I feel like I've seen quite a lot of praise for Mystery Dungeon here and there, but it tends to get overshadowed by the main Pokemon games. Definitely agree about Grovyle.Terminate421 said:This guy is definitly on my top 5 favorite characters list, and before you ask, he is an actual character in the game who does a hell of alot more than the Nathan Drake-esque character you find these days. Also he doesn't just say his name the entire time, he's like if John Conner's will met with Jack Sparrows mysteriousness but mixed with Bruce Campbells Intimidating Seriousness.
![]()
If you haven't figured out his name, Its Grovyle from Pokemon Mystery Dungeon: Explorers of Time
I'm 90% certain that I'm the only one played it who is on this site.
Capcha: IIDS (Is that some sort of disease?)
Exactly.Adrian Madhog said:YEEEEEEEEEEEEEAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I found a kindred spirit!FirstToStrike said:Adrian Madhog said:Not as much as The King of Sorrow... you're a fan, did you play "Klonoa 2"? Please, tell me you did!FirstToStrike said:Well, that too. And yes, he is.Adrian Madhog said:How about, best game ever? He is not THAT obscure!FirstToStrike said:![]()
Need I say more?
Of course! One of [HEADING=3]THE[/HEADING] best games I have ever had the pleasure in playing. Namco really needs to revive the series; it has too much potential to be thrown away like that.
And yes, I love the King of Sorrow! HE'S FREAKING ADORABLE!
Read this:
I personally think that "Klonoa: Door to Phantomile" and it sequel "Klonoa 2: Lunatea's Veil", are two most compalling, endearing, and complete narrative experiences that ever defined my gaming life. I'm going to explain why in the next paragraph... it is a bit long, so please bear with me, if you will (I'm going to blatantly rip-off Yathzee)
The first game presents itself in the most basilar form possible in any kind of telltale ever reharsed: the young hero, and his sidekick (Huepow, a weird floating bubble) set on a quest to save their world (Phantomile, that is) from an ancient, nightmarish menace that threatens to drown everything in darkness (imagine something like the Void from "Never Ending Story" but with an actual shape). Through a sublime gameplay filled with delightful 2.5D puzzle-platforming action and just a few short cutscenes with extremely simple lines of dialogue, we are pulled into what seems to be a regular happy-go-lucky "Coming of Age" kind of story meant for kids, in which the child eventually grows up as he becomes responsible in his role of The Saviour of the Universe.
So, everything is nice and clean about Phantomile, right? Well... Short answer: no.
Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooo!
I can't say too much because it would be a spoiler, but let's just say that the "Klonoa" story ultimately deals with heavy themes such as the horrible trauma of Growth and the End of Childhood, which become painfully and traumatazingly clear by the time you reach the ending..... which is, without a shadow of a doubt, the most moving, memorable and unmistakable finale in the hystory of Videogames. Instead of bloating your head with its own complex themes through mind-blowing dialogues, the game PREFERS letting you have fun with it, only to backstab you when you least expect it and make you realize what Reality is all about... a realization that deepens into your very soul in a very subtle way, almost inconsciously. Now THAT is one fine example of storytelling perfectly implemented in the interactive experience, is it not? Of course I could talk you about the sequel "Klonoa 2: Lunatea's Veil" which gets even better in a slightly less subtle way (with the single most surprisingly tragic and empathy-inducing "villain" ever devised for any kind of media), but, again, in order to do that, I would be forced to spoil the ending of the first game, because it's ultimately tied up with the very nature of the games... In a way, we can say that if the first game was about Boyhood and Growth, the second one is about the most painful and confusing period or our existance: Teenagehood! And the final boss, is the perfect embodiment of said pain... it's really amazing how they managed to metaphorize the complexity of that particular period WITHOUT losing all the game's colour, vitality for gratuitous emo-ness... thank the Maker, these games exist!
Now with that being said, wouldn't be cool if they made a third canon installment that would deal with the sense of alienation of adulthood? It would be a perfect conclusion... although, come to think of it, "Klonoa 2"'s ending was already perfect as it was. The subtle way those games communicate their depth through their gameplay and narrative choices is the perfect example of the narrative potentials of this medium.. it's like the color, the imagination and the celebration of childhood from a Hayao Miyazaki's film crushing upon the saddest and most terrifying moments from "Toy Story 3"!
