Obsidian Announces Dungeon Siege 3

n19h7m4r3

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Sep 9, 2008
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At least they can't kill Baldur's Gate. That series was at least finished properly.

Oh how I miss games like BG, Icewind Dale, Arcanum and Planescape Torment.
Dragon Age is alright, but it's really nothing compared to it's great forfarthers.

It's a sad day that the DS series is now going to be destroyed. :(
 

Weaver

Overcaffeinated
Apr 28, 2008
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Dungeon siege games have always been kind of boring to me.
It's like diablo except not fun.

I'm also curious as to how in the shit their going to put these on the console without changing the mechanics immensely (not that that would be a bad thing!)
 

nightwolf667

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Oct 5, 2009
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Senarrius said:
At least they can't kill Baldur's Gate. That series was at least finished properly.

Oh how I miss games like BG, Icewind Dale, Arcanum and Planescape Torment.
Dragon Age is alright, but it's really nothing compared to it's great forfarthers.

It's a sad day that the DS series is now going to be destroyed. :(
Erm. You are aware yes that Obsidian is comprised of Black Isle devs right? Including Chris Avellone the genius behind Planescape Torment? No? Okay then.

Seriously, what's with all the Obsidian hate? Especially for Alpha Protocol. It's not a bad game, it's not even a very buggy game. In fact, it's one of the best RPGs I've seen in years and one of the most interesting and fun action RPGs I've played. But the problem, I suppose, for some people is that it puts RPG before the action. So you need to put your skill points into the weapons before you can be good at it (Just like ME1). Other than that the combat is fine. The story telling is engrossing, top-notch, and the characters are just downright unique. The game itself does some very interesting things that I haven't really seen done in video games before, at least not this way. (Of course with the exception of other Obsidian games.) It has great replayability too since every choice you make affects the outcome of the game. (No not two paths between good and bad like Mass Effect.)

There's been a lot of Obsidian hate floating around on the site lately and I don't get it. None of their games are bad, they're not even mediocre, for the most part they are very good and just a few points away from being stellar. However, for some reason people turn around, flail, and shout about how they've RUINED FRANCHISES and should be barred from EVER MAKING ANY GAMES AGAIN! Sheesh.

I do worry that they're biting off more than they can chew, but on the other hand I'm glad they're getting work. It would be a shame if they disappeared like Troika did.
 

squid5580

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Feb 20, 2008
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Soviet Heavy said:
For fucks sakes people, get your facts straight.

Knights of the Old Republic 2 was given a 9 month development phase, Lucasarts was responsible for the game being rushed, not Obsidian! They wanted the game out by Christmas, and rushed Obsidian, leaving the game broken.

And Andy, here's a little tidbit you might like to know: After KOTOR 2 was released in the state it was, Obsidian asked Lucasarts if they could release a mass content patch, to fill in the missing parts of the game. Lucasarts refused.

Seriously, the hate they get for KOTOR 2 is completely unjustified.
Sorry I don't buy it. Not saying that didn't happen but I am saying that doesn't allow them to skate because Lucas or any other publisher put on the pressure. They have to bear just as much responsibility for thier crap games as the rest of the people responsible. This whole "the publishers ate my homework" excuse just doesn't fly iwth me. If they are finding the pressure from the publishers are killing them then maybe they should get thier company in order before embarking on thier next project. You don't see other companies blaming publishers or the weather for thier crap games.

Personally I would rather see them shut thier pieholes, put thier nose to the grindstone and try to make thier next game as awesome as possible rather than this whining and excuses.
 

Kryzantine

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Feb 18, 2010
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squid5580 said:
Sorry I don't buy it. Not saying that didn't happen but I am saying that doesn't allow them to skate because Lucas or any other publisher put on the pressure. They have to bear just as much responsibility for thier crap games as the rest of the people responsible. This whole "the publishers ate my homework" excuse just doesn't fly iwth me. If they are finding the pressure from the publishers are killing them then maybe they should get thier company in order before embarking on thier next project. You don't see other companies blaming publishers or the weather for thier crap games.

