second one because I know what happened to the first one:
The whole plot in the first one was just to ASK Rayquaza to fire a hyper beam and prevent armageddon.
It was bullshit until I realized that it was half assed just so they could spend more time making the Masterpiece of the second one (Explorers of time), (Which is actually on my top ten games of all time, but its still not better than most of the core games IMO.

The third one on the wii I won't mention at all considering how its three different games that have a bullshit plot. When they make a fourth one, they better keep the writer for Explorers of time, or if they hire a new one, make it be the guy who wrote Bioshock or Gears 2.

In short, the first one sucked balls, the second one was fucking awesome, and with it came one of my favorite characters.

My only dissapointment at all was that they decided to use probobly the least expected voice for someone like this. I was bored one day and youtubed the anime they did to promote the game and by god did they not only fuck with his personality, but also his writing, his consistancy, and his voice. His voice was the guy who does Yugioh, It doesn't fit the bill for me. I understand that they needed a tough guy who was intimidating, but just hire Gunnar Wright, he's already voiced another one of my favorite characters (Isaac Clarke) or even the guy who did Garrus from Mass Effect.
 

Adrian Madhog

New member
Feb 23, 2011
479
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FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:


Need I say more?
How about, best game ever? He is not THAT obscure!
Well, that too. And yes, he is.
Not as much as The King of Sorrow... you're a fan, did you play "Klonoa 2"? Please, tell me you did!

Of course! One of [HEADING=3]THE[/HEADING] best games I have ever had the pleasure in playing. Namco really needs to revive the series; it has too much potential to be thrown away like that.

And yes, I love the King of Sorrow! HE'S FREAKING ADORABLE!
YEEEEEEEEEEEEEAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I found a kindred spirit!

Read this:
I personally think that "Klonoa: Door to Phantomile" and it sequel "Klonoa 2: Lunatea's Veil", are two most compalling, endearing, and complete narrative experiences that ever defined my gaming life. I'm going to explain why in the next paragraph... it is a bit long, so please bear with me, if you will (I'm going to blatantly rip-off Yathzee ;))
The first game presents itself in the most basilar form possible in any kind of telltale ever reharsed: the young hero, and his sidekick (Huepow, a weird floating bubble) set on a quest to save their world (Phantomile, that is) from an ancient, nightmarish menace that threatens to drown everything in darkness (imagine something like the Void from "Never Ending Story" but with an actual shape). Through a sublime gameplay filled with delightful 2.5D puzzle-platforming action and just a few short cutscenes with extremely simple lines of dialogue, we are pulled into what seems to be a regular happy-go-lucky "Coming of Age" kind of story meant for kids, in which the child eventually grows up as he becomes responsible in his role of The Saviour of the Universe.
So, everything is nice and clean about Phantomile, right? Well... Short answer: no.
Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooo!
I can't say too much because it would be a spoiler, but let's just say that the "Klonoa" story ultimately deals with heavy themes such as the horrible trauma of Growth and the End of Childhood, which become painfully and traumatazingly clear by the time you reach the ending..... which is, without a shadow of a doubt, the most moving, memorable and unmistakable finale in the hystory of Videogames. Instead of bloating your head with its own complex themes through mind-blowing dialogues, the game PREFERS letting you have fun with it, only to backstab you when you least expect it and make you realize what Reality is all about... a realization that deepens into your very soul in a very subtle way, almost inconsciously. Now THAT is one fine example of storytelling perfectly implemented in the interactive experience, is it not? Of course I could talk you about the sequel "Klonoa 2: Lunatea's Veil" which gets even better in a slightly less subtle way (with the single most surprisingly tragic and empathy-inducing "villain" ever devised for any kind of media), but, again, in order to do that, I would be forced to spoil the ending of the first game, because it's ultimately tied up with the very nature of the games... In a way, we can say that if the first game was about Boyhood and Growth, the second one is about the most painful and confusing period or our existance: Teenagehood! And the final boss, is the perfect embodiment of said pain... it's really amazing how they managed to metaphorize the complexity of that particular period WITHOUT losing all the game's colour, vitality for gratuitous emo-ness... thank the Maker, these games exist!