The first Klonoa is more similar to something like LIMBO than you could possibly imagine, in that matter.
So yeah... I even tried to write a fanfiction at some point... didn't go well and it's still a work in progress. Whatever, you can't reimagine Perfection!
The praise goes towards the second one because I know what happened to the first one:Pseudopod said:I feel like I've seen quite a lot of praise for Mystery Dungeon here and there, but it tends to get overshadowed by the main Pokemon games. Definitely agree about Grovyle.Terminate421 said:This guy is definitly on my top 5 favorite characters list, and before you ask, he is an actual character in the game who does a hell of alot more than the Nathan Drake-esque character you find these days. Also he doesn't just say his name the entire time, he's like if John Conner's will met with Jack Sparrows mysteriousness but mixed with Bruce Campbells Intimidating Seriousness.
![]()
If you haven't figured out his name, Its Grovyle from Pokemon Mystery Dungeon: Explorers of Time
I'm 90% certain that I'm the only one played it who is on this site.
Capcha: IIDS (Is that some sort of disease?)
We both know that will never happen... it will all be like a dream... And we BOTH know what happen when the dream ends in "Klonoa"..........FirstToStrike said:Exactly.Adrian Madhog said:YEEEEEEEEEEEEEAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I found a kindred spirit!FirstToStrike said:Adrian Madhog said:Not as much as The King of Sorrow... you're a fan, did you play "Klonoa 2"? Please, tell me you did!FirstToStrike said:Well, that too. And yes, he is.Adrian Madhog said:How about, best game ever? He is not THAT obscure!FirstToStrike said:![]()
Need I say more?
Of course! One of [HEADING=3]THE[/HEADING] best games I have ever had the pleasure in playing. Namco really needs to revive the series; it has too much potential to be thrown away like that.
And yes, I love the King of Sorrow! HE'S FREAKING ADORABLE!
Read this:
I personally think that "Klonoa: Door to Phantomile" and it sequel "Klonoa 2: Lunatea's Veil", are two most compalling, endearing, and complete narrative experiences that ever defined my gaming life. I'm going to explain why in the next paragraph... it is a bit long, so please bear with me, if you will (I'm going to blatantly rip-off Yathzee)
The first game presents itself in the most basilar form possible in any kind of telltale ever reharsed: the young hero, and his sidekick (Huepow, a weird floating bubble) set on a quest to save their world (Phantomile, that is) from an ancient, nightmarish menace that threatens to drown everything in darkness (imagine something like the Void from "Never Ending Story" but with an actual shape). Through a sublime gameplay filled with delightful 2.5D puzzle-platforming action and just a few short cutscenes with extremely simple lines of dialogue, we are pulled into what seems to be a regular happy-go-lucky "Coming of Age" kind of story meant for kids, in which the child eventually grows up as he becomes responsible in his role of The Saviour of the Universe.
So, everything is nice and clean about Phantomile, right? Well... Short answer: no.
Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooo!
I can't say too much because it would be a spoiler, but let's just say that the "Klonoa" story ultimately deals with heavy themes such as the horrible trauma of Growth and the End of Childhood, which become painfully and traumatazingly clear by the time you reach the ending..... which is, without a shadow of a doubt, the most moving, memorable and unmistakable finale in the hystory of Videogames. Instead of bloating your head with its own complex themes through mind-blowing dialogues, the game PREFERS letting you have fun with it, only to backstab you when you least expect it and make you realize what Reality is all about... a realization that deepens into your very soul in a very subtle way, almost inconsciously. Now THAT is one fine example of storytelling perfectly implemented in the interactive experience, is it not? Of course I could talk you about the sequel "Klonoa 2: Lunatea's Veil" which gets even better in a slightly less subtle way (with the single most surprisingly tragic and empathy-inducing "villain" ever devised for any kind of media), but, again, in order to do that, I would be forced to spoil the ending of the first game, because it's ultimately tied up with the very nature of the games... In a way, we can say that if the first game was about Boyhood and Growth, the second one is about the most painful and confusing period or our existance: Teenagehood! And the final boss, is the perfect embodiment of said pain... it's really amazing how they managed to metaphorize the complexity of that particular period WITHOUT losing all the game's colour, vitality for gratuitous emo-ness... thank the Maker, these games exist!