Personally I would rather see them shut thier pieholes, put thier nose to the grindstone and try to make thier next game as awesome as possible rather than this whining and excuses.
I'm thoroughly convinced that you're just mindlessly bashing KOTOR 2. I want to see you try to create the sequel to the previous year's GOTY in 7 months, change half the game in 2 months and expect it to be remotely close to its predecessor. Obsidian did the absolute best possible job they could with KOTOR 2 and they don't deserve half the criticism that they get.

The problem the company does have, though, is coding. One of KOTOR 2's actual flaws was bugginess, NWN2's main flaw was bugginess, and Alpha Protocol's problem is bugs and AI. It's routine at this point to play an Obsidian game and experience a lot of bugs. Their producer should be held at very serious accountability, because their coding is the only thing stopping them from making universally accepted great games. It's thankful that F:NV is using the same engine as Fallout 3 and Bethesda is helping with the coding, because Obsidian has not had one problem with delivering a good story. Even Alpha Protocol is being praised for its RPG elements.

And one last word about NWN2; who the hell plays an RPG to experience it online with other players, let alone an RPG like NWN? The addition of other players completely eliminates complete control of choice, which breaks the RPG. IMO, there are far too many gamers who care only for multiplayer, to the point they can't focus for 10 minutes without hearing someone else speaking to them. It's stupid. It's like not being able to read a book unless you have 5 guys reading the same page. Perhaps someone should step up and make this distinction. RPGs = books. FPSs = movies. One is a natural social activity, but all that means is that one is not. Please don't confuse them.
 

squid5580

Elite Member
Feb 20, 2008
5,106
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Kryzantine said:
squid5580 said:
Sorry I don't buy it. Not saying that didn't happen but I am saying that doesn't allow them to skate because Lucas or any other publisher put on the pressure. They have to bear just as much responsibility for thier crap games as the rest of the people responsible. This whole "the publishers ate my homework" excuse just doesn't fly iwth me. If they are finding the pressure from the publishers are killing them then maybe they should get thier company in order before embarking on thier next project. You don't see other companies blaming publishers or the weather for thier crap games.

Personally I would rather see them shut thier pieholes, put thier nose to the grindstone and try to make thier next game as awesome as possible rather than this whining and excuses.
I'm thoroughly convinced that you're just mindlessly bashing KOTOR 2. I want to see you try to create the sequel to the previous year's GOTY in 7 months, change half the game in 2 months and expect it to be remotely close to its predecessor. Obsidian did the absolute best possible job they could with KOTOR 2 and they don't deserve half the criticism that they get.

The problem the company does have, though, is coding. One of KOTOR 2's actual flaws was bugginess, NWN2's main flaw was bugginess, and Alpha Protocol's problem is bugs and AI. It's routine at this point to play an Obsidian game and experience a lot of bugs. Their producer should be held at very serious accountability, because their coding is the only thing stopping them from making universally accepted great games. It's thankful that F:NV is using the same engine as Fallout 3 and Bethesda is helping with the coding, because Obsidian has not had one problem with delivering a good story. Even Alpha Protocol is being praised for its RPG elements.

And one last word about NWN2; who the hell plays an RPG to experience it online with other players, let alone an RPG like NWN? The addition of other players completely eliminates complete control of choice, which breaks the RPG. IMO, there are far too many gamers who care only for multiplayer, to the point they can't focus for 10 minutes without hearing someone else speaking to them. It's stupid. It's like not being able to read a book unless you have 5 guys reading the same page. Perhaps someone should step up and make this distinction. RPGs = books. FPSs = movies. One is a natural social activity, but all that means is that one is not. Please don't confuse them.
You would be wrong. I am bashing this whole lets make excuses for the poor little devs. I am bashing this whole point the finger at someone else and we can save thier reps or whatever the hell this mentality is. And I am bashing the whole rumored employee interview that everyone seems to be using as a defense to justify how come the games were bad (to them of course).
 

LTK_70

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Aug 28, 2009
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I played the shit out of the original Dungeon Siege when I was a kid - must have been at least 10 playthroughs - and had fun with the second one too. I'll probably get this one as well.
 

trooper6

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Jul 26, 2008
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I have lots of good feelings towards Obsidian. I think KotOR 2 is superior to KotOR 1 in terms of complexity and depth in storytelling. I have had no relationship to Dungeon Siege, but I'll check the new sequel out since Obsidian is developing the it.