Now with that being said, wouldn't be cool if they made a third canon installment that would deal with the sense of alienation of adulthood? It would be a perfect conclusion... although, come to think of it, "Klonoa 2"'s ending was already perfect as it was. The subtle way those games communicate their depth through their gameplay and narrative choices is the perfect example of the narrative potentials of this medium.. it's like the color, the imagination and the celebration of childhood from a Hayao Miyazaki's film crushing upon the saddest and most terrifying moments from "Toy Story 3"!
The first Klonoa is more similar to something like LIMBO than you could possibly imagine, in that matter.
So yeah... I even tried to write a fanfiction at some point... didn't go well and it's still a work in progress. Whatever, you can't reimagine Perfection!
Exactly.

Methinks Klonoa [HEADING=3]MORE THAN DESERVES[/HEADING] a place in the next Super Smash Bros.... and Ghadius (bastard....) and The King of Sorrow should be bosses!

And I would LOVE to read your fanfic! Give me a link and I'll read it! If it has anything to spoil the ending to Klonoa 2, please don't give it to me. I still have yet to defeat the KoS.... but still! One of the best I have ever played.
We both know that will never happen... it will all be like a dream... And we BOTH know what happen when the dream ends in "Klonoa"..........
 

penguindude42

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Nov 14, 2010
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The Guardian is one of the best villians in gaming.

He's a big red head sticking out of a blue void, can you really trust something that intimadating?

-TOM
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
you know even though I never playes beyond good and evil Jade looks ALOT like Alyx vance
 

Rooster893

Mwee bwee bwee.
Feb 4, 2009
6,375
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0
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:


Need I say more?
How about, best game ever? He is not THAT obscure!
Well, that too. And yes, he is.
Not as much as The King of Sorrow... you're a fan, did you play "Klonoa 2"? Please, tell me you did!

Of course! One of [HEADING=3]THE[/HEADING] best games I have ever had the pleasure in playing. Namco really needs to revive the series; it has too much potential to be thrown away like that.

And yes, I love the King of Sorrow! HE'S FREAKING ADORABLE!
YEEEEEEEEEEEEEAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I found a kindred spirit!

Read this:
I personally think that "Klonoa: Door to Phantomile" and it sequel "Klonoa 2: Lunatea's Veil", are two most compalling, endearing, and complete narrative experiences that ever defined my gaming life. I'm going to explain why in the next paragraph... it is a bit long, so please bear with me, if you will (I'm going to blatantly rip-off Yathzee ;))
The first game presents itself in the most basilar form possible in any kind of telltale ever reharsed: the young hero, and his sidekick (Huepow, a weird floating bubble) set on a quest to save their world (Phantomile, that is) from an ancient, nightmarish menace that threatens to drown everything in darkness (imagine something like the Void from "Never Ending Story" but with an actual shape). Through a sublime gameplay filled with delightful 2.5D puzzle-platforming action and just a few short cutscenes with extremely simple lines of dialogue, we are pulled into what seems to be a regular happy-go-lucky "Coming of Age" kind of story meant for kids, in which the child eventually grows up as he becomes responsible in his role of The Saviour of the Universe.
So, everything is nice and clean about Phantomile, right? Well... Short answer: no.
Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooo!
I can't say too much because it would be a spoiler, but let's just say that the "Klonoa" story ultimately deals with heavy themes such as the horrible trauma of Growth and the End of Childhood, which become painfully and traumatazingly clear by the time you reach the ending..... which is, without a shadow of a doubt, the most moving, memorable and unmistakable finale in the hystory of Videogames. Instead of bloating your head with its own complex themes through mind-blowing dialogues, the game PREFERS letting you have fun with it, only to backstab you when you least expect it and make you realize what Reality is all about... a realization that deepens into your very soul in a very subtle way, almost inconsciously. Now THAT is one fine example of storytelling perfectly implemented in the interactive experience, is it not? Of course I could talk you about the sequel "Klonoa 2: Lunatea's Veil" which gets even better in a slightly less subtle way (with the single most surprisingly tragic and empathy-inducing "villain" ever devised for any kind of media), but, again, in order to do that, I would be forced to spoil the ending of the first game, because it's ultimately tied up with the very nature of the games... In a way, we can say that if the first game was about Boyhood and Growth, the second one is about the most painful and confusing period or our existance: Teenagehood! And the final boss, is the perfect embodiment of said pain... it's really amazing how they managed to metaphorize the complexity of that particular period WITHOUT losing all the game's colour, vitality for gratuitous emo-ness... thank the Maker, these games exist!