Now with that being said, wouldn't be cool if they made a third canon installment that would deal with the sense of alienation of adulthood? It would be a perfect conclusion... although, come to think of it, "Klonoa 2"'s ending was already perfect as it was. The subtle way those games communicate their depth through their gameplay and narrative choices is the perfect example of the narrative potentials of this medium.. it's like the color, the imagination and the celebration of childhood from a Hayao Miyazaki's film crushing upon the saddest and most terrifying moments from "Toy Story 3"!
The first Klonoa is more similar to something like LIMBO than you could possibly imagine, in that matter.
So yeah... I even tried to write a fanfiction at some point... didn't go well and it's still a work in progress. Whatever, you can't reimagine Perfection!
Methinks Klonoa [HEADING=3]MORE THAN DESERVES[/HEADING] a place in the next Super Smash Bros.... and Ghadius (bastard....) and The King of Sorrow should be bosses!
And I would LOVE to read your fanfic! Give me a link and I'll read it! If it has anything to spoil the ending to Klonoa 2, please don't give it to me. I still have yet to defeat the KoS.... but still! One of the best I have ever played.
You never know. Klonoa DtP got a remake on the Wii! We NEVER thought that Sonic would be able to play on a Nintendo system... with MARIO, no less! Hopefully, Nintendo will get their heads out of their ass and so will Namco.... that series is too great for them to just leave it in limbo!Adrian Madhog said:We both know that will never happen... it will all be like a dream... And we BOTH know what happen when the dream ends in "Klonoa"..........FirstToStrike said:Exactly.Adrian Madhog said:YEEEEEEEEEEEEEAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I found a kindred spirit!FirstToStrike said:Adrian Madhog said:Not as much as The King of Sorrow... you're a fan, did you play "Klonoa 2"? Please, tell me you did!FirstToStrike said:Well, that too. And yes, he is.Adrian Madhog said:How about, best game ever? He is not THAT obscure!FirstToStrike said:![]()
Need I say more?
Of course! One of [HEADING=3]THE[/HEADING] best games I have ever had the pleasure in playing. Namco really needs to revive the series; it has too much potential to be thrown away like that.
And yes, I love the King of Sorrow! HE'S FREAKING ADORABLE!
Read this:
I personally think that "Klonoa: Door to Phantomile" and it sequel "Klonoa 2: Lunatea's Veil", are two most compalling, endearing, and complete narrative experiences that ever defined my gaming life. I'm going to explain why in the next paragraph... it is a bit long, so please bear with me, if you will (I'm going to blatantly rip-off Yathzee)
The first game presents itself in the most basilar form possible in any kind of telltale ever reharsed: the young hero, and his sidekick (Huepow, a weird floating bubble) set on a quest to save their world (Phantomile, that is) from an ancient, nightmarish menace that threatens to drown everything in darkness (imagine something like the Void from "Never Ending Story" but with an actual shape). Through a sublime gameplay filled with delightful 2.5D puzzle-platforming action and just a few short cutscenes with extremely simple lines of dialogue, we are pulled into what seems to be a regular happy-go-lucky "Coming of Age" kind of story meant for kids, in which the child eventually grows up as he becomes responsible in his role of The Saviour of the Universe.
So, everything is nice and clean about Phantomile, right? Well... Short answer: no.
Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooo!
I can't say too much because it would be a spoiler, but let's just say that the "Klonoa" story ultimately deals with heavy themes such as the horrible trauma of Growth and the End of Childhood, which become painfully and traumatazingly clear by the time you reach the ending..... which is, without a shadow of a doubt, the most moving, memorable and unmistakable finale in the hystory of Videogames. Instead of bloating your head with its own complex themes through mind-blowing dialogues, the game PREFERS letting you have fun with it, only to backstab you when you least expect it and make you realize what Reality is all about... a realization that deepens into your very soul in a very subtle way, almost inconsciously. Now THAT is one fine example of storytelling perfectly implemented in the interactive experience, is it not? Of course I could talk you about the sequel "Klonoa 2: Lunatea's Veil" which gets even better in a slightly less subtle way (with the single most surprisingly tragic and empathy-inducing "villain" ever devised for any kind of media), but, again, in order to do that, I would be forced to spoil the ending of the first game, because it's ultimately tied up with the very nature of the games... In a way, we can say that if the first game was about Boyhood and Growth, the second one is about the most painful and confusing period or our existance: Teenagehood! And the final boss, is the perfect embodiment of said pain... it's really amazing how they managed to metaphorize the complexity of that particular period WITHOUT losing all the game's colour, vitality for gratuitous emo-ness... thank the Maker, these games exist!
Now with that being said, wouldn't be cool if they made a third canon installment that would deal with the sense of alienation of adulthood? It would be a perfect conclusion... although, come to think of it, "Klonoa 2"'s ending was already perfect as it was. The subtle way those games communicate their depth through their gameplay and narrative choices is the perfect example of the narrative potentials of this medium.. it's like the color, the imagination and the celebration of childhood from a Hayao Miyazaki's film crushing upon the saddest and most terrifying moments from "Toy Story 3"!
The first Klonoa is more similar to something like LIMBO than you could possibly imagine, in that matter.
So yeah... I even tried to write a fanfiction at some point... didn't go well and it's still a work in progress. Whatever, you can't reimagine Perfection!
Methinks Klonoa [HEADING=3]MORE THAN DESERVES[/HEADING] a place in the next Super Smash Bros.... and Ghadius (bastard....) and The King of Sorrow should be bosses!
And I would LOVE to read your fanfic! Give me a link and I'll read it! If it has anything to spoil the ending to Klonoa 2, please don't give it to me. I still have yet to defeat the KoS.... but still! One of the best I have ever played.
Warriors...come out to plaaaaayyyaaayyy!Raziel_Likes_Souls said:![]()
Sometimes I feel like the only one who's played this game.
Heavy Metal? Naaaaah... for such a character, a sad, slow-paced instrumental theme is better: http://www.youtube.com/watch?v=_Tl0WT-VVJ8&feature=relatedFirstToStrike said:You never know. Klonoa DtP got a remake on the Wii! We NEVER thought that Sonic would be able to play on a Nintendo system... with MARIO, no less! Hopefully, Nintendo will get their heads out of their ass and so will Namco.... that series is too great for them to just leave it in limbo!Adrian Madhog said:We both know that will never happen... it will all be like a dream... And we BOTH know what happen when the dream ends in "Klonoa"..........FirstToStrike said:Exactly.Adrian Madhog said:YEEEEEEEEEEEEEAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I found a kindred spirit!FirstToStrike said:Adrian Madhog said:Not as much as The King of Sorrow... you're a fan, did you play "Klonoa 2"? Please, tell me you did!FirstToStrike said:Well, that too. And yes, he is.Adrian Madhog said:How about, best game ever? He is not THAT obscure!FirstToStrike said:![]()
Need I say more?
Of course! One of [HEADING=3]THE[/HEADING] best games I have ever had the pleasure in playing. Namco really needs to revive the series; it has too much potential to be thrown away like that.
And yes, I love the King of Sorrow! HE'S FREAKING ADORABLE!
Read this:
I personally think that "Klonoa: Door to Phantomile" and it sequel "Klonoa 2: Lunatea's Veil", are two most compalling, endearing, and complete narrative experiences that ever defined my gaming life. I'm going to explain why in the next paragraph... it is a bit long, so please bear with me, if you will (I'm going to blatantly rip-off Yathzee)
The first game presents itself in the most basilar form possible in any kind of telltale ever reharsed: the young hero, and his sidekick (Huepow, a weird floating bubble) set on a quest to save their world (Phantomile, that is) from an ancient, nightmarish menace that threatens to drown everything in darkness (imagine something like the Void from "Never Ending Story" but with an actual shape). Through a sublime gameplay filled with delightful 2.5D puzzle-platforming action and just a few short cutscenes with extremely simple lines of dialogue, we are pulled into what seems to be a regular happy-go-lucky "Coming of Age" kind of story meant for kids, in which the child eventually grows up as he becomes responsible in his role of The Saviour of the Universe.