Now with that being said, wouldn't be cool if they made a third canon installment that would deal with the sense of alienation of adulthood? It would be a perfect conclusion... although, come to think of it, "Klonoa 2"'s ending was already perfect as it was. The subtle way those games communicate their depth through their gameplay and narrative choices is the perfect example of the narrative potentials of this medium.. it's like the color, the imagination and the celebration of childhood from a Hayao Miyazaki's film crushing upon the saddest and most terrifying moments from "Toy Story 3"!
The first Klonoa is more similar to something like LIMBO than you could possibly imagine, in that matter.
So yeah... I even tried to write a fanfiction at some point... didn't go well and it's still a work in progress. Whatever, you can't reimagine Perfection!
Exactly.

Methinks Klonoa [HEADING=3]MORE THAN DESERVES[/HEADING] a place in the next Super Smash Bros.... and Ghadius (bastard....) and The King of Sorrow should be bosses!

And I would LOVE to read your fanfic! Give me a link and I'll read it! If it has anything to spoil the ending to Klonoa 2, please don't give it to me. I still have yet to defeat the KoS.... but still! One of the best I have ever played.
We both know that will never happen... it will all be like a dream... And we BOTH know what happen when the dream ends in "Klonoa"..........
You never know. Klonoa DtP got a remake on the Wii! We NEVER thought that Sonic would be able to play on a Nintendo system... with MARIO, no less! Hopefully, Nintendo will get their heads out of their ass and so will Namco.... that series is too great for them to just leave it in limbo!

and this song reminds of me of the KoS. ;_;

<youtube=Xe3qdcQtqIA>
 

Adrian Madhog

New member
Feb 23, 2011
479
0
0
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:


Need I say more?
How about, best game ever? He is not THAT obscure!
Well, that too. And yes, he is.
Not as much as The King of Sorrow... you're a fan, did you play "Klonoa 2"? Please, tell me you did!

Of course! One of [HEADING=3]THE[/HEADING] best games I have ever had the pleasure in playing. Namco really needs to revive the series; it has too much potential to be thrown away like that.

And yes, I love the King of Sorrow! HE'S FREAKING ADORABLE!
YEEEEEEEEEEEEEAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I found a kindred spirit!

Read this:
I personally think that "Klonoa: Door to Phantomile" and it sequel "Klonoa 2: Lunatea's Veil", are two most compalling, endearing, and complete narrative experiences that ever defined my gaming life. I'm going to explain why in the next paragraph... it is a bit long, so please bear with me, if you will (I'm going to blatantly rip-off Yathzee ;))
The first game presents itself in the most basilar form possible in any kind of telltale ever reharsed: the young hero, and his sidekick (Huepow, a weird floating bubble) set on a quest to save their world (Phantomile, that is) from an ancient, nightmarish menace that threatens to drown everything in darkness (imagine something like the Void from "Never Ending Story" but with an actual shape). Through a sublime gameplay filled with delightful 2.5D puzzle-platforming action and just a few short cutscenes with extremely simple lines of dialogue, we are pulled into what seems to be a regular happy-go-lucky "Coming of Age" kind of story meant for kids, in which the child eventually grows up as he becomes responsible in his role of The Saviour of the Universe.
So, everything is nice and clean about Phantomile, right? Well... Short answer: no.
Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooo!
I can't say too much because it would be a spoiler, but let's just say that the "Klonoa" story ultimately deals with heavy themes such as the horrible trauma of Growth and the End of Childhood, which become painfully and traumatazingly clear by the time you reach the ending..... which is, without a shadow of a doubt, the most moving, memorable and unmistakable finale in the hystory of Videogames. Instead of bloating your head with its own complex themes through mind-blowing dialogues, the game PREFERS letting you have fun with it, only to backstab you when you least expect it and make you realize what Reality is all about... a realization that deepens into your very soul in a very subtle way, almost inconsciously. Now THAT is one fine example of storytelling perfectly implemented in the interactive experience, is it not? Of course I could talk you about the sequel "Klonoa 2: Lunatea's Veil" which gets even better in a slightly less subtle way (with the single most surprisingly tragic and empathy-inducing "villain" ever devised for any kind of media), but, again, in order to do that, I would be forced to spoil the ending of the first game, because it's ultimately tied up with the very nature of the games... In a way, we can say that if the first game was about Boyhood and Growth, the second one is about the most painful and confusing period or our existance: Teenagehood! And the final boss, is the perfect embodiment of said pain... it's really amazing how they managed to metaphorize the complexity of that particular period WITHOUT losing all the game's colour, vitality for gratuitous emo-ness... thank the Maker, these games exist!

Now with that being said, wouldn't be cool if they made a third canon installment that would deal with the sense of alienation of adulthood? It would be a perfect conclusion... although, come to think of it, "Klonoa 2"'s ending was already perfect as it was. The subtle way those games communicate their depth through their gameplay and narrative choices is the perfect example of the narrative potentials of this medium.. it's like the color, the imagination and the celebration of childhood from a Hayao Miyazaki's film crushing upon the saddest and most terrifying moments from "Toy Story 3"!
The first Klonoa is more similar to something like LIMBO than you could possibly imagine, in that matter.
So yeah... I even tried to write a fanfiction at some point... didn't go well and it's still a work in progress. Whatever, you can't reimagine Perfection!
Exactly.

Methinks Klonoa [HEADING=3]MORE THAN DESERVES[/HEADING] a place in the next Super Smash Bros.... and Ghadius (bastard....) and The King of Sorrow should be bosses!

And I would LOVE to read your fanfic! Give me a link and I'll read it! If it has anything to spoil the ending to Klonoa 2, please don't give it to me. I still have yet to defeat the KoS.... but still! One of the best I have ever played.
We both know that will never happen... it will all be like a dream... And we BOTH know what happen when the dream ends in "Klonoa"..........
You never know. Klonoa DtP got a remake on the Wii! We NEVER thought that Sonic would be able to play on a Nintendo system... with MARIO, no less! Hopefully, Nintendo will get their heads out of their ass and so will Namco.... that series is too great for them to just leave it in limbo!

and this song reminds of me of the KoS. ;_;

<youtube=Xe3qdcQtqIA>
Heavy Metal? Naaaaah... for such a character, a sad, slow-paced instrumental theme is better: http://www.youtube.com/watch?v=_Tl0WT-VVJ8&feature=related
Besides, I think Megadeth's "I'll Get Even" is the perfect song for any lonely being consumed by hatred and pain.
 

Rooster893

Mwee bwee bwee.
Feb 4, 2009
6,375
0
0
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:
Adrian Madhog said:
FirstToStrike said:


Need I say more?
How about, best game ever? He is not THAT obscure!
Well, that too. And yes, he is.
Not as much as The King of Sorrow... you're a fan, did you play "Klonoa 2"? Please, tell me you did!

Of course! One of [HEADING=3]THE[/HEADING] best games I have ever had the pleasure in playing. Namco really needs to revive the series; it has too much potential to be thrown away like that.

And yes, I love the King of Sorrow! HE'S FREAKING ADORABLE!
YEEEEEEEEEEEEEAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I found a kindred spirit!