So, everything is nice and clean about Phantomile, right? Well... Short answer: no.
Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooo!
I can't say too much because it would be a spoiler, but let's just say that the "Klonoa" story ultimately deals with heavy themes such as the horrible trauma of Growth and the End of Childhood, which become painfully and traumatazingly clear by the time you reach the ending..... which is, without a shadow of a doubt, the most moving, memorable and unmistakable finale in the hystory of Videogames. Instead of bloating your head with its own complex themes through mind-blowing dialogues, the game PREFERS letting you have fun with it, only to backstab you when you least expect it and make you realize what Reality is all about... a realization that deepens into your very soul in a very subtle way, almost inconsciously. Now THAT is one fine example of storytelling perfectly implemented in the interactive experience, is it not? Of course I could talk you about the sequel "Klonoa 2: Lunatea's Veil" which gets even better in a slightly less subtle way (with the single most surprisingly tragic and empathy-inducing "villain" ever devised for any kind of media), but, again, in order to do that, I would be forced to spoil the ending of the first game, because it's ultimately tied up with the very nature of the games... In a way, we can say that if the first game was about Boyhood and Growth, the second one is about the most painful and confusing period or our existance: Teenagehood! And the final boss, is the perfect embodiment of said pain... it's really amazing how they managed to metaphorize the complexity of that particular period WITHOUT losing all the game's colour, vitality for gratuitous emo-ness... thank the Maker, these games exist!
Now with that being said, wouldn't be cool if they made a third canon installment that would deal with the sense of alienation of adulthood? It would be a perfect conclusion... although, come to think of it, "Klonoa 2"'s ending was already perfect as it was. The subtle way those games communicate their depth through their gameplay and narrative choices is the perfect example of the narrative potentials of this medium.. it's like the color, the imagination and the celebration of childhood from a Hayao Miyazaki's film crushing upon the saddest and most terrifying moments from "Toy Story 3"!
The first Klonoa is more similar to something like LIMBO than you could possibly imagine, in that matter.
So yeah... I even tried to write a fanfiction at some point... didn't go well and it's still a work in progress. Whatever, you can't reimagine Perfection!
Methinks Klonoa [HEADING=3]MORE THAN DESERVES[/HEADING] a place in the next Super Smash Bros.... and Ghadius (bastard....) and The King of Sorrow should be bosses!
And I would LOVE to read your fanfic! Give me a link and I'll read it! If it has anything to spoil the ending to Klonoa 2, please don't give it to me. I still have yet to defeat the KoS.... but still! One of the best I have ever played.
and this song reminds of me of the KoS. ;_;
<youtube=Xe3qdcQtqIA>
hoo man.... there is nothing quite like Klonoa. I am really crying right now. THERE. IS. NOTHING. LIKE. IT.Adrian Madhog said:Heavy Metal? Naaaaah... for such a character, a sad, slow-paced instrumental theme is better: http://www.youtube.com/watch?v=_Tl0WT-VVJ8&feature=relatedFirstToStrike said:You never know. Klonoa DtP got a remake on the Wii! We NEVER thought that Sonic would be able to play on a Nintendo system... with MARIO, no less! Hopefully, Nintendo will get their heads out of their ass and so will Namco.... that series is too great for them to just leave it in limbo!Adrian Madhog said:We both know that will never happen... it will all be like a dream... And we BOTH know what happen when the dream ends in "Klonoa"..........FirstToStrike said:Exactly.Adrian Madhog said:YEEEEEEEEEEEEEAAAAAAAAAAAH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I found a kindred spirit!FirstToStrike said:Adrian Madhog said:Not as much as The King of Sorrow... you're a fan, did you play "Klonoa 2"? Please, tell me you did!FirstToStrike said:Well, that too. And yes, he is.Adrian Madhog said:How about, best game ever? He is not THAT obscure!FirstToStrike said:![]()
Need I say more?