Read this:
I personally think that "Klonoa: Door to Phantomile" and it sequel "Klonoa 2: Lunatea's Veil", are two most compalling, endearing, and complete narrative experiences that ever defined my gaming life. I'm going to explain why in the next paragraph... it is a bit long, so please bear with me, if you will (I'm going to blatantly rip-off Yathzee ;))
The first game presents itself in the most basilar form possible in any kind of telltale ever reharsed: the young hero, and his sidekick (Huepow, a weird floating bubble) set on a quest to save their world (Phantomile, that is) from an ancient, nightmarish menace that threatens to drown everything in darkness (imagine something like the Void from "Never Ending Story" but with an actual shape). Through a sublime gameplay filled with delightful 2.5D puzzle-platforming action and just a few short cutscenes with extremely simple lines of dialogue, we are pulled into what seems to be a regular happy-go-lucky "Coming of Age" kind of story meant for kids, in which the child eventually grows up as he becomes responsible in his role of The Saviour of the Universe.
So, everything is nice and clean about Phantomile, right? Well... Short answer: no.
Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooo!
I can't say too much because it would be a spoiler, but let's just say that the "Klonoa" story ultimately deals with heavy themes such as the horrible trauma of Growth and the End of Childhood, which become painfully and traumatazingly clear by the time you reach the ending..... which is, without a shadow of a doubt, the most moving, memorable and unmistakable finale in the hystory of Videogames. Instead of bloating your head with its own complex themes through mind-blowing dialogues, the game PREFERS letting you have fun with it, only to backstab you when you least expect it and make you realize what Reality is all about... a realization that deepens into your very soul in a very subtle way, almost inconsciously. Now THAT is one fine example of storytelling perfectly implemented in the interactive experience, is it not? Of course I could talk you about the sequel "Klonoa 2: Lunatea's Veil" which gets even better in a slightly less subtle way (with the single most surprisingly tragic and empathy-inducing "villain" ever devised for any kind of media), but, again, in order to do that, I would be forced to spoil the ending of the first game, because it's ultimately tied up with the very nature of the games... In a way, we can say that if the first game was about Boyhood and Growth, the second one is about the most painful and confusing period or our existance: Teenagehood! And the final boss, is the perfect embodiment of said pain... it's really amazing how they managed to metaphorize the complexity of that particular period WITHOUT losing all the game's colour, vitality for gratuitous emo-ness... thank the Maker, these games exist!

Now with that being said, wouldn't be cool if they made a third canon installment that would deal with the sense of alienation of adulthood? It would be a perfect conclusion... although, come to think of it, "Klonoa 2"'s ending was already perfect as it was. The subtle way those games communicate their depth through their gameplay and narrative choices is the perfect example of the narrative potentials of this medium.. it's like the color, the imagination and the celebration of childhood from a Hayao Miyazaki's film crushing upon the saddest and most terrifying moments from "Toy Story 3"!
The first Klonoa is more similar to something like LIMBO than you could possibly imagine, in that matter.
So yeah... I even tried to write a fanfiction at some point... didn't go well and it's still a work in progress. Whatever, you can't reimagine Perfection!
Exactly.

Methinks Klonoa [HEADING=3]MORE THAN DESERVES[/HEADING] a place in the next Super Smash Bros.... and Ghadius (bastard....) and The King of Sorrow should be bosses!

And I would LOVE to read your fanfic! Give me a link and I'll read it! If it has anything to spoil the ending to Klonoa 2, please don't give it to me. I still have yet to defeat the KoS.... but still! One of the best I have ever played.
We both know that will never happen... it will all be like a dream... And we BOTH know what happen when the dream ends in "Klonoa"..........
You never know. Klonoa DtP got a remake on the Wii! We NEVER thought that Sonic would be able to play on a Nintendo system... with MARIO, no less! Hopefully, Nintendo will get their heads out of their ass and so will Namco.... that series is too great for them to just leave it in limbo!

and this song reminds of me of the KoS. ;_;

<youtube=Xe3qdcQtqIA>
Heavy Metal? Naaaaah... for such a character, a sad, slow-paced instrumental theme is better: http://www.youtube.com/watch?v=_Tl0WT-VVJ8&feature=related
Besides, I think Megadeth's "I'll Get Even" is the perfect song for any lonely being consumed by hatred and pain.
hoo man.... there is nothing quite like Klonoa. I am really crying right now. THERE. IS. NOTHING. LIKE. IT.

COME ON, man! He MORE THAN DESERVES a spot in SSB! Support me on this! It would be awesome to see Klonoa being paired with certain characters! For example:

Lucas from Mother 3. That game is eye opening on its own right, but not as depressing and moving. And them as a pair, would be AWESOME!

Sonic the Hedgehog. They are ALOT alike. Look at the facts!

They are both anthropomorphic. Somewhat...
They both use wind-based attacks.
Sonic had Chip in Sonic Unleashed, who was ALMOST THE SAME as Huepow!
And they always look up, even though their worlds can be VERY depressing. *emphasis on the very.*

Captain Falcon from F-Zero

Come on. Think about it. Klonoa and Captain Falcon on one team. *NERDGASM!*

Link from The Legend of Zelda.

Would be an interesting pair, wouldn't it? Ganondorf and Ghadius are VERY similar. Almost eerie...

Kirby.

Kirby's a dream traveler, too! How weird...

I'm sure I could think of more, but you know.
 

Shoelip

New member
Jul 17, 2008
125
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Iori Junpei from Persona 3... I actually don't think this was that obscure considering it won PS2 game of the year or something from Gamspot but I it was certainly no big name game coming from Atlus and all. Anyway, the character was really funny, and his English voice actor was great. Same guy that played Edward Elric in Fullmetal Alchemist.

Oh yeah, Zandalor from the Divinity series is quite funny while still managing to be a badass. He's the uber powerful mage of the world but dresses in a blue robe and pointed hat with white stars all over them.

Hm, another one I don't know how obscure it is, but I have to name Crow from The Longest Journey series. The talking bird with an attitude and abandonment issues.

Bourbon from Metro 2033. Actually, most of the characters from Metro 2033 were really quite likable without being particularly similar. Even the little kid they literally saddle you with for a bit isn't particularly annoying.

Albedo from Xenosaga. He's so wonderfully psychotic.
 

badgersprite

[--SYSTEM ERROR--]
Sep 22, 2009
3,820
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Tomba!/Tombi!

This game and this character is so undeservedly obscure that even I forgot what it was called for several years. My favourite game protagonist and one of my favourite games of all time, though.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
8,411
16
23
The fencer from Ogre Battle 64. Its not actually a unique character, but I loved the way that unit looked.
Also Sasuke from Mystical Ninja. My favorite Ninja Robot ever.
 

Judgement101

New member
Mar 29, 2010
4,156
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Not to sound trollish but, people need to learn the definition of "Obscure", people seem to think it's exact definition is "Oddness of looks".

In the actually definition of Obscure.
1. (of meaning) not clear or plain; ambiguous, vague, or uncertain: an obscure sentence in the contract
I would say Teddie from Persona 4. His meaning is not clear and lets face it, he is just epic. (Except the cheating at the contest)

(If this came across as "jerkish" I apologize, I know tone of voice is hard to determine in text form so I just want to say I don't like the word Obscure due to it's over use)
 

Adrian Madhog

New member
Feb 23, 2011
479
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No offense, but I would prefer not noticing an eventual comparison between Klonoa (a full-fledged character) and Sonic (a no-character) and, quite frankly, the ONLY Sonic game I've ever like was (ironically enough) "Shadow the Hedgehog" but only because it was a brilliant example of campy self-parody. Seriuosly, not only Sonic Team seems to forget their making games for A Cartoon Animal, but they create horrible storylines with fancy "dark themes" of utter ridiculousness... there is nothing subtle or interesting about those themes anyway, it's always Sonic fights the bad guy and he turns Super Sayan and defeat some giant monster and whatnot.
A WEREHOG! REALLY!
Ugh.... besides, everyone knows Tails is better!
 

Panorama

Carry on Jeeves
Dec 7, 2010
509
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http://www.google.co.uk/imgres?imgurl=http://img.informer.com/wiki/mediawiki/images/f/f3/Shadow_Warrior_Coverart.png&imgrefurl=http://shadow-warrior.software.informer.com/wiki/&usg=__Z9a_R2Sxwbv9o1Ny4Rcu60iYT9Q=&h=308&w=256&sz=137&hl=en&start=0&zoom=1&tbnid=sK4bA6zw_UD7HM:&tbnh=135&tbnw=112&ei=K2WtTdXMEMes8gPd7-jyAQ&prev=/search%3Fq%3Dshadow%2Bwarrior%26um%3D1%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26sa%3DN%26rls%3Dorg.mozilla:en-GB:eek:fficial%26biw%3D1024%26bih%3D578%26tbm%3Disch&um=1&itbs=1&iact=rc&dur=228&oei=K2WtTdXMEMes8gPd7-jyAQ&page=1&ndsp=15&ved=1t:429,r:0,s:0&tx=47&ty=71

Shadow Warrior, i must have not been the only person to play it.