Of course! One of [HEADING=3]THE[/HEADING] best games I have ever had the pleasure in playing. Namco really needs to revive the series; it has too much potential to be thrown away like that.
And yes, I love the King of Sorrow! HE'S FREAKING ADORABLE!
Read this:
I personally think that "Klonoa: Door to Phantomile" and it sequel "Klonoa 2: Lunatea's Veil", are two most compalling, endearing, and complete narrative experiences that ever defined my gaming life. I'm going to explain why in the next paragraph... it is a bit long, so please bear with me, if you will (I'm going to blatantly rip-off Yathzee)
The first game presents itself in the most basilar form possible in any kind of telltale ever reharsed: the young hero, and his sidekick (Huepow, a weird floating bubble) set on a quest to save their world (Phantomile, that is) from an ancient, nightmarish menace that threatens to drown everything in darkness (imagine something like the Void from "Never Ending Story" but with an actual shape). Through a sublime gameplay filled with delightful 2.5D puzzle-platforming action and just a few short cutscenes with extremely simple lines of dialogue, we are pulled into what seems to be a regular happy-go-lucky "Coming of Age" kind of story meant for kids, in which the child eventually grows up as he becomes responsible in his role of The Saviour of the Universe.
So, everything is nice and clean about Phantomile, right? Well... Short answer: no.
Long answer: noooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
ooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
oooooooooooooooooooooooooooooooooo!
I can't say too much because it would be a spoiler, but let's just say that the "Klonoa" story ultimately deals with heavy themes such as the horrible trauma of Growth and the End of Childhood, which become painfully and traumatazingly clear by the time you reach the ending..... which is, without a shadow of a doubt, the most moving, memorable and unmistakable finale in the hystory of Videogames. Instead of bloating your head with its own complex themes through mind-blowing dialogues, the game PREFERS letting you have fun with it, only to backstab you when you least expect it and make you realize what Reality is all about... a realization that deepens into your very soul in a very subtle way, almost inconsciously. Now THAT is one fine example of storytelling perfectly implemented in the interactive experience, is it not? Of course I could talk you about the sequel "Klonoa 2: Lunatea's Veil" which gets even better in a slightly less subtle way (with the single most surprisingly tragic and empathy-inducing "villain" ever devised for any kind of media), but, again, in order to do that, I would be forced to spoil the ending of the first game, because it's ultimately tied up with the very nature of the games... In a way, we can say that if the first game was about Boyhood and Growth, the second one is about the most painful and confusing period or our existance: Teenagehood! And the final boss, is the perfect embodiment of said pain... it's really amazing how they managed to metaphorize the complexity of that particular period WITHOUT losing all the game's colour, vitality for gratuitous emo-ness... thank the Maker, these games exist!
Now with that being said, wouldn't be cool if they made a third canon installment that would deal with the sense of alienation of adulthood? It would be a perfect conclusion... although, come to think of it, "Klonoa 2"'s ending was already perfect as it was. The subtle way those games communicate their depth through their gameplay and narrative choices is the perfect example of the narrative potentials of this medium.. it's like the color, the imagination and the celebration of childhood from a Hayao Miyazaki's film crushing upon the saddest and most terrifying moments from "Toy Story 3"!
The first Klonoa is more similar to something like LIMBO than you could possibly imagine, in that matter.
So yeah... I even tried to write a fanfiction at some point... didn't go well and it's still a work in progress. Whatever, you can't reimagine Perfection!
Methinks Klonoa [HEADING=3]MORE THAN DESERVES[/HEADING] a place in the next Super Smash Bros.... and Ghadius (bastard....) and The King of Sorrow should be bosses!
And I would LOVE to read your fanfic! Give me a link and I'll read it! If it has anything to spoil the ending to Klonoa 2, please don't give it to me. I still have yet to defeat the KoS.... but still! One of the best I have ever played.
and this song reminds of me of the KoS. ;_;
<youtube=Xe3qdcQtqIA>
Besides, I think Megadeth's "I'll Get Even" is the perfect song for any lonely being consumed by hatred and pain.
As in, Vanilla the Rabbit? Mother of Cream the Rabbit (I can't believe I actually know them).astrav1 said:Vanilla, nice to meet you.